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What's your pet peeve in FFXI?

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  • Re: What's your pet peeve in FFXI?

    I tried to dig up the link for that but I couldn't find the thread.

    I remember it being invaluable during my time in Rolanberry. Definitely wouldn't try that again without that casket solver.
    Server: Midgardsormr -> Quetzalcoatl -> Valefor
    Occupation: Reckless Red Mage
    Name: Drjones
    Blog: Mediocre Mage

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    • Re: What's your pet peeve in FFXI?

      Last time I dug that up, I couldn't get it to work. Windower has a plugin now that does the same thing, I believe.
      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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      • Re: What's your pet peeve in FFXI?

        each time I've reformatted I've just googled ffxi elwynn treasure casket solver and it brings me here.
        It does work you just have to allow the permission thingy for it to work.
        I've use it for as long as it has been on there, You just click and enter the clues and it does the rest.
        Ive never had trouble with it and as far as I know there are no nasty things in it.

        Signature created by my good friend Naughtymistress, Remora server.

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        • Re: What's your pet peeve in FFXI?

          Why would you reduce enmity values on NIN spells?
          With ninja itself in mind, we understand that it would be best to increase the enmity for ninjutsu.
          With that said, we will be going a separate route of adjustment so that ninjas can control enmity better.

          However, we've included ninjutsu in the scope of our adjustments due to the fact that red mages who use ninja as their support job could cause the same issues from the past to arise.
          Wow. I feel slightly hurt and singled out by this...

          Enmity System Explanation and Planned Adjustments - Page 10
          sigpic

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          • Re: What's your pet peeve in FFXI?

            They already killed Red Mage tanking once, why are they making doubly sure to do it again? I feel offended by that. Did RDM become super good at tanking again when I wasn't looking or something?
            Server: Midgardsormr -> Quetzalcoatl -> Valefor
            Occupation: Reckless Red Mage
            Name: Drjones
            Blog: Mediocre Mage

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            • Re: What's your pet peeve in FFXI?



              MFW.

              (Except I punched my chair instead, but whatever.)
              Originally posted by Armando
              No one at Square Enix has heard of Occam's Razor.
              Originally posted by Armando
              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
              Originally posted by Taskmage
              GOD IS MIFFED AT AMERICA

              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

              GOD IS AMBIVALENT ABOUT FURRIES

              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
              Originally posted by Taskmage
              However much I am actually smart, I got that way by confronting how stupid I am.
              Matthew 16:15

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              • Re: What's your pet peeve in FFXI?

                I'd love to do that or like in that film where the girl climbs out the tv.
                I wish my fist would appear out of peoples monitors and punch them in the face.

                Signature created by my good friend Naughtymistress, Remora server.

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                • Re: What's your pet peeve in FFXI?

                  This is probably just cynical speculation, but by preventing RDM from tanking, they hope to prevent their new Rune Fencer from being a doomed job from the start. But seeing as the conceit of Rune Fencer is that it's supposed to be a magical variant of PLD, it was already doomed from the start.
                  sigpic

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                  • Re: What's your pet peeve in FFXI?

                    Why bring a Rune Fencer when you can bring an Aegis?
                    Server: Midgardsormr -> Quetzalcoatl -> Valefor
                    Occupation: Reckless Red Mage
                    Name: Drjones
                    Blog: Mediocre Mage

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                    • Re: What's your pet peeve in FFXI?

                      Especially considering Aegis is also a defense against physical attacks while Rune Fencer has no such thing. A+ parrying skill does not make a tank by itself. Even blm mobs can kick your face in.
                      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                      • Re: What's your pet peeve in FFXI?

                        You know what's the icing on that crap cake?

                        blue mages forgotten?

                        We will not be adjusting enmity on blue magic because we feel that blue mage is a job that can better withstand a beating in the event that they pull hate from the target.
                        I'm freaking done with this game. Eventually (perhaps sometime in May) I'll find some motivation to log back in and get Red Mage to 99 just to say I did, but after that, unless I see a change of heart in that time, complete with apology (which really shouldn't be all that difficult because Japanese), I'm through. Peace.

