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People who make me sub Ninja on DRG.... 2 words... F THAT
Have you forgotten that the people only want it so that you don't take any damage? They are afraid that they will run out of Mp healing you!
I get people yelling at me for not subbing ninja on my Drk. If the tank knows how to hold hate, then I have no issues. They want to not have to heal you because they are afriad they will run out of Mp. The game now no longer has player skill. Its just you sit there and whack at a mob while the healer heals the tank and thats it.
It's referring to party members joining a union. If a party member joins a union, the party's loot will auto-distribute. It says nothing about the union loot distributing.
Ah... that does make sense. Still doesn't account for getting loot (ancient currency) from unions I know I never won in the lotting process... I mean maybe the winner zoned before distribution or something and I was next in line but it happens too much (imHo) for that to be it. Could of course be wrong. Though that is a mystery to me still, I concur with your assessment of that message and it applying only to party loot.
Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, maybe, read it again, insert smiley faces, rainbows, and glitter as needed.
Though I already have PLD, BRD, and RDM at L.v75, I'm (slowly) leveling SAM so I can bring a wider range of options to LS events.
Until S-E eventually decides to nerf it.
Not many peeves considering I haven't been playing much lately. Getting back in to school tends to do that to a person. However, I'm pretty sure we can all agree on one thing: $107 that S-E is not getting.
Originally posted by Armando
No one at Square Enix has heard of Occam's Razor.
Originally posted by Armando
Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
Originally posted by Taskmage
GOD IS MIFFED AT AMERICA
REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG
GOD IS AMBIVALENT ABOUT FURRIES
THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
Originally posted by Taskmage
However much I am actually smart, I got that way by confronting how stupid I am.
People who make me sub Ninja on DRG.... 2 words... F THAT
Someone in my LS bitched about being told to go DRG/NIN in dynamis. He later found out that DRG/NIN was only for a couple of specific dynamis zones, and that just happened to be where his first run was.
Now if someone is making you do that in XP/meripo, then yes, F that.
I mean maybe the winner zoned before distribution or something and I was next in line but it happens too much (imHo) for that to be it.
That's almost certainly what happened. I could certainly see someone lotting with a high roll, then having a brain fart and warping out. If only those damn lot messages didn't spam so hard, it might be possible to see the lines from when YOU get something.
Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
99 Everything, mostly play PUP, WHM, and sometimes BST
F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6
>2012
>not having all jobs at 99
Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.
If only those damn lot messages didn't spam so hard, it might be possible to see the lines from when YOU get something.
You can still check all that on the Treasure pool window as it updates in real time and way faster than your log. If you lot all items and don't see your name next to any of them then you are good to go.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
People who make me sub Ninja on DRG.... 2 words... F THAT
Going DD/NIN is very useful for stuff like Nyzul Isle because:
1) There is very little time to stop and rest for MP.
2) There is always that one idiot that forgets to bring oils and powders than aggros the whole zone.
3) You WILL be separated from the healer several times during a run so you can't always rely on the healer being there when they might be too busy helping the party elsewhere.
4) There is always that one idiot that forgets to bring oils and powders than aggros the whole zone.
5) The bosses can be plain nasty to fight when the pick up leader forgets to bring a PLD and BRD to a boss run.
6) There is always that one idiot that forgets to bring oils and powders than aggros the whole zone
7) People don't usually take tanks into regular floor runs so hate will be bouncing everywhere
8) There is always that one idiot that forgets to bring oils and powders than aggros the whole zone.
9) You will be grateful about having it when you run into a Soulflayer floor.
10) There is always that one idiot that forgets to bring oils and powders than aggros the whole zone.
I can't say much about Dynamis since I've never had a city win there (Yes the groups I have been in were that bad) though I do agree with not wanting to be /NIN in a XP/Merit party though, /SAM, /WAR and /DNC (if you want damage mitigation) seem much more useful from looking at past parses.
First, it was a xp party.... second... limbus or any EVENT really i can understand. I was refering to XPing as /NIN
anyhow and the reason I say F That.... DRG has too many tools at their disposal to need /NIN
Example
At the Start of the fight I can drop a Penta followed by meditate third eye Jump High Jump Penta which will do roughly 1500-1800 dmg and ill take roughly 10-15% Then I can pop a super jump and BAM 0 enemity.
the Point being is that DRG has an ability to drop all enemity every 5 minutes.... any DRG worth a damn knows how to watch the hate line anyhow and should rarely go over it needing to use it.
It just pisses me off when im told i have to /nin so i dont die... no see i know how to not die and it starts by not sucking.
and for that matter yes.... you read that right... if you dont know how to watch the hate line and your a DD then you S U C MOTHERFING K SUCK
First, it was a xp party.... second... limbus or any EVENT really i can understand. I was refering to XPing as /NIN
anyhow and the reason I say F That.... DRG has too many tools at their disposal to need /NIN
As far as I can tell, Dragoon has exactly two built-in tools to control enmity: High Jump and Super Jump. I hope you can WS more often than those two timers.
Utsusemi: Ichi can be abused as often as every 30 seconds--shorter recast, if the player has Haste/March or haste gear. When toting to the line set by the tank well, the DD can step over, take a few hits on Utsusemi, and let the tank take the critter back as the DD recast and step back behind the line.
