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Indecisiveness when it comes to picking Group 2 merits for Red Mage. I'm pretty sure every Red Mage has gone through this dilema.
I'm probably going to end up maxing Slow II because dammit I love Slow. After that I'll probably resort to a dart board and copious amounts of alcohol to decide.
Indecisiveness when it comes to picking Group 2 merits for Red Mage. I'm pretty sure every Red Mage has gone through this dilema.
Because of Abyssea and Saboteur, my LS strongly encouraged (read: guilted) me into leveling Paralyze II, even though, prior to Abyssea, it was considered kind of useless.
Because of Abyssea and Saboteur, my LS strongly encouraged (read: guilted) me into leveling Paralyze II, even though, prior to Abyssea, it was considered kind of useless.
Was it worth it or does Ice Spikes still put it to shame?
Was it worth it or does Ice Spikes still put it to shame?
Well the benefit of both Paralyze and Paralyze II over Ice Spikes are that you don't have to get hit for there to be a chance for it to take effect. Each extra merit point into it also increases its 'accuracy' which should help it to land on harder mobs.
If you do a lot of NM camping, both Dia III and Paralyze II have their uses.
Only if you had all the facts (or good approximations of them.) The facts being the exact potency of Slow, the probability distribution of Paralyze II proc rates, the average number of swings the mob does per attack round, the average damage per swing, and frequency of spell casting, the frequency with which the mob casts a spell that actually matters, and the average damage per spell.
Of course if the mob doesn't cast spells you can throw out half that shit.
It may be better to have the mob slowed in a long fight, rather than paralyzed, which may not even proc at all.
You could equally argue that if the fight is slow enough that something as good as Paralyze II won't proc, you might not see significant benefits from Slow II either.
Extreme example: mob swings every 4 seconds, 6 with Slow II. End the fight in 6 seconds, you've gained nothing. Would've hit once in both cases.
But it's all moot if you're fighting repetitively. While one mob may not proc, another will. It all evens out.
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