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It's resonable to suspect that SE prioritizes is bug fixing resources by the number of reports it receives on a problem (a.k.a. The squeaky wheel gets fixed). They may know about this problem, but they might not grasp the extent it affects day to day play.
It's resonable to suspect that SE prioritizes is bug fixing resources by the number of reports it receives on a problem (a.k.a. The squeaky wheel gets fixed). They may know about this problem, but they might not grasp the extent it affects day to day play.
Excellent suggestion. I was going to suggest this myself, but you beat me.
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