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  • #46
    Re: Gil

    ffxi.somepage.com has a NPC database you can check out. Just click where it says "Merchant Guide" on the left hand side.

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    • #47
      Re: Gil

      Originally posted by Olrac
      FFXI needs more money sinks than it currently has, and I don't think raising AH fees are going to cut it.
      If you do that then people are just going to want more money to spend on these new features and they'll jack up prices even higher.

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      • #48
        Re: Gil

        ffxi doesn't need more moneysinks. what it NEEDS is a better way to obtain gil in-game.

        what ways do they have now to make gil? farming?? boreing slow and time-consuming. crafting? doesn't pay until AFTER you've put hundreds of thousands of gil into it. until then, you spend more money on materials than you make off the finished product. gardening? pays well, but you have to practically LIVE in the game to do it effectively. bcnms? i lose at bcnm's more often than i win them.

        ffxi's economic problems come from the source. not gilselling/buying, that's just a result of the problem. the source of all of this game's economic problems is that there are not enough good ways to make in-game money.

        if you ban all the gilsellers, the problem will still be there. if you place price-caps on the ah, that will be treating the symptoms, not a cure. if you make all good gear rare/ex, i will probably quit because i hate camping nm's. i'll only accept that if they make all those drops 100% drop so i have to camp less. but the problem will still be there.

        what se needs to do is one of two things. either make a good way to make in-game money, or make some way to avoid the ah entirely (like rare/exxing). the first is a cure. the second is just a cheap, temporary fix.
        Last edited by aegina; 01-05-2006, 12:02 PM.


        ionia of Cait Sith! 75 RDM, 75 THF
        Plotting World Domination and doing silly emotes on a server probably not near you!
        I live to entertain!

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        • #49
          Re: Gil

          Originally posted by bikkebakke
          This can be bought from NPC >.>
          Yes, I've noticed the scale set can be bought. But the Lizard, Bone, or Beetle set?

          The guilds sell them for alot...too much. Even after their price is reset, it's more than the AH, which is already way too high for low level gear. I have no idea how the 360 newbies are going to fair.

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          • #50
            Re: Gil

            when the 360 players get on we need to mentor them with one very very important thing, craft early, pick a craft and start putting your crystals toward that craft, sell the crystals your craft doesnt use, sell the material that your craft doesnt use, try to farm the materials that your craft uses (most lower lvl crafting and even some higher lvl crafting items can all be gotten around the lower lvl zones)

            I think we need more crafters across all the servers, right now the farmers are seeing how much stuff costs and raising their prices which then (most of the time) causes the crafters to raise their prices.

            I like the price cap thing because then people like me that would rather be out and about doing things, would know how much we had to save, rather than looking one day earning the gill only to find that when we are ready to buy we cant so we wasted all that time trying to get the gill and now we need more.

            Also people just need to get over the fact that SE never intended to have everyone look the same. Is the Scorp harness awesome, yep, is it nessasary, nope. Luxury items are just that a luxury, if you think its too expensive then dont get it. See real simple. Lets not buy anything for like a week on the AH and lets see what happends, either 1) price will go up cause of greed or 2) prices will go down cause crafters and farmers will realize that maybe, just maybe the prices are to high. It wont happend but i can dream of reasonable prices on reasonable items. Luxury items should be high, although they are to high, and like i said i would support a cap on items, because then at least you could budget how much you needed.


            RNG67 BRD66 THF55 NIN35 WHM31 RDM35 WAR24 PLD30

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            • #51
              Re: Gil

              i want to suggest something no one else has thought of. soppose se just created set prices for all items. no more bidding, underbidding, etc. you put an item up for sale at the ah, but you don't set a price on it, the price is set by itself. these set prices would, of course, apply to bazaars, too.

              do you think that would work?


              ionia of Cait Sith! 75 RDM, 75 THF
              Plotting World Domination and doing silly emotes on a server probably not near you!
              I live to entertain!

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              • #52
                Re: Gil

                While just having a fixed price on an item is an idea. I don't think its exactly the best because if they were going to do that they may as well just remove the Auction House althogather because most players aren't going to like the idea of having prices on stuff they put up or Bazaar fixed by the system.
                Craft Levels Updated 2/27/06

                Will get higher.

                Fishing 11
                Woodworking 21.5
                Smithing 0.1
                GoldSmithing 1
                Clothcraft 4
                LeatherCraft 0
                BoneCraft 2
                Alchemy 7
                Cooking 7.8
                Lu Shangs Completion 429/10,000


                Which FF Character Are You?

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                • #53
                  Re: Gil

                  Ok so then what do we do?

                  No idea is totally right, but offer some suggestion....please?


                  RNG67 BRD66 THF55 NIN35 WHM31 RDM35 WAR24 PLD30

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                  • #54
                    Re: Gil

                    First off, there are a lot of good posts here. I think the idea of putting an item on the AH with no set price may be interesting, but could start out badly. It would have to divvy up the bids, creating different price ranges for the same item. *Sorta tired, hard to explain what i mean.

