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  • New Aht Urhgan info

    This stuff is in the new issue of Famitsu, taken notes from 2ch.

    New system: Besiege

    Tribes invade Al Zahbi, trying to capture the Magic Flute.
    When the monsters invade, martial law is proclaimed. Those who can fight are obliged to.
    It is basically like Garrison, but within a city.

    Allies are officers - volunteers, immortal army, empire's soldiers, five-snake generals (fire, earth, water, wind, sky snakes - 5 generals using 2 of the names), Qiqirn soldiers (the new fox race), Goblin soldiers (some of these also betray).

    Enemies are:
    Undead army: Lamia, Mellow (looks like Lamia), Qutrub, Draugar (skeletons).
    Mamool Ja army: Warriors, Sages (Lemur-like? Mamool Ja), Zizu (brown cocatrice) and Pook (small dragons)

    New area: Wajarm forest
    RDM70 | BLM37 | WHM18 | BST12

  • #2
    Re: New Aht Urhgan info

    That's incredible. /drool
    Curious to find out what you do if you don't want to fight (do the mobs aggro?) or if noone defends does something really bad happen?
    I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

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    • #3
      Re: New Aht Urhgan info

      whats the magic flute is what i wonder o.o it got any plot line importance? or a pretty trinket. and can you lose in besiege? or is like a reward based on how many you kill

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      • #4
        Re: New Aht Urhgan info

        sounds good

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        • #5
          Re: New Aht Urhgan info

          Sounds very cool. I hope Beseige is a little more fun than Garrisons, which it looks like it will be.

          Any idea if pics of the new area will be shown?

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          • #6
            Re: New Aht Urhgan info

            Hey, your sig's a bit large. Mind cutting it down a little?
            RDM70 | BLM37 | WHM18 | BST12

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            • #7
              Re: New Aht Urhgan info

              Hmm I Like the Idea of besiege, Hope it's implemented well enough.
              /cosign what jonny said abtou sig, its huganic
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              • #8
                Re: New Aht Urhgan info

                The questions I have would be:

                What triggers a besieged event? Do players trigger it through an item like garrison or is it triggered like a mission-type?

                Is it something that happens *randomly* like pirate attacks on the ferry?

                We'll get the answers soon enough. Thanks for the newsflash Johnnyram.

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                • #9
                  Re: New Aht Urhgan info

                  sounds more like an upgrade of our dynamis. i wonder what set or rules there will be or items to access it..

                  Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                  • #10
                    Re: New Aht Urhgan info

                    Hey, your sig's a bit large. Mind cutting it down a little?
                    Mine? O_o

                    Too much text? I thought I shrunk the size to make it smaller and manageable, but I'll cut it for now.

                    EDIT: quoting

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                    • #11
                      Re: New Aht Urhgan info

                      Originally posted by Sharinu
                      Mine? O_o
                      No, the guy above you. I didn't notice you posted at the same time as me
                      RDM70 | BLM37 | WHM18 | BST12

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                      • #12
                        Re: New Aht Urhgan info

                        Have my babies, Jonnyram !! :O


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                        • #13
                          Re: New Aht Urhgan info

                          Looks like those people who used to guard the entrances to selbina & kazham before the MPK patch got their wet dream granted.
                          Side Note: NEEDS TO SEE THE POOK.

                          In all seriousness, This looks great and I am truly looking forward too it.
                          Besiege looks like the all-or-nothing throw down Conflict used to be (or rarely is, I should say) and Dynamis should have been.
                          For some reason, when I hear Pook, I'm reminded of the 'Draggy' character from Chrono Cross (Writen before pics were shown.)
                          Rude, but not wrong. ;x
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                          • #14
                            Re: New Aht Urhgan info

                            wow! sounds very cool.

                            Thanks Yyg!

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                            • #15
                              Re: New Aht Urhgan info

                              I'd think it'd be awesome if it were random like the pirates attack. You're just mindin your own business shoppin in a city when all of a sudden *BAM* blind sided by a beastman. =D

                              Certainly sounds fun though
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