Re: Fight fire with fire.
That wouldn't hurt RMTs. In fact, it would merely force them to sell their FFXI-items to RMT much cheaper as well as selling their gil for RMT cheaper which would then let more people buy gil.
Greedy people are needed for a real economy, that is if you don't want a lacking economy. We is capitalist pigs.
You're both correct and wrong. The sales tax remains the same percentage despite what you're buying, the GA Sales Tax is 6% right now. You buy an item in GA for $10, you pay 60 cents because that's 6% of $10. If you however buy an item for $20, the sales tax remains 6% of course, but is doubled because the price is doubled. Therefore, can bring the price down if not sold. (In America, we have a screwed-up tax system where the longer an item remains in inventory, the more $$$$ the company loses each day, month, or year because of an inventory tax. You can thank the Pro-marxists for that. I could go into detail on exactly how much a company loses on average each year to taxes, but only in PM.)
Since we're talking about an in-game economy, and not a real-life economy, that plan would work to have a VAT and not a flat-sales tax. (I forget what VAT stands for as an acronym, but its a EU tax that adjusts its percentage according to how much an item is sold for.)
In America, everyone has a say to their economical prices. Its called boycotting someone. However, albeit does not necessarily work, when done right a boycott is overpowering. I should know.
If you want... email me: drgnemperordante@comcast.net
AOL's target happens to be the people who don't know jack about computers, which is WHY they advertise as they do. And, it takes much more than an idiot to get the right stuff for free. I mean, come on... how many pop-up blockers, anti-virus, anti-spyware, or software with the likes thereof come with the same items of interest they claim to block? Almost all of it.
Originally posted by Balfree
I know i know... the economy would still be fucked up from greedy people, but i think it would be more realistic... nowadays the economy shifts alot, because stuff like a weskit suddenly goes from 3mil to 20mil (for example) but this would NOT happen if the economy was realistic and not run by IGE who decided to drop their gil prices... what would happen is, another example... Silk Thread rises 2k because suddenly the supply was lacking and someone raised the price, then, and because the economy has to follow, Silk Cloth would have to rise atleast 2k in order to maintain the balance, THAT is a real economy shift.
Another idea:
Silk Thread (i use this example since it's such a popular item) has been selling for 10k per stack (EXAMPLE!) for the last week, the AH could keep track of that ammount, and whenever someone deviates from that price, they pay extra tax, simple, the longer an item stays up for the same fluctuation of prices, the more it closes in on a fixed price that square didnt label, it was purely created by players...
Something like this...
John puts a Silk thread stack on AH for 10k.
Bob buys it for 10k.
Carl puts another stack for 10k.
Bob buys it for 10k.
John decides it's a good investment time-wise, and since there's competition, he decides to undercut a bit, he sells for 9k.
Bob buys for 9k.
Carl doesnt settle for less so he keeps selling for 10k.
Bob buys for 10k.
Richard now decides he will outsmart everyone else and puts it up for 15k just because it is in low supply, because he is disrupting the economy since the last transactions were considerably cheaper, he pays 15% tax +5% for the sudden rise in price.
Richard removes the item because he thinks the +5% tax is ridiculous... and if he sold for more it would prolly still nail him enough profit, so he puts it up for 30k, and because of that he will have to pay a tax of 15% +15% for the sudden and unnecessary rise in price, richard is pissed as he has lost alot of gil on tax.
The +Tax% would be a calculation of how much you deviated from the price the item sold the most, that is something square would have to think deep and hard about.
The current fixed taxes are stupid imo, in real life tax reflects the economy, and it fluctuates as markets change, and you pay more tax the higher you sell something for, in ffxi that tax should fluctuate aswell but since it is also a very different situation, tax should fluctuate on items themselves based on the prices they usually sell for, not in a global way that makes people undercut for a lower tax.
This way, after like 100 stacks of silk thread that sold from 8k to 30k, the AH would calculate an approximate value (bolded below) at which you would pay only the city-based tax.
< less tax | 8k--------------19k-------------30k | more tax >
Silk Thread (i use this example since it's such a popular item) has been selling for 10k per stack (EXAMPLE!) for the last week, the AH could keep track of that ammount, and whenever someone deviates from that price, they pay extra tax, simple, the longer an item stays up for the same fluctuation of prices, the more it closes in on a fixed price that square didnt label, it was purely created by players...
Something like this...
John puts a Silk thread stack on AH for 10k.
Bob buys it for 10k.
Carl puts another stack for 10k.
Bob buys it for 10k.
John decides it's a good investment time-wise, and since there's competition, he decides to undercut a bit, he sells for 9k.
Bob buys for 9k.
Carl doesnt settle for less so he keeps selling for 10k.
Bob buys for 10k.
Richard now decides he will outsmart everyone else and puts it up for 15k just because it is in low supply, because he is disrupting the economy since the last transactions were considerably cheaper, he pays 15% tax +5% for the sudden rise in price.
Richard removes the item because he thinks the +5% tax is ridiculous... and if he sold for more it would prolly still nail him enough profit, so he puts it up for 30k, and because of that he will have to pay a tax of 15% +15% for the sudden and unnecessary rise in price, richard is pissed as he has lost alot of gil on tax.
The +Tax% would be a calculation of how much you deviated from the price the item sold the most, that is something square would have to think deep and hard about.
The current fixed taxes are stupid imo, in real life tax reflects the economy, and it fluctuates as markets change, and you pay more tax the higher you sell something for, in ffxi that tax should fluctuate aswell but since it is also a very different situation, tax should fluctuate on items themselves based on the prices they usually sell for, not in a global way that makes people undercut for a lower tax.
This way, after like 100 stacks of silk thread that sold from 8k to 30k, the AH would calculate an approximate value (bolded below) at which you would pay only the city-based tax.
< less tax | 8k--------------19k-------------30k | more tax >
About undercutting... you can sell stuff for less if you want and no penalty is applied, it's mainly your loss since you still pay a city-based tax, selling for less would be dumb.
So in essence the key would be to define a tax based on how much an item has been sold taking into account the prices and for how long those prices were kept.
So in essence the key would be to define a tax based on how much an item has been sold taking into account the prices and for how long those prices were kept.
Unfair to new people who had no say in the economy growth? Isnt that how it is in real life? You open up a store and you are forced to sell stuff for a Recommended price or atleast a price that doesnt deviate so much that no one would buy it in your store, however it is also true that not everyone pays tax in the real world, but that's another issue we will not bring to a gaming forum.
Maybe there's inconcistencies (sp) on my views as im no expert in economy or whatever, but it just ocurred to me and in essence it does make up for many valid points, i think...
Discuss? (again lol)
Discuss? (again lol)
Yes, people are stupid in situations like that. It's just like AOL advertising that their service is better because it has Pop Up Blockers and Spy Ware removers, something any idiot can easily get for free. The real root problem of this economy is inflation. People are throwing out the term without any real idea of what is causing it.
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