Re: Besieged Update, May 15th
Self Destruct is a good guess.
And no, Spike Flail doesn't hit for that kind of damage. I think the most I've seen is around 3500 damage on Spike Flail (and maybe 2000 for Dynamis Lord's Oblivion Smash).
All I can say is that Entrancer must have had a lot of HP...
Icemage
Self Destruct is a good guess.
And no, Spike Flail doesn't hit for that kind of damage. I think the most I've seen is around 3500 damage on Spike Flail (and maybe 2000 for Dynamis Lord's Oblivion Smash).
All I can say is that Entrancer must have had a lot of HP...
Icemage




and being around a General helps out a lot since all his Immortals are awesome >.>;;; we started out with maybe 10-15 PCs in the area the rest were all npcs and we still won the first two waves.
Both JP and EN players are supportive of each other and the EU are gung-ho crazy players not afraid to set the charge and pace of the fights. Also, Icemage, players do go outside to incercept the incoming, but even so, the lag is just thick no matter what you're doing. Either SE needs to implement an option to tone down the graphics in local area (Like in WOW for World PvP hotspots) or redo their prioritizing list of what should appear and shouldn't (I'm fully aware that terrain does play an important part, but so far, it's not that big of a deal as of yet)


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