Re: What's your pet peeve in FFXI?
Reading this thread and the one about compromised account are what triggered me to create an account, so here I am My pet peeves, umm let's see...
1. People who can't walk. This also goes hand to hand with using pots/powders or recasting spells. When it happens to me I feel like such a retard that I maybe made the mistake twice in the last 6 months. What irks me is that you have these people that keep walking straight into an enemy's face, then complain they got agro and make everyone wait for their sorry asses to get back/raised. When I started the game I "Learned to walk" in Valkurm Dunes. Walking slowly, checking angles for moving gobs and picking good times to geet thru. With invisibility and sneak, it makes the whole process so damn easy, yet so many people keep failing. Not encouraging if we are getting to camp
2. Receiving "Dud"(failed) invites. I get an invite as whm, get my act togetter and get to camp. I get invited, and we kill 2-3 mobs, PT is Decent and Exp is good. I pop my food and my Ring... Then I hear the infamous words : "Party disbanding in 15min". Say What ? You've got to be kiddin' me... wtf ? Or I get there and they found someone elses... etc, etc.
3. I'm guilty of having played World of Warcraft, so now having tasted their AH system and guild bank system, makes me wonder why does SE actually sticks with 3 divided AH (wow has same ah for everwhere). Not only that but with Dynamic slot system, you can put up 150+ items for sale all at once, and be done with it. I am rather found of the guild bank system as well, as it allows sharing of ressources that dosent take up bank space (ie: mog house space). Oh well, PS2 game means we are kinda stuck on it, but it is one of my peeves.
4. Why is it that farming level 15 mobs is more rewarding than level 30+ (or 50+ for that matter) ? I mean if I can rake 40k/hour (with TH2) on level 15 mobs at level 60, why would I risk my live hunting the level 35 counterpart that drops the same things, at roughly the same rate ? Now being there myself I understand the other high-level thieves that came and farmed in lowbie areas when I was there. Higher level mobs should drop more of the same item they had at level 15 as they get higher in level. (ie: level 40+ bee has 4x chance of dropping a beehive chip and could give like 0 to 4, depensing on luck, but still the same chance of dropping the jelly ppl use in cooking. If you hit level 60 bees, you have more drop than lvl40). This would widen considerable the range of where you can farm and still be competitive with a lowbie area.
5. Weapon skillups. it is common knowledge than some weapon are nearly 3x as slow as other, and yet they skill-up on number of hits still (or chance per hit). if my weapon is 3x as slow, it should have 3x the chance of giving me a skill-up. Same could go for spells; casting Freeze has better chance of skill-up than casting let's say, Blizzard.
6. Level-Sync. I love level sync, I would not trade it, not for 10mil gil. However, it screws so many people over, including me if I am not carefull... Because you dont gain any skills at all. This is extremly bad for BLMs (so much for the already abysmal invite rate), tanks, and even melee if you keep doing it. I understand SE is very cautious of ppl abusing low level parties to get to level 275+ skills, but I really wish there would be a way of dealing with that. Right now I am trying to skill-up three weapons with main characters and after 15+ hours I am still not done with the first one, which increased maybe 3-4 full points in that timeframe. Now if you didnt miss like crazy when you join a real party, that woudn't be an issue, but not being able to hit the broadside of a bard and being force to tell bards to put 2x acc+ on me while eating acc+ food and carrying lifebelt and another 8 pts of acc gear kind sucks big time. I hate being gimp in a party, and this is what Level Sync in it's current form does, produces gimp people for higher level parties...
7. Spell Cost (this includes Summoner's perpetuation cost and other avatar ability spell costs). Not much to say on that one, except that some spells cost way too much MP for what they give. a whole revamp would be nessary... or not ! (see #8)
8. back to World of warcraft. You fight this Red mob (Very Tough to light IT equivalent in FF) you beat it but you've been beaten to an inch of your life, and you need to rest, no MP, almost no HP. You sit down (or eat food in WoW). In WoW, after 30sec you are full MP and HP, and ready to take on another of these challenging mobs. In FFXI however ? tough luck Jack. You will sit for an eternity (getting way worse as you level-up) to get to full strenght. Now maybe it's just me, but I like FFXI combats better, but WoW's recovery system. For god's sake, let us have faster recovery when you nor the party are in fights, that would be a fair trade-off, and i'd still want my refresh as a whm so we dont kill RDM job here.
9. Crappy Potions. No comments ok, they SUCK ! Not stackable, weak, long to drink (well, most of them) and expensive ? No thanks. Let them stack to 12, let them be produced in increment of 4, and drink time should be relevent to it's strenght, whitout getting you killed...
10. I hate Genkai. I hate doing them, I hate helping for them, I find the whole Idea laughable... No choice to put up with it tho.
