If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, maybe, read it again, insert smiley faces, rainbows, and glitter as needed.
From what I have read, they claim a full restart is 2 hours (this may be completely wrong, I'm just re posting).
I'm sad I didn't get to go hand out some BLM/WHM punishment while the glitch was still there.. Even on /WHM people's cures could one-shot a large amount of undead.
They made cure spells do 99,999 damage to undead. idk how they screwed that one up but apparently it's some way that takes over four hours to fix.
Probably the lowered resistance to elements after a skillchain change didn't take cures in to consideration so when a cure gets cast on something it will hurt, the target's resistance gets set insanely low or something.
You might be stopping to enjoy the game instead of rushing to cap, but that is not normal now. -Mhurron
They made cure spells do 99,999 damage to undead. idk how they screwed that one up but apparently it's some way that takes over four hours to fix.
I suspect their source code is utterly incomprehensible at this stage of the game, based on some of the excuses that have been dropped over on the official forums. Spaghetti code etc.
I suspect their source code is utterly incomprehensible at this stage of the game, based on some of the excuses that have been dropped over on the official forums. Spaghetti code etc.
You've never worked with a large, evolving codebase have you?
They all turn into spaghetti until it is simply discarded and replaced.
Comment