Re: What's your pet peeve in FFXI?
In responce to Omgwtfbbqkitten,
I have been playing FFXI since NA release, I know what this game is like, but I just wished SE would make improvements to the game that helped the player base. Rather than punnishing the entire player base in response to something that only about 1-2% of players are doing.
The offenesive CB issue is with the ammount of xp for attacking the forts being nerfed. Since the update, on my server anyhow, more territory is being taken by beastman in the past.. reason.. because no one wants to do the offensive CB's. I personally give it two weeks and the beastman will be back in the cities on my server.
In regards to sleep, its the fact that a lot of resists have been increased. To me, it made sence to a point because the new En II's.. make the mob weak to a element, which can help a debuff a mob.. so.. does that mean a rdm will HAVE to melee to get buffs to stick on NM's and HNM's. Also a friend of mine has spend about 2 - 3 years working on his enfeebling rdm. only to go out and get agroed by an imp.. and die because none of his sleeps worked. For this to be balanced a) he would have to fight to and an en II to make enffeble work.. and b) its point less anyhow.. becuase there is no enlight or endark for rdm.
SMN need a really good looking at. Before SCH was out.. smn would only get party invite on my server if there was no whm or rdm seaking. and we did have some unique buffs to.. but now with sch.. they can do more AoE buff than SMN. the only one they cant do is hastga. All in all, the sch methord of buffing is more efficent in party than smn. For DD'ing.. SMN can only do spike damage.. and even tho we can go wow.. look at hat.. in the time between BP's.. other DD can match or out do SMN.. Smn DD is best doing MB's.. have to seen the dmg a smn 2 hour Mb'ed can do? Atm.. to me personaly the job is very much broken. During the time that I have been playing FFXI.. I have also playied about 20 - 25 other MMO's.. each one has a class close to SMN. and guess what? they do not cost mp to keep the summoned monsters out.
In regards to NM's.. most other mmo's I have playied aswell.. the longest I have had to wait for an nm to pop is about 25 min. I have RL commitments.. a 21 - 24 hour pop times are just stupid.
In regards to SE are listening.. so wth is the new smns they promised the smn comunity about 2 - 3 years ago?
In responce to Omgwtfbbqkitten,
I have been playing FFXI since NA release, I know what this game is like, but I just wished SE would make improvements to the game that helped the player base. Rather than punnishing the entire player base in response to something that only about 1-2% of players are doing.
The offenesive CB issue is with the ammount of xp for attacking the forts being nerfed. Since the update, on my server anyhow, more territory is being taken by beastman in the past.. reason.. because no one wants to do the offensive CB's. I personally give it two weeks and the beastman will be back in the cities on my server.
In regards to sleep, its the fact that a lot of resists have been increased. To me, it made sence to a point because the new En II's.. make the mob weak to a element, which can help a debuff a mob.. so.. does that mean a rdm will HAVE to melee to get buffs to stick on NM's and HNM's. Also a friend of mine has spend about 2 - 3 years working on his enfeebling rdm. only to go out and get agroed by an imp.. and die because none of his sleeps worked. For this to be balanced a) he would have to fight to and an en II to make enffeble work.. and b) its point less anyhow.. becuase there is no enlight or endark for rdm.
SMN need a really good looking at. Before SCH was out.. smn would only get party invite on my server if there was no whm or rdm seaking. and we did have some unique buffs to.. but now with sch.. they can do more AoE buff than SMN. the only one they cant do is hastga. All in all, the sch methord of buffing is more efficent in party than smn. For DD'ing.. SMN can only do spike damage.. and even tho we can go wow.. look at hat.. in the time between BP's.. other DD can match or out do SMN.. Smn DD is best doing MB's.. have to seen the dmg a smn 2 hour Mb'ed can do? Atm.. to me personaly the job is very much broken. During the time that I have been playing FFXI.. I have also playied about 20 - 25 other MMO's.. each one has a class close to SMN. and guess what? they do not cost mp to keep the summoned monsters out.
In regards to NM's.. most other mmo's I have playied aswell.. the longest I have had to wait for an nm to pop is about 25 min. I have RL commitments.. a 21 - 24 hour pop times are just stupid.
In regards to SE are listening.. so wth is the new smns they promised the smn comunity about 2 - 3 years ago?
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