Re: What's your pet peeve in FFXI?
Now this opinion I can respect; you knowingly choose less safety for faster kill potential after weighing the options. (Emphasis for knowing your stuff, like running out of MP means stop fighting or worse, a KO--and nothing slows down a party more than a KO or two, but decide the risk is low enough.)
Those who blindly go with the simplistic "/NIN doesn't add anything to my DD!" make my eyes roll.
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I mostly use /DRG for my SAM in exp parties, by the way; /NIN is something I choose if and only if appropriate to the party/camp.
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Actually, what I said was something more along the line of "If don't know the party configuration, consider /NIN as default".
That is very different idea than the one you're trying to pin on me. (Not to mention you completely ignore that I said /NIN is situational in this very thread, just a few posts up.)
Has it ever occurred to you that I think /NIN can help the healers precisely because I've played healer? A lot? RDM75 and SCH69, by the way. And, yes, I abuse the heck out of Regen I/II, and Accession Stoneskin.
I also love it on PLD when DDs do large WS damage, then ride it out on Utsusemi while I work on getting the monster back.
As you wish.
It just so happened that in that party the COR decided he wanted to switch to SAM midway, when people went back to refresh Sanction. The data I gave was actually only fight #1-45, when the COR was around. Here's the parser result for fight #46-78 (excluding 2 uncapped fights), with no COR in party since he decided to play SAM:
Damage Output:
Given that the WHM didn't have the extra MP to Haste anyone but the PLD, I'd say saving him MP was a good idea.
You owe me gil.
Originally posted by Aksannyi
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Those who blindly go with the simplistic "/NIN doesn't add anything to my DD!" make my eyes roll.
* * *
I mostly use /DRG for my SAM in exp parties, by the way; /NIN is something I choose if and only if appropriate to the party/camp.
* * *
Originally posted by Omgwtfbbqkitten
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That is very different idea than the one you're trying to pin on me. (Not to mention you completely ignore that I said /NIN is situational in this very thread, just a few posts up.)
Originally posted by Omgwtfbbqkitten
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I also love it on PLD when DDs do large WS damage, then ride it out on Utsusemi while I work on getting the monster back.
Originally posted by Omgwtfbbqkitten
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It just so happened that in that party the COR decided he wanted to switch to SAM midway, when people went back to refresh Sanction. The data I gave was actually only fight #1-45, when the COR was around. Here's the parser result for fight #46-78 (excluding 2 uncapped fights), with no COR in party since he decided to play SAM:
Damage Output:
SAM/WAR.......19.95% (formally COR/NIN)
SAM/WAR.......23.96% (same SAM/WAR from before)
SAM/NIN........2.80% (d/c'ed at fight #51)
RNG/NIN.......15.46% (joined at fight #54)
SAM/NIN (me)..35.37%
PLD/WAR........2.15%
Damage Taken:SAM/WAR.......23.96% (same SAM/WAR from before)
SAM/NIN........2.80% (d/c'ed at fight #51)
RNG/NIN.......15.46% (joined at fight #54)
SAM/NIN (me)..35.37%
PLD/WAR........2.15%
SAM/WAR.......9.13% (formally COR/NIN)
SAM/WAR.......5.21% (same SAM/WAR from before)
SAM/NIN.......0.87% (d/c'ed at fight #51)
RNG/NIN...... 0.00% (joined at fight #54)
SAM/NIN (me)..3.94%
PLD/WAR......80.39%
WS data: (hit/miss/average)SAM/WAR.......5.21% (same SAM/WAR from before)
SAM/NIN.......0.87% (d/c'ed at fight #51)
RNG/NIN...... 0.00% (joined at fight #54)
SAM/NIN (me)..3.94%
PLD/WAR......80.39%
SAM/WAR.......35/2/303.60 (formally COR/NIN)
SAM/WAR.......25/0/406.60 (same SAM/WAR from before)
SAM/NIN........5/1/314.20 (d/c'ed at fight #51)
RNG/NIN........8/5/686.63 (joined at fight #54)
SAM/NIN (me)..47/0/451.87
PLD/WAR........3/0/110
Recovery:SAM/WAR.......25/0/406.60 (same SAM/WAR from before)
SAM/NIN........5/1/314.20 (d/c'ed at fight #51)
RNG/NIN........8/5/686.63 (joined at fight #54)
SAM/NIN (me)..47/0/451.87
PLD/WAR........3/0/110
WHM/BLM: 11293 HP cured, 25 Regen II
PLD/WAR: 8114 HP cured.
As I said, the tank was one of the best I've had in exp parties, otherwise the DDs would've been beaten up a lot more. Used Cover 19 times in 78 fights if that's any indication--16 of which on me, FYI. PLD/WAR: 8114 HP cured.
Given that the WHM didn't have the extra MP to Haste anyone but the PLD, I'd say saving him MP was a good idea.
You owe me gil.
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