I have recently began playing FFXI after I decided to quit the World of Warcraft, and the transition between the two is a bit difficult.
Since I purchased the game, I have spent the majority of my time just understanding the game and barely playing at all. In doing this, I have figured out quite a bit, but I have just a few questions left unanswered.
Now I'm a big FF player from the console versions, and it is no doubt that when I get my grip on FFXI I'll love it unconditionally as well [when I first bought the game, I wondered where my buddy Cid was when I drove back home ], but these few road bumps I've hit is holding me back from advancing. Now if the answers to these questions have been documented well before, I ask for just a simple link and what question it answers.
Oh, and my beginning character is a Galkan Monk, which is later on going to be a Warrior, starting in Bastok.
Here are my questions:
1) I understand that FFXI is a open game, and questing is considered optional [what the manual says, I doubt it is]. Now when I started in previous MMO's, the questgivers had some sort of way of notifying you that they contain quests for your level/class, and this doesnt seem the way in FFXI. I talked to every single NPC in the city to gather quests, and that ate up two days of my playtime just gathering them. This is unlike the other MMO's that I have played, and in this game I'm having a hard time because there is a lack of direction to quests.
My question is that is there a much more simpler way of finding these questgivers than what I'm beginning to do now? And what I thought about is is documenting the quests from a site, what level they start at, and what zone in Bastok they are in.
2)Missions in the game are given by the gate guards, and they give you rank points and sometimes gil upon completion.
What I want to know is do the gate guards give you all the same missions considering your rank in the city and are alll these considered specific group-only adventures?
3)Crafting in the World of Warcraft was mainly for money making. When I began a new character though on the World of Warcraft, I obtained the armor making tradeskill that my character could wear and it helped gear him up till 60.
Now does crafting in FFXI assist you while advancing your character to 75? Meaning does the gear you make is generally considered the most helpful you can wear to a certain point? And is there different armor types in FFXI? In World of Warcraft, there was Plate for Warriors/Paladins only, Mail for Shamans/Hunters, Leather for Druids/Rogues, and Cloth for the Priests/Mages/Warlocks. Now in that order the Warriors/Paladins could wear all armor down from that, Shamans/Hunters down from Mail, and so forth to the clothwearers could only wear Cloth. Is it like that in FFXI? And how do I find out what recipes I learned, also do I only learn new ones from the crafting guilds?
I'm sure that's what basically I need to find out to fully understand to at least get down the road in FFXI, and hopefully I can comprehend my future problems so I can be on par with the veteran players.
Since I purchased the game, I have spent the majority of my time just understanding the game and barely playing at all. In doing this, I have figured out quite a bit, but I have just a few questions left unanswered.
Now I'm a big FF player from the console versions, and it is no doubt that when I get my grip on FFXI I'll love it unconditionally as well [when I first bought the game, I wondered where my buddy Cid was when I drove back home ], but these few road bumps I've hit is holding me back from advancing. Now if the answers to these questions have been documented well before, I ask for just a simple link and what question it answers.
Oh, and my beginning character is a Galkan Monk, which is later on going to be a Warrior, starting in Bastok.
Here are my questions:
1) I understand that FFXI is a open game, and questing is considered optional [what the manual says, I doubt it is]. Now when I started in previous MMO's, the questgivers had some sort of way of notifying you that they contain quests for your level/class, and this doesnt seem the way in FFXI. I talked to every single NPC in the city to gather quests, and that ate up two days of my playtime just gathering them. This is unlike the other MMO's that I have played, and in this game I'm having a hard time because there is a lack of direction to quests.
My question is that is there a much more simpler way of finding these questgivers than what I'm beginning to do now? And what I thought about is is documenting the quests from a site, what level they start at, and what zone in Bastok they are in.
2)Missions in the game are given by the gate guards, and they give you rank points and sometimes gil upon completion.
What I want to know is do the gate guards give you all the same missions considering your rank in the city and are alll these considered specific group-only adventures?
3)Crafting in the World of Warcraft was mainly for money making. When I began a new character though on the World of Warcraft, I obtained the armor making tradeskill that my character could wear and it helped gear him up till 60.
Now does crafting in FFXI assist you while advancing your character to 75? Meaning does the gear you make is generally considered the most helpful you can wear to a certain point? And is there different armor types in FFXI? In World of Warcraft, there was Plate for Warriors/Paladins only, Mail for Shamans/Hunters, Leather for Druids/Rogues, and Cloth for the Priests/Mages/Warlocks. Now in that order the Warriors/Paladins could wear all armor down from that, Shamans/Hunters down from Mail, and so forth to the clothwearers could only wear Cloth. Is it like that in FFXI? And how do I find out what recipes I learned, also do I only learn new ones from the crafting guilds?
I'm sure that's what basically I need to find out to fully understand to at least get down the road in FFXI, and hopefully I can comprehend my future problems so I can be on par with the veteran players.
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