                        I was considering at least leveling RUN to 50 first (after getting RDM to 99, of course), just for the heck of it, but then I realized that would require giving them marginally more money.

                        The fact that the dev team literally forgot that NIN is even considered a tank in their mad stampede to make sure that RDM could never, ever do anything remotely useful ever again tells me all I need to know about the future of job balance in this game--namely that it doesn't have one. I just unsubscribed. To everyone who's sticking around: good luck, you'll need it.
                        Originally posted by Armando
                        No one at Square Enix has heard of Occam's Razor.
                        Originally posted by Armando
                        Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                        Originally posted by Taskmage
                        GOD IS MIFFED AT AMERICA

                        REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                        GOD IS AMBIVALENT ABOUT FURRIES

                        THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                        Originally posted by Taskmage
                        However much I am actually smart, I got that way by confronting how stupid I am.
                        Matthew 16:15

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                        • Re: What's your pet peeve in FFXI?

                          Totally lame change. :/
                          sigpic
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                          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                          ~I has a blog~~http://aksannyi.livejournal.com/~
                          ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                          • Re: What's your pet peeve in FFXI?

                            Friend of mine thinks the problem with RDM is that there has been a shift in content from being in favor of surviving as long as possible to killing things as fast possible and, to that end, the only truly valuable thing RDM brings to the table is Dia III. I still have my own problem with the way our higher tier enfeebles are learned via merit points, forcing us to forego some in favor of others for best effect (because really how useful are Bio III or Blind II?) Or spread ourselves thin, which the game, as it exists now, forces us to do? Mostly in favor of having Voidwatch staggers.

                            Or curious design choices like making Spontaneity a 10 minute recast, thereby stripping it of any reliable use beyond firing off an opportunistic nuke or an immediate Raise. As oppose to something that might be a little more tactical like allowing someone to keep shadows up more reliably or cast Stun more often.

                            They finally listened when it came to enfeebling more difficult targets with Immunobreak. Only that had come too little too late. Nobody really cares about enfeebling anymore.

                            ...On the plus side, RDM does seem perfectly suited toward the new expansion, sparse as it may be. It's actually rather amazing how so many people are being killed by Tough monsters. Looks like people forgot non-Abyssea mobs don't die just because you sneeze at them. But they don't seem any harder than Tough mobs prior to the level cap increase. Funny thing, but I don't think a Perle/Aurore BST quite cuts it. BSTs complaining that soloing expansion mobs is hard.

                            I think "BST conplaining about Tough mobs? Stop being a pussy. <_<"
                            Last edited by Ketaru; 04-18-2013, 12:59 PM.
                            sigpic

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                            • Re: What's your pet peeve in FFXI?

                              Someone working at Square Enix smuggled out a video of the part of the Dev Team responsible for Class Balance changes
                              Rahal Gerrant - Balmung - 188 DRK
                              Reiko Takahashi
                              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                              Haters Gonna Hate



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                              • Re: What's your pet peeve in FFXI?

                                Thing about balance is that the developers and players all seem to have differing ideas of what it means. I think the first goal should always be as inclusive as possible with respect to the jobs. There really should be a situation in the game where a subset of jobs could excel.

                                But creating "weaknesses" to certain jobs that only really affects loot drops was not the way to do it and it often feels, these days, like the strategy of every fight is to muscle through it as hard as possible and everything else is about finding the right combination of jobs to stagger.

                                For example, I believe RDM's invite problems would be all solved by just giving the job Cure V. But that won't change the fact things like Enfeebling and crowd control continues to become obsolete. In time, it'll become just as useless as SCH's enmity spells or BST's Charm ability.

                                It's a similar progression seen in Exp parties over the years. At first, it was all about bringing different roles to the group. Then as jobs grew stronger, things like skillchains were thrown out in favor of just weaponskilling as soon as possible, requiring less coordination. Then colibri were added, mobs that were tailored to this style of play. Today, Exp parties are just anarchy. Whole alliances riding on the quality of maybe 4 or 5 of its members. It doesn't make for a particularly rich experience.

                                I always wanted more job inclusion. I just would've preferred a more creative solution.
                                sigpic

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