Been leveling SAM lately, and that's how I've been using Penta Thrust and /NIN when on Colibri. (If my SAM can turn those birds with that polearm WS regularly even when having PLD tanks, I'm pretty sure DRGs can do the same.)
Fewer hits on the tank, yet the DD does not not the hits--save the healer MP, so maybe the DD can get a Haste. That's the idea. Of course, one can always go /THF once above Lv.60, but not every party benefits more from critters beating on the tank rather than beating on the DD's shadow images from /NIN.
* * *
Pet peeve: dealing with people who don't understand how to use /NIN and Utsusemi to benefit the party. Someone in one of my party even said something like "I didn't know SAM can use /NIN!"
Bamboo shadows sweep the stars,
yet not a mote of dust is stirred;
Moonlight pierces the depths of the pond,
leaving no trace in the water. - Mugaku
Pet peeve: dealing with people who don't understand how to use /NIN and Utsusemi to benefit the party. Someone in one of my party even said something like "I didn't know SAM can use /NIN!"
I think I know where he got that. With Hasso up, Casting and Recast is doubled, so /nin on Sam is not always the best, but I think he though that is said he cant cast.
But why even bother to sub nin? Third Eye and Seigan has a 1 min recast, and its free. You can sub War for the Double Attack, so even when you do drop Hasso fo "shaddows", you can pop up Berserk, and deal extra damage and let the tank pull hate back. Where as /nin, your just wasting money that could be used for Food where Sam has a free "shadow".
I think I know where he got that. With Hasso up, Casting and Recast is doubled, so /nin on Sam is not always the best, but I think he though that is said he cant cast.
This isn't a problem for the good players; just cancel Hasso when casting Utsusemi. If Ichi's timer isn't up yet, switch to Seigan, wait until shadow images are gone, put up Third Eye, and cancel Hasso. Then, while protected by Third Eye, Ichi's timer should be up, and it will override Third Eye when finished casting.
You can sub War for the Double Attack, so even when you do drop Hasso fo "shaddows", you can pop up Berserk, and deal extra damage and let the tank pull hate back. Where as /nin, your just wasting money that could be used for Food where Sam has a free "shadow".
Shihei is cheap. Crab Sushi (for Colibri) and Marinara Pizza are the same. Money really isn't an issue when it comes to /NIN.
SAM/WAR can do more damage, sure. But, when is the monster most likely to be attacking a SAM/WAR for prolonged period of time? Right after he uses WS with Berserk up--when a SAM/WAR is most vulnerable. Parse after parse, I see Pecking Flurry doing high average damage to SAM/WAR, while my SAM/NIN would take less damage than a PLD on average.
The key point of /NIN is the ability to reliably temporarily 'tank', saving overall MP usage--only the decently geared, aggressive SAMs need it, I guess. If you can barely get 100% TP before the third Provoke, or rather sit on 250% until the critter is almost dead to WS, /NIN is not for you.
On Imps, though, /NIN isn't as good of an idea; need to squeeze in as much damage as possible in the time between Amnesia and make DoT melee output high while under Amnesia. Pull time is usually long enough (due to competition) that mages have time to recover some MP, so damage received isn't as much of an issue. There's also the annoyance of using Echo Drops or be a burden on the lone healer to Silena. I use /DRG (Soboro Sukehiro + Wyvern Earring setup) for Imps.
Bamboo shadows sweep the stars,
yet not a mote of dust is stirred;
Moonlight pierces the depths of the pond,
leaving no trace in the water. - Mugaku
Pet peeve: dealing with people who don't understand how to use /NIN and Utsusemi to benefit the party. Someone in one of my party even said something like "I didn't know SAM can use /NIN!"
Pet Peeve: People who can't look beyond the one shallow function /NIN serves and think that shallow function somehow supports the party. No, it just benfits YOU. A good WHM, RDM or SCH does not need your "help." Stop kidding yourself thinking you are helping them.
I'm a RNG, I have every reason in the book to sub /NIN, but kiss my ass I'm going /WAR or /SAM in merit or the party can go to hell. I'll watch you "help" the party and I'll watch my hate, then really help the party by bringing the fight to a decisive end.
The key point of /NIN is the ability to reliably temporarily 'tank', saving overall MP usage--only the decently geared, aggressive SAMs need it, I guess. If you can barely get 100% TP before the third Provoke, or rather sit on 250% until the critter is almost dead to WS, /NIN is not for you.
But, if you know where the hate line is, and how far youc an push it, you shouldn't have any issues with out /nin. You pull hate, you pop Seigan and Third eye which gives you 3-5 hits, and you can anticipate a pecking flurry as well, and only use up one of those hits. What it is, is that people are too afraid to take hits, and don't learn how to ride the hate line. They pop up Utsusemi, then they WS at the beggining of the fight, and they pull hate. Or, they pop up all their abilities at once, and weapon skill pulling the mob to them, and then they complain because they keep getting hit, so they sub ninja. I only see ninja useful in end game where you NEED it to help save the healer some Mp. or to save your ass if the tank is getting killed while you got a mob on you. /Ninja is for those who don't know how to ride the hate line correctly IMO in exp parties.
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