Re: HELM Linkshells and the economy
While its true that such a LS leaving would create a supply shortfall and thus higher prices, it would only ammount to prices returning to thier pre LS level, perhaps a little higher if the LS-induced low prices caused more people to start crafting.
$3 gas is due to the in-ability of the companies to meet demand, due to rarity of gas, cost of extraction from new fields and a severe lack of new refineries (paticularly in the US). In the game, we dont have a problem finding resources because the RPoints are in set locations. We might see a rise in extraction costs (sickles, picks) but it should be fairly minimalist. We will only see a lack of "refineries" if people stop turning the raw materiels into ingots/lumber/etc, which if nothing else the crafters themselves can do.
While its true such an action will increase demand, it wont increase beyond the market's willingness to pay it because, unlike oil, resources are not a necessity to playing the game.
Even if the LS were to disband, the high demand will ensure that someone else will take its place. Worst that could happen is a high demand is created, LS falls apart, and then the costs (of materiels) would eventually re-balance to where they are today.
You know, this should not even hurt the low-lvl players who refine raw materiels into resources; the cost of crystals will increase enough that farming will more than make up for thier loss in income.
While its true that such a LS leaving would create a supply shortfall and thus higher prices, it would only ammount to prices returning to thier pre LS level, perhaps a little higher if the LS-induced low prices caused more people to start crafting.
$3 gas is due to the in-ability of the companies to meet demand, due to rarity of gas, cost of extraction from new fields and a severe lack of new refineries (paticularly in the US). In the game, we dont have a problem finding resources because the RPoints are in set locations. We might see a rise in extraction costs (sickles, picks) but it should be fairly minimalist. We will only see a lack of "refineries" if people stop turning the raw materiels into ingots/lumber/etc, which if nothing else the crafters themselves can do.
While its true such an action will increase demand, it wont increase beyond the market's willingness to pay it because, unlike oil, resources are not a necessity to playing the game.
Even if the LS were to disband, the high demand will ensure that someone else will take its place. Worst that could happen is a high demand is created, LS falls apart, and then the costs (of materiels) would eventually re-balance to where they are today.
You know, this should not even hurt the low-lvl players who refine raw materiels into resources; the cost of crystals will increase enough that farming will more than make up for thier loss in income.
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