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  • #16
    Re: New Aht Urhgan info

    I wonder if you'll lose exp in this or if it'll be more like Ballista. IE: When you die you lose no exp but are penalized for a few minutes before you can jump back into the fray.

    NIN75/RNG75/RDM75
    SMN66/COR66/WAR55/BRD55/DRK51

    Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve.

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    • #17
      Re: New Aht Urhgan info

      The ballista method would prolly be best if it is a surprise attack thing. But if it's a popped event, such as garrison, it'll most likely have exp loss. But the real question is, and this was asked earlier, what might happen if you lose?
      "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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      • #18
        Re: New Aht Urhgan info

        Well, I'm guessing the Lamia would attack during night, and the Beastmen would attack during the day... if an attack is scheduled/triggered during those times.

        I agree, it would be awesome if the attacks were random events....no bazaar market will pop up there. Sometimes I fantasize about a large beastman attack in Batallia near the Jeuno zone line. Wipe out all sort of AFK people. It would be hilarious.

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        • #19
          Re: New Aht Urhgan info

          Originally posted by Jonnyram
          Tribes invade Al Zahbi, trying to capture the Magic Flute.
          When the monsters invade, martial law is proclaimed. Those who can fight are obliged to.
          I think that makes it sound like you can't really prepare for these.

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          • #20
            Re: New Aht Urhgan info

            it may be a when initiated (with an item like garrison) those in the area are pulled in to attack and all :x

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            • #21
              Re: New Aht Urhgan info

              Looking forward to a couple things:
              Town comes under fire and everyone starts shouting for tele's, and then the jerkoffs shouting for their casino's.
              Betting its a random pop thing like pirates. You're checking AH when you get a cutscene for them attacking and have to either choose to stay and fight or run to MH with your tail b/w your legs.
              I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

              PSN: Caspian

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              • #22
                Re: New Aht Urhgan info

                I don't know about them letting you run. It says it's mandatory to participate. lol

                NIN75/RNG75/RDM75
                SMN66/COR66/WAR55/BRD55/DRK51

                Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve.

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                • #23
                  Re: New Aht Urhgan info

                  Hmm, this thought just occured to me. It could be, that the Mamook Ja tribes invade Al Zahbi. They're going in looking for 'the magic flute'. Ok. So what happens if they get it?

                  Then you go back to their home base and get it back. Makes sense, ya? Dunno how it would work really, seems alot less of a FFXI procedure that we're used to if it goes on with that, it'd be a continously moving, watched over event. But it would certaintly make things more interesting, a constant war between the many forces of the continent.

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                  • #24
                    Re: New Aht Urhgan info

                    ToAU site updated! Go check it out! >_>


                    IS DOUKUTSU MONOGATARI NOT AWESOME?

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                    • #25
                      Re: New Aht Urhgan info

                      Originally posted by Playonline Site
                      Ziz
                      The war birds of the Mamool Ja. Generally employed as pack animals, the ziz possess an aggressive demeanor and are occasionally released to wreak havoc upon enemy forces. They have a tendency to become fixated on prey that is small enough to swallow whole.
                      Watch out little tarus!
                      I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                      PSN: Caspian

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                      • #26
                        Re: New Aht Urhgan info



                        Ok, we know the second player is a Blue Mage, what are the other 3?

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                        • #27
                          Re: New Aht Urhgan info

                          If you read the official site, you'll see they are volunteer soldiers and imperial soldiers
                          The blue mage in that pic is likely one of the Immortals that fights alongside you.
                          RDM70 | BLM37 | WHM18 | BST12

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                          • #28
                            Re: New Aht Urhgan info

                            This could be one of the ways SE is making it a little bit more soloable becouse if monsters are going to rnadomly attack the city there will be all different lvl of people in there so they might have it so when you attakc a monster or a monster attacks you it becomes your lvl or something.

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                            • #30
                              Re: New Aht Urhgan info

                              Check out the FFXI official site, the besieged section describes the different beastmen. My favorite are the new cockatrice called Ziz "The war birds of the Mamool Ja. Generally employed as pack animals, the ziz possess an aggressive demeanor and are occasionally released to wreak havoc upon enemy forces. They have a tendency to become fixated on prey that is small enough to swallow whole."

                              The last part is the best. All taru immediately report to the high ground.


                              36 War/15 Mnk/22 Thf/62 Pld/Bst 75/Nin 33/Whm 36/Blm 19/Cor 7
                              Full Af X2 • Rank 8 • Alchemy 65

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