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  • In the year 2000: FFXI style.

    A new expansion just came out! It's time to start thinking about the future of FFXI already. Most of ya'll got stuff you wanted, BLU, PUP and COR. But this isn't the last expansion, oh no. There will hopefully be a very wide-open future for FFXI.

    I was just reading another post and it got me thinking about what future expansions could offer or what player's want for the future. I could think of a few things here. I would like to hear what everyone else wants in future expansions. Who knows, maybe SE will stop by and have a read.

    Things I think would be nice in future expansions:
    1.) First and foremost: The introduction of Mithra Males. This would probably really cut down on the Manthra population. Not just manthra, but a new race in general.
    2.) Maybe some type of futuristic areas. You know what I mean? Areas like Balamb garden or Midgar. I know we're in a medieval type MMO, but Story~writers at SE are intellegent, they could work somthing in.
    3.) Organize the AH system a little more.
    "Oh, you ca'n't help that," said the Cat: "we're all mad here. I'm mad. You're Mad."
    "How do you know I'm mad?" said Alice.
    "You must be", said the Cat, "or you wouldn't have come here."

    Welcome to Alice in FFXI =P

  • #2
    Re: In the year 2000: FFXI style.

    better engine with antialiasing, vsync, normal maps and better mip mapping please. Probably will never happen, but o well.
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

    Comment


    • #3
      Re: In the year 2000: FFXI style.

      1. first off they need to fix the summoner job. make it either a dd job or buff not some strange mix that no one can comprehend til 70. for god's sake its been 3 years and theyre still cure tanks.

      2. Chocobos in Selbina and Mhaura

      3. re-do af stats to better fit the defined roles of the jobs

      4. add more low level content 10-30 is like a void of endless exping

      5. Evoker's doublet looks ugly. change it

      6. dump ps2 support after ps3 comes out (they say that most of the jp population is on ps2 but japan is sony crazy 90% of the ffxi jp ps2 popultion will have the thing in the week it comes out), and update the graphics, adding diversity to mob models, pcs, armor, and over look of the game ect.

      7. move fenrir down to a soloable bcnm (maybe 50 when you start needing him).

      8. make more menu layout options.

      9. give paladin the job ability provoke

      10. give ninja provoke

      Comment


      • #4
        Re: In the year 2000: FFXI style.

        I agree, I would also like to see some more futuristic places in FFXI

        I would also like some more options when creating a character, not just face, hair color, and size (I'm getting tired of constantly seeing ppl with the EXACT same avatar as mine), maybe add tattoos, eye color, or just add more options for face and hair...

        Also they need to fix the katanas in this game (they look more like knives, NOT katanas!) and make their blades longer.

        Plus the pet dragons for DRG's are so lame (don't get me wrong, they look awesome... but they all look the same!), they need to make different models for dragons (maybe in color or size), that way there is more variety and when two DRGs are fighting in a PT, they don't mix up their dragon's with each other

        And finally they have to change the dynamics of the regen of NM's, so that other players can't keep stealing it from other ppl who have been waiting all day to fight it (yeah.. it's annoying... and takes forever to get quest drops...)...

        But that's just my opinion

        Comment


        • #5
          Re: In the year 2000: FFXI style.

          only one I agree with is Jei

          xTempestx.....
          "PLD and NIN with provoke"
          how about no....... that is the whole point of subing WAR -.-

          "6. dump ps2 support after ps3 comes out (they say that most of the jp population is on ps2 but japan is sony crazy 90% of the ffxi jp ps2 popultion will have the thing in the week it comes out), and update the graphics, adding diversity to mob models, pcs, armor, and over look of the game ect."
          mmmm no.......

