Re: How to stop the inflation
Problem with the suggestions provided to get rid of money are that they affect only 1% of all players - those with 75 jobs and are active in Dynamis or high end crafting. The solutions posed do not do anything about new players with purchased gil, which consideraly outnumbers the older players. The older players will continually find ways to spend their gil while the newer players, because of equipment restriction to levels and all the new lower level capped content SE provided in COP, will not have much opportunity to spend that large sum of gil.
The solution then is to target new players with those purchased gil. The only thing I can think of is outright taxing them for having a million gil on a character that don't have a job over level 20. Let's say, 20% of their total income on that character every Vana'Diel week will just magically disappear. This will force the gil buyers either to blow all their gil on over inflated equipment and weapons and then see the value of their purchase rapidly degrade once the economy stabilizes itself for that lower level bracket or risk losing it through attrition.
In reality, NO lowbie and new player should even have that much gil on them. If their friends are trying to help them, they shouldn't dole out millions of gil at once. The only way I see for characters that have that kind of money would be mules, but forcing players with a higher level main job to take that gil back should make things more interesting (Forcing them to spend that gil rather than hoard it)
Problem with the suggestions provided to get rid of money are that they affect only 1% of all players - those with 75 jobs and are active in Dynamis or high end crafting. The solutions posed do not do anything about new players with purchased gil, which consideraly outnumbers the older players. The older players will continually find ways to spend their gil while the newer players, because of equipment restriction to levels and all the new lower level capped content SE provided in COP, will not have much opportunity to spend that large sum of gil.
The solution then is to target new players with those purchased gil. The only thing I can think of is outright taxing them for having a million gil on a character that don't have a job over level 20. Let's say, 20% of their total income on that character every Vana'Diel week will just magically disappear. This will force the gil buyers either to blow all their gil on over inflated equipment and weapons and then see the value of their purchase rapidly degrade once the economy stabilizes itself for that lower level bracket or risk losing it through attrition.
In reality, NO lowbie and new player should even have that much gil on them. If their friends are trying to help them, they shouldn't dole out millions of gil at once. The only way I see for characters that have that kind of money would be mules, but forcing players with a higher level main job to take that gil back should make things more interesting (Forcing them to spend that gil rather than hoard it)
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