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  • #31
    Re: New Expansion=Easier Solo=Less XP loss no deleveling?

    Originally posted by Coinspinner
    Both:
    Rabbits - Evil little bastards. Avoid.
    Goblins, - The standard exp mob.
    Crabs - Hope you brought some magic damage.
    Pugil - I think Barwatera is available in time. No big deal.
    Leech - Don't fight them. Ever.

    Bubu:
    Mandies - Sleep is bad at a level where Cure costs a lot of MP.
    Birds - Miss miss miss miss Hell Dive zone zone zone
    Dhalmel - DEF down and Berserk at a pre-Dispel pre-Erase level. Can heal too. a berserked dhalmel is a dead dhalmel
    Crawler - Like crabs, but squishy in between DEF boosts. Easy. Make sure mages don't stand behind it, and barwatera is important
    Buburimbu/Helldiver - OMG teh suq.

    Dunes:
    Flies - Nobody exps on these, right? /cringe
    Lizard - I remember their stone as being a glorified stun, and their AE a joke.
    Bats - Like easier pugils.
    Sheep - Like Dhalmel with a cone-shaped(?) sleep and no healing.
    Marchelute/OtherGuy/Ghost - ROFL.
    Emp - Mmm.

    Both areas are about the same IMO, but I spent a lot more time in Buburimu than Valkurm so...
    Carpenters Landing:
    Beetles - nothing you can do about spoil/hi-freq field, the worst they can do is rhino guard. a good blm and these are easy easy exp
    Funguar - make heavy investment in echo drops. paralyna should be available. only person that is in front of mob is the person that has hate.
    Bee - pollen sucks, final sting sucks. avoid them
    Orc - few more hp than goblin, only drg/pld orc class sucks. if you do get a link keep in mind the rng one just stands there and shoots (and misses)
    Bats - see above. keep in mind COP bats have an AOE defense down
    Pugil - see above
    Tiger - paralyna is a must, otherwise they're easy
    Trap - you need paralyna, again another easy kill.
    Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
    Mules: Cooking 100+3/Alchemy 77.7


    http://www.youtube.com/Ayrlie

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    • #32
      Re: New Expansion=Easier Solo=Less XP loss no deleveling?

      Sounds like we need some player diffusion. Everyone be more passive.

      Or actually, now that I think about it more active. Thinking more about their strengths and weaknesses and different pt formations.
      Last edited by Olin Uzzo; 01-08-2006, 05:07 AM.

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      • #33
        Re: New Expansion=Easier Solo=Less XP loss no deleveling?

        ive always wanted to xp in fei'yin >.>

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        • #34
          Re: New Expansion=Easier Solo=Less XP loss no deleveling?

          Naw man its all about exping in Promyvion D:

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          • #35
            Re: New Expansion=Easier Solo=Less XP loss no deleveling?

            Exp is all about party makeup, exploration and having fun.

            The one thing I like about JP players is that they're open to new ideas and places. If you know of a great location, they will wholeheartedly support you, just as long as you can convey that to them so they can understand your ideas.

            I party up with NA players and it's all about where the road has been tread, trodded and down right muddied to the point where progression is made difficult. You can have 10 parties exp'ing in Bibiki Bay, 6 parties in Moon, 8 parties in Sky and yet no one is doing anything in COP land ... >.> Or even exp'ing off kindred demons.

            Here is an idea. Everyone should take a day out of every week to visit places you've never been to. Make it an event with friends or an LS event. Have fun and also take down notes of where monsters pop, potential camp locations and also dealing with the occassional evil elemental/undead rubbish from time to time. Also need to make a mental note on how much sneaking/invising you're doing on your way to this camp and other considerations.

            Then check out the monsters. See what kind of abilities it uses and whether or not it is feasible with certain kinds of party formations.

            If everyone did this, exp in the game wouldn't be what it is today, which is just a grind and not a whole lot of fun.