          "2. Chocobos in Selbina and Mhaura"
          not needed

          Vair.....
          "1.) First and foremost: The introduction of Mithra Males. This would probably really cut down on the Manthra population. Not just manthra, but a new race in general."
          this has been discused many MANY times.... this will not happen SE has said it wont happen, you will see Male Mithra as NPC only when we finaly get access to the Mithra homelands


          Ryouken.......
          "I would also like some more options when creating a character, not just face, hair color, and size (I'm getting tired of constantly seeing ppl with the EXACT same avatar as mine), maybe add tattoos, eye color, or just add more options for face and hair..."
          and..... "Plus the pet dragons for DRG's are so lame (don't get me wrong, they look awesome... but they all look the same!), they need to make different models for dragons (maybe in color or size), that way there is more variety and when two DRGs are fighting in a PT, they don't mix up their dragon's with each other "

          not going to happen due to PS2 limitations, and everything in the game is based off that base design
          -------------------------------------------------------------------------
          Kain (FFIV): I am aware of my actions, but can do nothing about them.

          Comment


          • #6
            Re: In the year 2000: FFXI style.

            The only problem I see with creating new races or creation customization is that most people aren't willing to start over. So, great for new folks, not so much for oldies.

            I would love more graphical options for PC users, but I see why they might not want to leave others out. As it is, I can tweak the registry on my PC, so that's not the end of the world.

            More items would be great. Better stats on some items too. But I'm pretty happy overall.

            Comment


            • #7
              Re: In the year 2000: FFXI style.

              Originally posted by Kailea-D
              only one I agree with is Jei

              xTempestx.....
              "PLD and NIN with provoke"
              how about no....... that is the whole point of subing WAR -.-

              "6. dump ps2 support after ps3 comes out (they say that most of the jp population is on ps2 but japan is sony crazy 90% of the ffxi jp ps2 popultion will have the thing in the week it comes out), and update the graphics, adding diversity to mob models, pcs, armor, and over look of the game ect."
              mmmm no.......

              "2. Chocobos in Selbina and Mhaura"
              not needed

              1. square said they want more diversity in support jobs so would the only way this could be accomplished on pld and nin is to give them provoke? not hard to figure out.

              2. youre right. lets keep ps2 support forever so the game can be held back for the rest of its existance

              3. how is this not needed? its annoying to have to go valk to do somethinga nd than walking all the way to la theine or konch for a stupid chocobo. it wouldnt hurt anything it would only help the player base.

              Comment


              • #8
                Re: In the year 2000: FFXI style.

                Kailea~

                "6. dump ps2 support after ps3 comes out (they say that most of the jp population is on ps2 but japan is sony crazy 90% of the ffxi jp ps2 popultion will have the thing in the week it comes out), and update the graphics, adding diversity to mob models, npcs, armor, and over look of the game ect."
                mmmm no.......


                I'm on PS2 so I agree.

                "1.) First and foremost: The introduction of Mithra Males. This would probably really cut down on the Manthra population. Not just manthra, but a new race in general."
                this has been discused many MANY times.... this will not happen SE has said it wont happen, you will see Male Mithra as NPC only when we finaly get access to the Mithra homelands

                Yeah, when I was writing that I was like "Nah, that's not going to happen."



                "Oh, you ca'n't help that," said the Cat: "we're all mad here. I'm mad. You're Mad."
                "How do you know I'm mad?" said Alice.
                "You must be", said the Cat, "or you wouldn't have come here."

                Welcome to Alice in FFXI =P

                Comment


                • #9
                  Re: In the year 2000: FFXI style.

                  Originally posted by xTempestx
                  1. square said they want more diversity in support jobs so would the only way this could be accomplished on pld and nin is to give them provoke? not hard to figure out.
                  Or you could let jobs do other things. Maybe invite that NIN as a DD as they were intended. More diversity in the jobs does not mean more ways to do exactly the same thing. Not to mention giving NIN provoke would make it easier to be a crappyass NIN that never uses tools other then Utsusemi and still pretend to be a tank.

                  Originally posted by xTempestx
                  2. youre right. lets keep ps2 support forever so the game can be held back for the rest of its existance
                  The game was designed at the outset to support the PS2 and PC, it does. The PS2 is holding nothing back.

