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Zilart gave us sky, CoP gave us Sea, ToA will give us?
The new area will be bigger, better and fantabulous! Fantastipo, with that scary neon glowing kana scrolling across your screen and two guys dancing the night away ... Hope that answers everyone's questions.
Re: Zilart gave us sky, CoP gave us Sea, ToA will give us?
It's strongly implied that there will be some easy-to-access areas and some hard-to-access areas in TAU.
Originally posted by Official TAU Website
Al Zahbi is divided into three wards:
Commoner’s Ward
This fairly new ward houses residents who have either not been granted or have been stripped of citizenship. Beastman attacks are a constant threat due to the district’s location on the outskirts of town.
Merchant’s Ward
This diverse ward is home to merchants and craftsmen who provide their services to the area’s throngs of traders, mercenaries, and adventurers from foreign lands. The district also features two ports, one facing the inland sea to the north and another facing the open sea to the south. The Merchant’s Ward also serves as a western gate to the Empire.
Imperial Ward
The Imperial Ward lies behind a colossal white wall that separates the district from the rest of the city. The magnificent imperial palace, military facilities, and residences of the imperial family line the streets inside, but noncitizens are strictly forbidden to enter.
To me this says, anyone with the expansion, or a simple quest, or maybe the first few missions (although where would AUMs start if not in Al Zahbi itself?) can get into the commoner's and merchant's wards (which will probably be where the job quests, AH and chocobo stables are), but you'll need significant mission progression (i.e. honorary citizenship) to get into the Imperial Ward. There may or may not also be locked ruins/dungeons along the lines of Riverne or (some parts of) Pso'Xja. Nothing that's said yet indicates the presence of a whole locked *region* like sky or sea, but nothing rules it out either.
Re: Zilart gave us sky, CoP gave us Sea, ToA will give us?
Originally posted by WishMaster3K
I hope a Galka city is still alive somewhere *sigh*
I really feel bad for Galka's I really do. I mean, they're ripping with testosterone, but they have no dingies!!! SE Lies!
Seems like I read something that said Galkas came from Kuzots region (Altepa deserts) and were driven from there land by the Anticans. I don't know, but the the Quicksand caves could be their original homes.
I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2
Re: Zilart gave us sky, CoP gave us Sea, ToA will give us?
I personally think a lost island or some such. It's interesting to think of what they may come up with. One things for sure, and that is that they can't possibly milk the Zilart ruins/device theme anymore. I want ToA to be cermet-free.
Re: Zilart gave us sky, CoP gave us Sea, ToA will give us?
Originally posted by Caspian
Seems like I read something that said Galkas came from Kuzots region (Altepa deserts) and were driven from there land by the Anticans. I don't know, but the the Quicksand caves could be their original homes.
Wishmaster knows about the story of the Galka coming from Kuzotz, and that's why he said he was hoping for an *alive* galkan city.
Originally posted by Feenicks
I personally think a lost island or some such. It's interesting to think of what they may come up with. One things for sure, and that is that they can't possibly milk the Zilart ruins/device theme anymore. I want ToA to be cermet-free.
The Zilartians and all their history seemed to be much more centralized due to certain attributes that only Zilarts had, but not the Kuluu. So yes, the Zilart motif should be done with, Kuluu ruins may still be possible due to their history. Of course it would be refreshing to break into directions we haven't seen yet. It'd be nice if the expansion isn't predictable.
A side note about Kuluu... naturally the Kuluu may still have some involvement since Phoenix is Kuluu and was in the lands of the Far East. Since the terrestrial avatars are Kuluu and do travel across all of Vana'diel, their influence could be seen anywhere on/in Vana'diel.
Re: Zilart gave us sky, CoP gave us Sea, ToA will give us?
If i'm exping in a new area in ToA and I run through a wall only to find another Strange Apparatus. . . . or Cermet Statue. . . OMG, I'm going to smack someone.
If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
Originally posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
Re: Zilart gave us sky, CoP gave us Sea, ToA will give us?
Originally posted by Caspian
Seems like I read something that said Galkas came from Kuzots region (Altepa deserts) and were driven from there land by the Anticans. I don't know, but the the Quicksand caves could be their original homes.
There are a few NPCs in Rabao that refer to Quicksand Caves once being a great Galka Temple.
And as far as the sea/sky goes I dont think there will be a new one. SE said they wont ToA to be more along the lines of soloablity. If there was a new area how could you solo in it?
But if there is, I think it may be like Empty, CoP all refers to the Empty and not 100% where it comes from. They may the place that it comes from? Seeing as they build off each exspansion. Just a thought.
Re: Zilart gave us sky, CoP gave us Sea, ToA will give us?
Toa Being soloable?
Mmmmmmm this makes me think that we need to levle our NPCs asap! Now that I come to think to if it, this makes alot of sense. Correct me if I am wrong, but someone mentioned that the NPC storyline has some stull related to ToA?
Also, the websites I can access from work is very very limited, so can somone provide info where SE says that ToA will be more soloable?
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