Re: What's your pet peeve in FFXI?
Rubbish.
TP burn style partying relies heavily on /nin. A drk/sam in a merit party might do a lot more damage than a drk/nin but if you are needing two or more cure 4-5's in a fight you aren't getting some of the point of TP burn (that drk/sam was a huge pain in the ass)
Even pre TP burn /nin can be useful on DDs in exp depending on the situation.
Have you ever tried solo tanking with just utsusemi ichi? It's hell. It seems like most of the way up to 37 I've been fighting things that double attack and/or have a TP move that's 3+ hits and there is nothing more depressing on nin than valiantly getting your ichi out while you have hate just to see the mob wipe 2 or all of your shadows immediately.
A lot of the DD I've had while levelling ninja either refused to pull hate off me when I was dying and waiting for ichi recast to be up, or couldn't pull hate because they took incredible amounts of damage when they did pull hate, or were so badly geared that they provoked and then nothing happened. Having a DD that can pull hate off you and survive if you are a tank (particularly a nin tank) is a really nice thing to have. It can save you dying, the backliners a lot of mp and helps you chain higher.
Last night I was tanking as 37 nin in East Ronfaure [s] against Colibri with a drg/war in the party. The piercing bonus made him a complete monster and while he could definitely pull hate off me and he didn't die because the whm was a good one, we could have chained higher if he had gone /nin so that he pulled hate a little less often and when he did pull hate he wasn't eating up so much of the whm's mp. Being a DD isn't always about maxing your damage at the expense of your or the parties survivability.
Not that we are talking missions here but there are quite a few early CoP missions where just shoving /nin on all the frontliners can be a very good idea.
I'm not saying /nin over everything all the time and I do agree that some people use /nin incorrectly and shove it on every single DD job without thinking but saying it's only useful for thf, rng and blm is completely wrong.
Originally posted by Firewind
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TP burn style partying relies heavily on /nin. A drk/sam in a merit party might do a lot more damage than a drk/nin but if you are needing two or more cure 4-5's in a fight you aren't getting some of the point of TP burn (that drk/sam was a huge pain in the ass)
Even pre TP burn /nin can be useful on DDs in exp depending on the situation.
Have you ever tried solo tanking with just utsusemi ichi? It's hell. It seems like most of the way up to 37 I've been fighting things that double attack and/or have a TP move that's 3+ hits and there is nothing more depressing on nin than valiantly getting your ichi out while you have hate just to see the mob wipe 2 or all of your shadows immediately.
A lot of the DD I've had while levelling ninja either refused to pull hate off me when I was dying and waiting for ichi recast to be up, or couldn't pull hate because they took incredible amounts of damage when they did pull hate, or were so badly geared that they provoked and then nothing happened. Having a DD that can pull hate off you and survive if you are a tank (particularly a nin tank) is a really nice thing to have. It can save you dying, the backliners a lot of mp and helps you chain higher.
Last night I was tanking as 37 nin in East Ronfaure [s] against Colibri with a drg/war in the party. The piercing bonus made him a complete monster and while he could definitely pull hate off me and he didn't die because the whm was a good one, we could have chained higher if he had gone /nin so that he pulled hate a little less often and when he did pull hate he wasn't eating up so much of the whm's mp. Being a DD isn't always about maxing your damage at the expense of your or the parties survivability.
Not that we are talking missions here but there are quite a few early CoP missions where just shoving /nin on all the frontliners can be a very good idea.
I'm not saying /nin over everything all the time and I do agree that some people use /nin incorrectly and shove it on every single DD job without thinking but saying it's only useful for thf, rng and blm is completely wrong.
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