                  Originally posted by xTempestx
                  3. how is this not needed? its annoying to have to go valk to do somethinga nd than walking all the way to la theine or konch for a stupid chocobo. it wouldnt hurt anything it would only help the player base.
                  Warp scrolls, level and sub blm, warp cudgels, outpost warp. It is not that hard to get around.
                  I use a Mac because I'm just better than you are.

                  HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                  loose

                  Comment


                  • #10
                    Re: In the year 2000: FFXI style.

                    I think everything's fine the way it is. Nothings really totally broken. Plds are still good tanks even if Nins tend to be a little better for xping. I also agree that choco stables in the harbor towns aren't needed.

                    I don't really like the idea of it, but it seems like this should be the last expansion. Pretty soon there's just going to be too many fully meritted 75s to really do anything with. Chocobo racing will add some content, and other things like that could prolong the game. Hmm, I guess they could raise lvl cap to 80 and add in new areas to xp in.

                    I don't kwow though, it seems like after a certain point it would just be better to make a new final fantasy online (which I would love).

                    Comment


                    • #11
                      Re: In the year 2000: FFXI style.

                      While I admit that it would be convenient to add Chocobo stables there, I'm not going to die without them.

                      Double Post Edited:
                      I don't see why it has to be the last. Games like EQ have been going on forever (with nary a population increase) and they still find ways to expand.

                      I think more areas and activities are certainly a possibility in the future.
                      Last edited by Murphie; 05-23-2006, 08:25 PM. Reason: Automerged Doublepost

                      Comment


                      • #12
                        Re: In the year 2000: FFXI style.

                        I still think it's good and it could go on for a couple more years. But I would love to play the next online game by SE considering advances in technology and using all that they learned from this one. I imagine it really would be amazing.

                        Comment


                        • #13
                          Re: In the year 2000: FFXI style.

                          I don't think SE could make another FF MMORPG (It would still be extremely similar to this one with jobs and battle system)...

                          They will probably raise the lvl cap (why stop at 80, hec, they could raise it to lvl 100 and beyond if they wanted too ) and add more places to lvl up as well as new quests and missions...

                          SE wouldnt ditch this idea to make another game very similar (and when I say "similar", I mean EXACTLY ) to it, their smarter if they stick with this one and just add on to it...

                          Again, thats just my opinion...

                          Comment


                          • #14
                            Re: In the year 2000: FFXI style.

                            Well, raising lvl cap introduces some /sub situations which might make jobs overpowered (every mage job will sub rdm for convert at 80, not to mention every mage getting refresh at 82, making rdm main almost pointless ((edit- unless rdm gets something REALLY cool at lvl 80, which I suppose is possible)).

                            I really like the game, I just think a brand new world, with brand new quests and missions and jobs and graphics engine would be really sweet. They're very unlikely to do it until this one completely dies out, however, because almost everyone will move to the new one.

                            Comment


                            • #15
                              Re: In the year 2000: FFXI style.

                              Originally posted by Mhurron
                              Or you could let jobs do other things. Maybe invite that NIN as a DD as they were intended. More diversity in the jobs does not mean more ways to do exactly the same thing. Not to mention giving NIN provoke would make it easier to be a crappyass NIN that never uses tools other then Utsusemi and still pretend to be a tank.


                              The game was designed at the outset to support the PS2 and PC, it does. The PS2 is holding nothing back.


                              Warp scrolls, level and sub blm, warp cudgels, outpost warp. It is not that hard to get around.
                              1. id like to ask you which is harder to find: a DD or a tank? why would anyone ever invite a ninja as a dd with the rarity of tanks? Ninja should embrace its tanking role, whether square intended it or not.

                              2. how is pt not holding the game back? square has to use the same models with differant colors, we're limited on what our pcs can look like, and the graphics altogether are held back.

                              3. warp scrolls are a waste of cps when you have stuff to buy, you cant always sub blm, cudgles are once a day, and ive never used outpost warps. ill have to look into warps, but i still think chocobos should be put in selbina and mhuara

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