Re: New Expansion=Easier Solo=Less XP loss no deleveling?
It's all about location and accessibility as well as ease of fighting. There really are a lot of places to go to level, but it just doesn't seem like it at times. Certain areas require a bit too much running, others harbor monsters with attacks that are too deadly, and certain other areas just fly below the common player's radar.
The only reason why people fight goblins is because of their tendency to kill themselves while inflicting little damage to the party. The damage their inflict is related to the amount of health they have left so under about 30% health they'll do a negligible amount of damage that can be easily healed. When they're above 70% and commit gobukku it's likely they'll take a few tarus down with them. Other than that they're relatively low on defense and down have other crazy abilities.
It's all about location and accessibility as well as ease of fighting. There really are a lot of places to go to level, but it just doesn't seem like it at times. Certain areas require a bit too much running, others harbor monsters with attacks that are too deadly, and certain other areas just fly below the common player's radar.
The only reason why people fight goblins is because of their tendency to kill themselves while inflicting little damage to the party. The damage their inflict is related to the amount of health they have left so under about 30% health they'll do a negligible amount of damage that can be easily healed. When they're above 70% and commit gobukku it's likely they'll take a few tarus down with them. Other than that they're relatively low on defense and down have other crazy abilities.
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