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  • #16
    Re: Dex-Accuracy Relationship?

    The whole, wearing dexterity to improve your accuracy has always been a pretty big issue for me. I remember an interview with SE I read awhile back, from a link provided on KillingIfrit, which said that 2 Dex does not equal 1 Acc.

    While I've only taken three meele jobs past the dunes level, (Monk, Warrior, and Dragoon) that theory on dex remains pretty accurate. I actually put this to the test while in exp parties, switching out my strength equipment for dex, and it just isn't true. All that dex did nothing for my accuarcy, I was hitting at the same rate, but also, my damage was taking a major blow not having that extra strength on me.

    For me, accuracy has never been an issue I addressed until the higher levels. Until then, the only acc equip I wore was battle gloves. I also bought a Venerer Ring, but most of the time, I ended up switching it out for another str ring.

    I have no idea what some people's obession with accuracy is. I guess they feel that they must land 99.9% of their hits or they're gimp. It's pretty pathetic to see a meele in the Dunes, sporting 2 HQ Balance Rings, poping Sole Sushi +1 as food. Unfortunatley, this behavior seems to carry past the starter zones. I don't know about you guys, but I for one will be glad when this dex=acc rumor is finally disproven.
    Last edited by Auron517; 04-04-2006, 05:09 AM.

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    • #17
      Re: Dex-Accuracy Relationship?

      Replacing your STR gear for DEX gear to see if your accuracy was better? If you're already hitting enough, all the DEX/accuracy in the world won't make much of a difference. I'd imagine DRG have pretty good accuracy, since they get an accuracy bonus trait.

      I personally don't wear DEX gear if I want accuracy, since you can get a larger impact from accuracy. +5 acc on a ring would take at least 10 DEX, in (unproven) theory. Same as how I don't wear STR gear for attack.
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      • #18
        Re: Dex-Accuracy Relationship?

        Well I try my best to maintain a balance and I carry what I need to switch out depending on how well I'm doing. I try to have some attack and some accuracy and some str. I want to be able to hit consistently, but I don't want my damage to be subpar either so I realize you do need something of everything. If I feel like I'm hitting enough then I switch out some of the accuracy for some str and attack. That particular party I mentioned I had about +11 str, +35 atk and +3 accuracy without food. Sometimes I would trade ochidos kote for federation tekko for a total of +6 accuracy and +15 atk, but I found I really didn't need it with the rice dumplings.

        I've also never really been fond of dex so I stay away from it. But I dunno, the way that drk was hitting just kind of made me wonder so I went looking. If he was able to manintain a good hit rate without any accuracy at all at this level I think I might try ditching acc altogether and going full out attack and str as long as I can. I don't really have much experience with DD melee jobs and this would be my first besides war (and rng, but people say that doesn't count), which I was usually tanking with anyway. I didn't get war beyond 37 though. I'm planning on taking mnk to at least 60, so I kinda want to do it right. Just wanted to make sure that I wasn't overlooking something important that might have come up recently. Thanks very much for the replies though.
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        • #19
          Re: Dex-Accuracy Relationship?

          Originally posted by Auron517
          I have no idea what some people's obession with accuracy is. I guess they feel that they must land 99.9% of their hits or they're gimp. It's pretty pathetic to see a meele in the Dunes, sporting 2 HQ Balance Rings, poping Sole Sushi +1 as food. Unfortunatley, this behavior seems to carry past the starter zones. I don't know about you guys, but I for one will be glad when this dex=acc rumor is finally disproven.
          The obsession is that Hitting will always do more dmg than missing.... not to mention get you to 100tp faster. We want more damage over time. At lower lvls, the MobHP/PlayerDMG ratio is so much smaller, missing is the only thing holding the PT back, not your dmg per hit. Its why blms own so much more in dunes.

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          • #20
            Re: Dex-Accuracy Relationship?

            Well, It's obvious that a miss is going to do less damage than a hit. I'm not complaining about players wanting to do more DoT, it's the people that want accuracy so badly that they end up gimping themselves, and get out damaged anyway. It's already been pointed out, you will miss no matter what you do.

            At lower levels, this is even more an evident truth, because there's not really anything you can do to improve your accuracy, which shouldn't be horrible if you're fighting mobs your level. The best thing you can do is equip str/att gear, so that when you do hit, you make up for the few times you miss. Blackmage is a very powerful job anyway, it can prove difficult for meeles to keep up with their numbers at any level.

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            • #21
              Re: Dex-Accuracy Relationship?

              Originally posted by Rones
              And it also isn't proven that cures will always heal and nukes will always dmg. There could be hidden effects that reverse it....even though no one has to date found any. That is how sound that argument is you just made. I've tested and found madrigal +accu amounts using this technique before. It is highly reliable when you aren't a conspiracy freak worrying your lizard armor has hidden effects. The same test can be done for dex to provide a rstatic amount of +accu per dex ratio, or it can be done to prove that the accu amount given changes on a curve. Either way, the test can work to find a solution.

              SE never officially documented or made mention of Icemage's data on stoneskin amounts, but it can still be considered reliable.
              What I'm saying is Auron already posted below you. SE themselves had stated that 2 DEX does not equal 1 acc. In a sense, officially, this was never proven that the equation (formula or whatever you want to call it) was true.

              Hence what I just said - that I won't ever believe what people say is true (Take everything with a grain of salt (tm)

              I will acknowledge that DEX does indirectly affect accuracy. Having so much accuracy without a balance check is not only stupid, but also a game bug which SE would never allow to stand for this long in the game. Trust me, people who load up on nothing but +acc will find that they're not even getting the returns they think they are. You need to balance it up somehow. Which explains why DEX+ is on ALL sushi with %acc+ stats.

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              • #22
                Re: Dex-Accuracy Relationship?

                I will acknowledge that DEX does indirectly affect accuracy. Having so much accuracy without a balance check is not only stupid, but also a game bug which SE would never allow to stand for this long in the game. Trust me, people who load up on nothing but +acc will find that they're not even getting the returns they think they are. You need to balance it up somehow. Which explains why DEX+ is on ALL sushi with %acc+ stats.
                You missed the point and dodged the testing. The point isn't that dex can raise your accu to 100% (which nothing can). Your actual accu% is irrelevent to the discussion. We know accu functions on parabaellic curve that will never reach 100% and has deminishing returns. What we are concerned with is the ratio of +dex/+accu. In other words, how much +accu does 2 dex give you. We then provided a method to test and find exactly how much the dex gives you and to discover if this is a static number or not. You completly avoided the method though which makes your speculation and Auron's worthless.

                Why you try to use Auron's post as a defence I have no idea. He doesn't even use parser....a judgemental statement on something so difficult to see is impossible to be reliable. You can not see the effect of small changes in +accu without the aide of a parser or using the method I described earlier. This is especially true when you are already near your hit% cap and are getting very little returns on your accu.
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