Re: What's your pet peeve in FFXI?
Fort K-N does get a few griefers, mainly the ones who take the NM from the people kiting it on the bottom level and dragging it up to the walkways where people are killing the regular mobs. Other than that you don't need to grief in Windy areas. I have no idea what SE did to Yagudo in the updates but they're damn near impossible to solo on WHM with that stupid AoE stun doing about 300-400 per hit instead of 100-120 without Stoneskin or Protect V.
And you summed up exactly why I hate it when people hide mobs. I'm doing camapign for the XP and AN, the union drops are just a secondary reward that makes putting up with horribly unbalanced NMs a little more worth it really. When the mobs are all dead I want to get my rewards then move on to the next area and maybe grab a new campaign op of the last fight got me the exp I needed to finish it. I don't want to be sitting around sometimes for up to 20 minutes for my rewards because some "Very Special Soloist" (my linkshell's name for these people) has gone and dragged a mob off to some inaccessible location for purely selfish reasons.
I have found a great solution to the Union spoils hoarders though. You know the little magpies who refuse to lot because they want people to leave to get the shinies for themselves? Alliances. I had an alliance going on in Campaign last night and it was incredible. Everyone working together and supporting each other, NMs properly kited while everyone bets on them and Union spoils fairly shared out and given to people who actually need the item (One of the alliance got quite a few coins towards his relic from this). The exp wasn't bad too all things considered. It wasn't as much as soloing in campaign but at least it was safer. After doing this I really think that SE intended Unions for things like large alliances and the like.
Originally posted by Ketaru
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And you summed up exactly why I hate it when people hide mobs. I'm doing camapign for the XP and AN, the union drops are just a secondary reward that makes putting up with horribly unbalanced NMs a little more worth it really. When the mobs are all dead I want to get my rewards then move on to the next area and maybe grab a new campaign op of the last fight got me the exp I needed to finish it. I don't want to be sitting around sometimes for up to 20 minutes for my rewards because some "Very Special Soloist" (my linkshell's name for these people) has gone and dragged a mob off to some inaccessible location for purely selfish reasons.
I have found a great solution to the Union spoils hoarders though. You know the little magpies who refuse to lot because they want people to leave to get the shinies for themselves? Alliances. I had an alliance going on in Campaign last night and it was incredible. Everyone working together and supporting each other, NMs properly kited while everyone bets on them and Union spoils fairly shared out and given to people who actually need the item (One of the alliance got quite a few coins towards his relic from this). The exp wasn't bad too all things considered. It wasn't as much as soloing in campaign but at least it was safer. After doing this I really think that SE intended Unions for things like large alliances and the like.
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