If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I got lucky and opened a blue chest to find a Mana Mist Temp item. I used it right away in hopes that she would recast Shell/Protect/Haste on me... and instead she used ALL OF THE MP SHE GOT FROM THE MIST to cast Cure V on me. I was at 1100/1350. I didn't need to be cured... let alone with CURE FUCKING V.
I was just looking back at old posts in this thread and reread some of my older entries. How silly I was back then. One time, I threatened to quit if BST wasn't improved with the first level cap increase. Damn did they make me eat my words...
Anyway, one of those responses were actually about the AI (Artificial Idiocy) of this game. And one of the things I mentioned was how the NPC fellow would cast Silence on crabs, just because they have MP.
Soothing healer is mostly useful if you expect to need -nas, but an instant Cure V after convert is nice, too. I find Fierce Attacker to be just as annoying to cure as healer is to refresh. Stalwart Shield is actually a nice compromise provided you can keep hate over their provokes, since they get auto-refresh and only use their mp to cure themselves.
If I'm honest the last few posts are why I switched my NPC to DD Mode and never looked back. Subbing DNC seems to be enough to keep them up since it's easy enough to split aggro with them, and the extra damage makes things a little more efficient.
The damage thing is less a problem of her taking hate, and more one of being significantly lower level than mobs I'm fighting that are doing AoE moves.
I leveled my dnc and thf to 49 on books with my NPC set to Stalwart Shield, and tbh even with her level equal to mine on jobs with relatively poor damage she was terrible at keeping hate.
"The combination is between 64 and 82." Alrighty.
"The first digit is odd." Okay, so the first digit is 7.
"The first digit is 7, 8, 9." Yes, I know the first digit is 7.
"One of the two digits... is a 7." -flips table-
And no, it wasn't 77. It was 74. I do so hate the treasure chest mini game sometime's.
"The first digit is odd." was your first mistake of four.
The moment that you see that it's between 64 and 82, the first thing to go through your head is "gee, most of the possible answers have been eliminated for me already!" Your next move should have been to input 76, the median between the two numbers you were given. You would have been given a "the number is less than 76" response.
At that point, you should have inputted 70 (the median between 64 and 76) and gotten a "number is greater than 70" response. 73? Greater than, and for your last guess you know for certain it's either 74 or 75.
Then you could have complained about being unlucky when you chose 75.
Originally posted by Armando
No one at Square Enix has heard of Occam's Razor.
Originally posted by Armando
Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
Originally posted by Taskmage
GOD IS MIFFED AT AMERICA
REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG
GOD IS AMBIVALENT ABOUT FURRIES
THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
Originally posted by Taskmage
However much I am actually smart, I got that way by confronting how stupid I am.
Actually, the first hint reduced the possibility space nearly enough to make opening the lock a near certainty if you'd started doing a binary search right then. Guessing 73 would have removed would have removed 9 possibilities, whereas the "first digit is odd" clue only removed 7.
Between 64 and 82 - 17 possibilities
Greater than 73 - 8 possibilities
Less than 77 - 4 possibilities
Less than 75 - 1 possibility
74. Opened.
That's rounding down the medians. If you rounded them up, the last guess would have been a 50/50 shot. Those are the ones that make me /headdesk. Basically if the number of possible combinations is near two to the power of the number of guesses you have left, start binary searching. In this case you had 4 guesses, 2^4 is 16, so you had a good shot at exhausting 17 possibilities.
Totally hear you about the redundant clues, though.
- - - Updated - - -
Reread YM's post after writing this one and realized I was just restating in a nerdier way. Whatever, I'll run with it.
2^n - 1 is the size of the probability space you can reliably exhaust in n guesses. So if you have 5 guesses and 31 or fewer possibilities (the first digit is 7, 8, 9), or 4 guesses with 15 or fewer possibilities, you're guaranteed to open the chest.
Comment