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            • #36
              Re: New Expansion=Easier Solo=Less XP loss no deleveling?

              Another excellent way to learn new areas, and really see the world is to start a BST. It's hard as **** at first, but finding good places where you can EXP in peace is one of the greatest adventures this game has to offer.


              Jobs: BLM60, BRD45, WHM38, BST31, SMN18, MNK17, THF16, RDM18, NIN11, WAR14

              ------
              Murphy's FFXI job roles

              The Tank keeps the Healer alive. The Healer keeps the Tank alive. The BLM warps, THF flees when things look bad.
              ------

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              • #37
                Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                ive still never been to Newton Movopolis*. Ive always wanted to go with like 4-5 friends and just rip the place apart for fun

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                • #38
                  Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                  xping in the cookie-cutter zones is boreing at times, but it definitely has its advantages. its quicker and easier to form your pt if everyone knows where to go, and where to seek. travelling is slow at the lower levels, and the pt has less tricks up its sleeves for when things go wrong.

                  it's better to have the things more or less standardized the way we do. it lessens confusion, and generally speeds leveling time. not to mean there's nothing wrong with assembling a perfect pt and trying someplace new out in the middle of nowhere, but most jobs can't raise before lvl 50, and most jobs don't get their really really cool subjob abilities till level 60.

                  it's all relative.


                  ionia of Cait Sith! 75 RDM, 75 THF
                  Plotting World Domination and doing silly emotes on a server probably not near you!
                  I live to entertain!

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                  • #39
                    Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                    Originally posted by Coinspinner
                    Dunes:
                    Flies - Nobody exps on these, right? /cringe
                    Lizard - I remember their stone as being a glorified stun, and their AE a joke.
                    Bats - Like easier pugils.
                    Sheep - Like Dhalmel with a cone-shaped(?) sleep and no healing.
                    Marchelute/OtherGuy/Ghost - ROFL.
                    Emp - Mmm.

                    Both areas are about the same IMO, but I spent a lot more time in Buburimu than Valkurm so...
                    I actually exp'd on Flies, not in this zone but from 50+ if I don't exp on worms then Flies have been my alternative for EM fights. I usually can kill any EM Fly in about 4 shots if I got TP to use a Sidewinder then Flies usually go down in 2 shots (Sidewinder then normal shot). Bats I can duo T or VTs with a good tank.

                    RNGs are incredible against flying mobs, on flying mobs most of my sidewinders usually take half or more of their HP. I enjoyed rubbing in players faces when they said a lv. 30 RNG could not successfully kill Valkurm Emperor, damn people physced me out so much in thinking it would be a hard fight I ended up going overboard. Downed this "impossible" task in 3 shots, I was pissed because I wasted so much money when I didn't need to for this fight. Either way that's way in the past now, learned early that players general idea on what's good to fight at lower levels is just ridiculously out of wack.

                    Starts to get better though when you get past 50 more seem to know a little better what is good to fight depending on the party setup.


                    Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                    • #40
                      Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                      Originally posted by Coinspinner
                      Flies - Nobody exps on these, right? /cringe
                      Lizard - I remember their stone as being a glorified stun, and their AE a joke.
                      Bats - Like easier pugils.
                      Sheep - Like Dhalmel with a cone-shaped(?) sleep and no healing.
                      Marchelute/OtherGuy/Ghost - ROFL.
                      Emp - Mmm.
                      Actually, I exped flies commonly. Not much of a problem, but the AOE is annoying. No one takes on sheep because of its AOE sleep. Bats are easy XP, while Lizards are a medium difficulty. As for Marchelute......Hell no. Emperor is a possibility if you want a challenge (You can fight him around 20, and he can be beaten).
                      Almost four years experience playing FFXI. I am a Raccoon, not a Hyena--despite my name states I am one.

                      Get creative and pretend these happened.
                      Flaremoogles! Maester Hare HNM Fight! Charmander HNM!


