Re: How to stop the inflation
Well, not as much communism, since I'm not at all touching on personal assets.
The rich will stay rich, and the poor will still struggle. It's realistic that way, and I like it (as long as I'm not poor XD). The way I see it though, with a price cap, the poor would just not have to sell *that many* fire crystals anymore, before they could get the item they want.
The way it is now, someone goes up to the AH and sees "Item X" for 10 mills, and think 'okay, I'll go farm 10 mill then', and proceed to do so. Then, upon returning with 10 mill, they see that "Item X" is now 30 mill. However, if the price was capped at 10 mill, this kind of thing just wouldn't happen.
Now as a result of this, "Item X" which gives +50 STR (for arguments sake) will surely be selling at the maximum allowed price, but say... the lesser "Item Y (+30STR)" which before the price cap was at 8 mill will now have to drop significantly because 2 mill does not varant buying it over "Item X". Maybe "Y" would go down to 6 mill.
With less gil exchanged between players, and a much more expensive world (by upping the npc costs), eventually the gil value would have to go up.
It's not really that I want equal oppurtunities, y'see. It's just that I would like to see the prices stop rising at some point (forced or not), and gil actually becoming valuable again.
At the time being, gil is rapidly losing it's worth, due to more of it being constantly generated, while not enough is being sent back to the server.
What I'm looking for is really just a traffic where the amount of gil generated and the amount of gil taken back to the "bank" is closer to 60/40 then now, where I would say it's like 95/5.
What's even funnier is the fact that the only ones who stand to lose to such an arrangement are people like myself, who are right now just hoarding expensive items on our mules, measuring our fortunes in potential profit rather then liquidized gil.
Saying you have 300 mill means nothing now. Saying you have 15 Scorpion Harnesses just sitting in your mules MH, doing absolutely nothing~now that's wealth.
Items are indeed FFXI's equivalent of stockshares, the problem being; there are way too many "sure winners". I guess I'm just getting a bit nostalgic about this game... lol, but I miss the time where major transactions were a matter of having the cash at hand, and not the promise of future profit, from an item you can be certain will be worth tenfold in a week.
Well, not as much communism, since I'm not at all touching on personal assets.
The rich will stay rich, and the poor will still struggle. It's realistic that way, and I like it (as long as I'm not poor XD). The way I see it though, with a price cap, the poor would just not have to sell *that many* fire crystals anymore, before they could get the item they want.
The way it is now, someone goes up to the AH and sees "Item X" for 10 mills, and think 'okay, I'll go farm 10 mill then', and proceed to do so. Then, upon returning with 10 mill, they see that "Item X" is now 30 mill. However, if the price was capped at 10 mill, this kind of thing just wouldn't happen.
Now as a result of this, "Item X" which gives +50 STR (for arguments sake) will surely be selling at the maximum allowed price, but say... the lesser "Item Y (+30STR)" which before the price cap was at 8 mill will now have to drop significantly because 2 mill does not varant buying it over "Item X". Maybe "Y" would go down to 6 mill.
With less gil exchanged between players, and a much more expensive world (by upping the npc costs), eventually the gil value would have to go up.
It's not really that I want equal oppurtunities, y'see. It's just that I would like to see the prices stop rising at some point (forced or not), and gil actually becoming valuable again.
At the time being, gil is rapidly losing it's worth, due to more of it being constantly generated, while not enough is being sent back to the server.
What I'm looking for is really just a traffic where the amount of gil generated and the amount of gil taken back to the "bank" is closer to 60/40 then now, where I would say it's like 95/5.
What's even funnier is the fact that the only ones who stand to lose to such an arrangement are people like myself, who are right now just hoarding expensive items on our mules, measuring our fortunes in potential profit rather then liquidized gil.
Saying you have 300 mill means nothing now. Saying you have 15 Scorpion Harnesses just sitting in your mules MH, doing absolutely nothing~now that's wealth.
Items are indeed FFXI's equivalent of stockshares, the problem being; there are way too many "sure winners". I guess I'm just getting a bit nostalgic about this game... lol, but I miss the time where major transactions were a matter of having the cash at hand, and not the promise of future profit, from an item you can be certain will be worth tenfold in a week.
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