Reading this thread and the one about compromised account are what triggered me to create an account, so here I am My pet peeves, umm let's see...
1. People who can't walk. This also goes hand to hand with using pots/powders or recasting spells. When it happens to me I feel like such a retard that I maybe made the mistake twice in the last 6 months. What irks me is that you have these people that keep walking straight into an enemy's face, then complain they got agro and make everyone wait for their sorry asses to get back/raised. When I started the game I "Learned to walk" in Valkurm Dunes. Walking slowly, checking angles for moving gobs and picking good times to geet thru. With invisibility and sneak, it makes the whole process so damn easy, yet so many people keep failing. Not encouraging if we are getting to camp
2. Receiving "Dud"(failed) invites. I get an invite as whm, get my act togetter and get to camp. I get invited, and we kill 2-3 mobs, PT is Decent and Exp is good. I pop my food and my Ring... Then I hear the infamous words : "Party disbanding in 15min". Say What ? You've got to be kiddin' me... wtf ? Or I get there and they found someone elses... etc, etc.
3. I'm guilty of having played World of Warcraft, so now having tasted their AH system and guild bank system, makes me wonder why does SE actually sticks with 3 divided AH (wow has same ah for everwhere). Not only that but with Dynamic slot system, you can put up 150+ items for sale all at once, and be done with it. I am rather found of the guild bank system as well, as it allows sharing of ressources that dosent take up bank space (ie: mog house space). Oh well, PS2 game means we are kinda stuck on it, but it is one of my peeves.
4. Why is it that farming level 15 mobs is more rewarding than level 30+ (or 50+ for that matter) ? I mean if I can rake 40k/hour (with TH2) on level 15 mobs at level 60, why would I risk my live hunting the level 35 counterpart that drops the same things, at roughly the same rate ? Now being there myself I understand the other high-level thieves that came and farmed in lowbie areas when I was there. Higher level mobs should drop more of the same item they had at level 15 as they get higher in level. (ie: level 40+ bee has 4x chance of dropping a beehive chip and could give like 0 to 4, depensing on luck, but still the same chance of dropping the jelly ppl use in cooking. If you hit level 60 bees, you have more drop than lvl40). This would widen considerable the range of where you can farm and still be competitive with a lowbie area.
5. Weapon skillups. it is common knowledge than some weapon are nearly 3x as slow as other, and yet they skill-up on number of hits still (or chance per hit). if my weapon is 3x as slow, it should have 3x the chance of giving me a skill-up. Same could go for spells; casting Freeze has better chance of skill-up than casting let's say, Blizzard.
6. Level-Sync. I love level sync, I would not trade it, not for 10mil gil. However, it screws so many people over, including me if I am not carefull... Because you dont gain any skills at all. This is extremly bad for BLMs (so much for the already abysmal invite rate), tanks, and even melee if you keep doing it. I understand SE is very cautious of ppl abusing low level parties to get to level 275+ skills, but I really wish there would be a way of dealing with that. Right now I am trying to skill-up three weapons with main characters and after 15+ hours I am still not done with the first one, which increased maybe 3-4 full points in that timeframe. Now if you didnt miss like crazy when you join a real party, that woudn't be an issue, but not being able to hit the broadside of a bard and being force to tell bards to put 2x acc+ on me while eating acc+ food and carrying lifebelt and another 8 pts of acc gear kind sucks big time. I hate being gimp in a party, and this is what Level Sync in it's current form does, produces gimp people for higher level parties...
7. Spell Cost (this includes Summoner's perpetuation cost and other avatar ability spell costs). Not much to say on that one, except that some spells cost way too much MP for what they give. a whole revamp would be nessary... or not ! (see #8)
8. back to World of warcraft. You fight this Red mob (Very Tough to light IT equivalent in FF) you beat it but you've been beaten to an inch of your life, and you need to rest, no MP, almost no HP. You sit down (or eat food in WoW). In WoW, after 30sec you are full MP and HP, and ready to take on another of these challenging mobs. In FFXI however ? tough luck Jack. You will sit for an eternity (getting way worse as you level-up) to get to full strenght. Now maybe it's just me, but I like FFXI combats better, but WoW's recovery system. For god's sake, let us have faster recovery when you nor the party are in fights, that would be a fair trade-off, and i'd still want my refresh as a whm so we dont kill RDM job here.
9. Crappy Potions. No comments ok, they SUCK ! Not stackable, weak, long to drink (well, most of them) and expensive ? No thanks. Let them stack to 12, let them be produced in increment of 4, and drink time should be relevent to it's strenght, whitout getting you killed...
10. I hate Genkai. I hate doing them, I hate helping for them, I find the whole Idea laughable... No choice to put up with it tho.
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