This is entirely based on opinion, but here's my very simple solution to inflation in game:
Make more servers
That's simply it. More people per server = more pressure on echonomy. There are more items being farmed/sold, and there are more people buying - inflation HAS to be a result of overpopulation. It's that simple (again, in my opinion).
Gilsellers exist because the market is there for them to get rich on. Thin out the number of potential buyers in each world, and suddenly you have cut the market for them. Make the necessary adjustments to the character creation, and offer server moves either for free, or for a small symbolic fee as a permanent service in order to let players move to less crowded worlds.
And it is time to make more servers! After about 3 years, Everquest did the same, made a few servers in Europe as well as Japan to take the pressure off both the game servers as well as the echonomy - it's not unprecedented, and by all means not a complicated matter (even though we're not talking your average joe's small office server here - I imagine these server farms have quite a size on them )
Just my 2cp, you can discuss back and forth ideas for getting rid of the inflation, but the simple core is just that - right now, there are too many people per server, creating a market for gilsellers, as well as an inflation that will not stop.
I for one, would swap in a heartbeat.
Make more servers
That's simply it. More people per server = more pressure on echonomy. There are more items being farmed/sold, and there are more people buying - inflation HAS to be a result of overpopulation. It's that simple (again, in my opinion).
Gilsellers exist because the market is there for them to get rich on. Thin out the number of potential buyers in each world, and suddenly you have cut the market for them. Make the necessary adjustments to the character creation, and offer server moves either for free, or for a small symbolic fee as a permanent service in order to let players move to less crowded worlds.
And it is time to make more servers! After about 3 years, Everquest did the same, made a few servers in Europe as well as Japan to take the pressure off both the game servers as well as the echonomy - it's not unprecedented, and by all means not a complicated matter (even though we're not talking your average joe's small office server here - I imagine these server farms have quite a size on them )
Just my 2cp, you can discuss back and forth ideas for getting rid of the inflation, but the simple core is just that - right now, there are too many people per server, creating a market for gilsellers, as well as an inflation that will not stop.
I for one, would swap in a heartbeat.
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