In the April 18th patch, Square-Enix made alterations to monster behavior with the aim of countering MPK issues. After this change, an unclaimed mob that has enmity towards one player cannot be claimed by another player unless that player generates enough enmity to get the mob to attack them. The intent was to make it impossible for one player to put a mob into a purple "claimed" state while it attacked another player, who could then not defend themselves.
However, because of interactions with hate decay, this change has not only been ineffective in preventing people from being attacked by mobs claimed by other players, but has caused several negative side effects. For example, it is now much harder to establish claim and much easier to lose claim on highly competitive NMs. It is generally agreed that the "fix" has created more problems than it has solved and damaged the experience of the game overall.
Despite these problems, SE has not acknowledged the new claim system as a known issue, nor has it made known any intent to fix, amend, or remove the new code. Perhaps by leaving enough feedback to SE, we can make our voices heard and ensure that the issue is recognized and dealt with. Below is a link to playonline.com's email forms. If you have had a negative experience with the new claiming system and feel it should be changed or removed, please use the Comments & Suggestions email form, or if appropriate the Bug Report form, to let SE know about the problem. Please make your comments in as calm and mature a manner as possible. In this case the quantity of complaints is probably more important than the quality, but it would be best to have both.
Here is the link:
Double Post Edited:
With an administrator's permission, I'd like to put this on the front page.
Double Post Edited:
Examples:
http://www.ffxionline.com/forums/gen...tml#post556051 - post by myself
This was my first clue it wasn't working right. The day of the patch I was killed by a mob someone else had claim on.
http://www.ffxionline.com/forums/gen...tml#post557284 - post by Ziero
Another post in the same thread. There are others like it, but this one goes into more detail about the difficulty of establishing claim and the ease of "stealing" it.
http://www.ffxionline.com/forums/gen...tml#post577376 - Post by TheGrandMom
Another post illustrating problems establishing claim with a successful attack. Posts that follow reveal inconsistencies in what does and does not cause claim anymore.
http://www.ffxionline.com/forums/gen...tml#post579597 - Post by Ziero
Post details ways players can exploit the new system to prevent others from claiming multiple targets. Also illustrates how it is harder and more dangerous to help other players that are in trouble with the new system.
http://www.ffxionline.com/forums/-ga...f.greatly.html - Post by Rodin
More extreme example with an ls losing claim on Shikigami Weapon after it aggroed their alliance and they succesfully landed ja's on it.
http://www.ffxionline.com/forums/-ga...tml#post593781 - Post by myself
Example of problems pulling and causing unintentional MPKs after the patch. This is post hoc ergo proper hoc, but this never happened before the claim change.
http://www.ffxionline.com/forums/-ga...tml#post593790 - Post by Aeni
An excellent example of claim and enmity dithering. Claim is lost multiple times as enmity shifts between the two parties.
However, because of interactions with hate decay, this change has not only been ineffective in preventing people from being attacked by mobs claimed by other players, but has caused several negative side effects. For example, it is now much harder to establish claim and much easier to lose claim on highly competitive NMs. It is generally agreed that the "fix" has created more problems than it has solved and damaged the experience of the game overall.
Despite these problems, SE has not acknowledged the new claim system as a known issue, nor has it made known any intent to fix, amend, or remove the new code. Perhaps by leaving enough feedback to SE, we can make our voices heard and ensure that the issue is recognized and dealt with. Below is a link to playonline.com's email forms. If you have had a negative experience with the new claiming system and feel it should be changed or removed, please use the Comments & Suggestions email form, or if appropriate the Bug Report form, to let SE know about the problem. Please make your comments in as calm and mature a manner as possible. In this case the quantity of complaints is probably more important than the quality, but it would be best to have both.
Here is the link:
CLICK HERE TO CONTACT SQUARE-ENIX =>
Double Post Edited:
With an administrator's permission, I'd like to put this on the front page.
Double Post Edited:
Examples:
http://www.ffxionline.com/forums/gen...tml#post556051 - post by myself
This was my first clue it wasn't working right. The day of the patch I was killed by a mob someone else had claim on.
http://www.ffxionline.com/forums/gen...tml#post557284 - post by Ziero
Another post in the same thread. There are others like it, but this one goes into more detail about the difficulty of establishing claim and the ease of "stealing" it.
http://www.ffxionline.com/forums/gen...tml#post577376 - Post by TheGrandMom
Another post illustrating problems establishing claim with a successful attack. Posts that follow reveal inconsistencies in what does and does not cause claim anymore.
http://www.ffxionline.com/forums/gen...tml#post579597 - Post by Ziero
Post details ways players can exploit the new system to prevent others from claiming multiple targets. Also illustrates how it is harder and more dangerous to help other players that are in trouble with the new system.
http://www.ffxionline.com/forums/-ga...f.greatly.html - Post by Rodin
More extreme example with an ls losing claim on Shikigami Weapon after it aggroed their alliance and they succesfully landed ja's on it.
http://www.ffxionline.com/forums/-ga...tml#post593781 - Post by myself
Example of problems pulling and causing unintentional MPKs after the patch. This is post hoc ergo proper hoc, but this never happened before the claim change.
http://www.ffxionline.com/forums/-ga...tml#post593790 - Post by Aeni
An excellent example of claim and enmity dithering. Claim is lost multiple times as enmity shifts between the two parties.
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