Re: What's your pet peeve in FFXI?
/NIN is effective starting at 20 for one-handers. As for DRK and DRG, 10 Attack at level 20 is nothing to sneeze at, and for 2-handers which can only attack 10-11 times at best in 90 secs of nonstop fighting, Jump is a pretty big deal. Also Last Resort is going to last 2/5 minutes now, making it a decent mini-Berserk (+14% Attack -14% Defense) pre-30. /RNG is good regardless of your ability to use Xbows since the Accuracy Bonus applies to melee attacks as well, although Xbow is definitely the best reason to use it.
/WAR is only good if the tank is in a pinch, and multiple /WARs is redundant for that purpose. I'd rather have 2-3 /WHM DDs to help prevent the tank from needing a backup Provoke in the first place over 3 backup vokes.
/nin isn't effective until lvl 24 anyways. I would prefer there be some one /war pre lvl 20, maybe even to lvl 27 if they are any good at tanking. /Drk isn't that great, and /drg doesn't offer anything much anyways. Sure, jump is nice free TP, but /Rng is better if your job has a decent RACC, and can use Crossbows. Drk/Rng in low levels is pretty good, and even better after they get the accuracy bonus from Ranger.
/WAR is only good if the tank is in a pinch, and multiple /WARs is redundant for that purpose. I'd rather have 2-3 /WHM DDs to help prevent the tank from needing a backup Provoke in the first place over 3 backup vokes.
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