                      Ow...

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                      • #41
                        Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                        A typical dunes ranger, in my experience, is stronger with his axe than his bow. The only party I ever took against Valkurm flies split after two fights... people going into critical from one AE and me getting crazy aggro for healing them all is then running out of MP every fight is what I remember.

                        (Don't even mention baraera, of course I cast it. >_<

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                        • #42
                          Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                          lol, wow they must of been crappy RNGs. I know by the time I hit 10 as a RNG and on I could at least get out 70-80 damage, if they are using an X-Bow or Gun at that time then i can agree. Otherwise if they are well equipped and a good Bow they shouldn't be sucking so hard.


                          Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                          • #43
                            Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                            Its true Macht..since the patch i seen people dual wield axes and after missing a few piericing arrows point blank and not listening to a few more experienced players telling them to stay back...they instead run up and do Raging Axes...but each hit is more than their arrows...cuz 90% of their shots miss..-_-;

                            Of course not everyone is like that..but theres enough to make you go "OMGWTFBBQ"

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                            • #44
                              Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                              Well those are just pathetic RNGs, if they are missing 90% of the time they should look at their own gear and stuff. When I was in my 50s adventuring with 75s I could still hit stuff that was VT to them at least 60% of the time. Even after that update though not in the 50s anymore it still seems I can achieve near the same accuracy on the 75s stuff as I had before update.

                              Oh well not much you can do with having bad players. Also players should quit giving Piercing Arrow such high appraises, their power vs. Flaming Arrow has some interchanging of which is better. On mobs naturally with high Def or that buffs their defense then Piercing Arrow is strong, otherwise Flaming Arrow is still quite powerful.

                              I use Flaming Arrow in BCNM 40s while ever other RNG is using Piercing Arrow, damage difference Flaming Arrow getting 300+ a shot and Piercing Arrow is lucky to break 200+. Now fighting crabs then I won't dispute Piercing Arrow is better. On worms, lizards, flies, bats, gobs, giants, yagudo, etc.. Flaming Arrow is a better choice.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                              • #45
                                Re: New Expansion=Easier Solo=Less XP loss no deleveling?

                                Originally posted by Aeni
                                I party up with NA players and it's all about where the road has been tread, trodded and down right muddied to the point where progression is made difficult. You can have 10 parties exp'ing in Bibiki Bay, 6 parties in Moon, 8 parties in Sky and yet no one is doing anything in COP land ... >.> Or even exp'ing off kindred demons.

                                Here is an idea. Everyone should take a day out of every week to visit places you've never been to. Make it an event with friends or an LS event. Have fun and also take down notes of where monsters pop, potential camp locations and also dealing with the occassional evil elemental/undead rubbish from time to time. Also need to make a mental note on how much sneaking/invising you're doing on your way to this camp and other considerations.

                                Then check out the monsters. See what kind of abilities it uses and whether or not it is feasible with certain kinds of party formations.

                                If everyone did this, exp in the game wouldn't be what it is today, which is just a grind and not a whole lot of fun.
                                Wow... I am so on page with you on this it's almost scary.

                                I was considering starting a new LS, named something to do with "Explorers" or something like that... The entire (or at least a major) goal of the LS would be to seek out other areas across Vana'diel that would be excellent XP spots. At least one or more good camping spots, with plenty of mobs to pull of adequate density (dense enough to find something and still pull it back safely).

                                Sooo much of Vana'diel seems wasted to me. SE did not deem the current "go-to" spots as "The Place You Must Go At The Appropriate Level"... that was made by the players. I'm sure there are folks at SE scratching their heads at how much of the space they've created goes unused. I'm sure there are gold-mines waiting to be found out there.

                                All it requires is an adventurous spirit who enjoys exploring, finding new spots and doesn't feel the need to "level level level" every moment they're online.

                                I am all for something like that.. 200%.

                                {Mithra} {Power} >>> {Impossible To Gauge!}

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