                    Originally posted by aegina
                    ffxi doesn't need more moneysinks. what it NEEDS is a better way to obtain gil in-game.
                    Hmm, no idea why I just thought of this...Casino! Ok, so I'm sorta kidding in a way, but really, flashing lights, sucking your money up, sometimes winning. OR! A Pichinco parlor *not sure how to spell, I've only seen em on TV, the cool semi-slot machines w/ the silver balls in japan?* I don't gamble in real life at all, just play cards with my friends casually, but the casino might be a cool area to add. This is really random, and sometimes casinos can be really bad in a game. Anyways, don't flame, but add input / ideas, I'm just starting new conversation.

                    Locust

                    Heya
                    IGN- Khao Server- Ragnarok
                    If anyone wants to take me under their wing and help me out, whisper Khao ingame :D

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                    • #55
                      Re: Gil

                      “Definition of Inflation”
                      Glossary

                      Definition: Inflation is an increase in the price of a basket of goods and services that is representative of the economy as a whole.

                      However, what we are experiencing now seems more like Hyperinflation:

                      Definitions of Hyperinflation on the Web:
                      Rapid, out-of-control inflation at double digit rates per month and more, usually occurring only during wars and periods of severe political instability. Hyperinflation was made infamous by pictures of Germans pushing wheelbarrows full of banknotes to buy pints of milk in the 1930s. Inflation was so high that the value of their money fell hour by hour, so the nation went out and bought everything it could in the hope that material goods might retain their value. More recently, hyperinflation stalked Latin American countries.

                      "The value of their money fell hour by hour..." sounds familiar?

                      I really still think that there is too much gil around and when you remove the large amounts of gil, and the price of things start to fall because no one can afford that item any more.

                      Also, FFXI does not have a stock or bond market, where you can purchase bonds that hold the monitary value of gil and keep it stable.

                      Technically there isn't a way to remove Gil from the economy as the economy can generate a tremendous amount of Gil. (6-8k chocobos?)

                      http://www.ny.frb.org/education/fed/monpol.html

                      Combatting Inflation is a good read. (very short).

                      As stated before it is the increase of gil in the economy that causes this. We don't need more ways to create gil, we need more ways to remove it. Especially from those that hold most of it.

                      There was a saying once... "10% of the population, controls 90% of the wealth." Were do you stand?
                      Hacked on 9/9/09
                      FFXIAH - Omniblast

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                      • #56
                        Re: Gil

                        patchingko!
                        interesting enough, an old set pt member was named patchingko.

                        even if se comes up with a way to combat this, how will it be implemented? i mean, i would think it has to be drastic b/c so far the subtle steps they've taken havent seemed to work. then if you do anything too drastic, it makes people mad. messing with peoples gil is always a bad thing, just like irl.

                        i think you cannot just focus on taking money out, b/c no matter how much money you take out, if the demand is still there, people will do anything to obtain those items. i think you need to take money out and lessen the desire for them.

                        i think having competitive npc items would be a good way to stiffle demand on certain items.
                        like having a kote-ish item that gives +10 attack and -10 evasion for a decent price of lets say... 150k from npc would be a nice alternative for those jobs that love kote so much. ie: mnk and sam. nin is more of a toss up imo, but thats a whole other topic. so with such an item, you dont have it terribly overpowered and yet, its at a nice price. hmm, 10 more attack for 5.9 million more? orrrr 150k for a lesser version. have these items for not just their popular counterparts but also mild demanded items also. all the while, you are taking gil out of the economy also. a 2 pronged approach if you will.
                        Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                        ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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                        • #57
                          Re: Gil

                          Originally posted by Agnastar
                          Yes, I've noticed the scale set can be bought. But the Lizard, Bone, or Beetle set?

                          The guilds sell them for alot...too much. Even after their price is reset, it's more than the AH, which is already way too high for low level gear. I have no idea how the 360 newbies are going to fair.
                          Beetle can be bought in Kazham, I'm not sure about bone and I believe Lizard is only crafted... Lizard is cheap anyway.

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                          • #58
                            Re: Gil

                            the 360 newbies are going to take their adventurer coupons and burn them is disgust.
                            Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                            ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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                            • #59
                              Re: Gil

                              ffxi doesn't need more moneysinks. what it NEEDS is a better way to obtain gil in-game.
                              You know i been reading this a while and i really dont agree with it, the more you obtain gil, the higher it will only get because more people can afford it >_>

                              Again the only real good way SE can remove gil i feel personally is through NPC, with NPCs, they can generate a price fix that way, and also remove gil because once gil is sent to an NPC, it disappears altogether. GP fixes the items from being too flooded, and i feel that the NPCs with weaker versions of NM items should be rare/ex because then, they will never be intorduced to actively influence the economy(not that it should..but some idiots might buy them on AH more than on NPC like lvl 1 goods..). Also more Dynamis stuff is good, less limits on it maybe, because its 1million out of the economy, i also agree with a previous poster(i think they said this..) in that there needs to be more super items with desynths like those subligars for 6mil(?) that can be broke down to casmere threads or something like that.

                              NPCs are the best way to take out gil, theres just too many ways to get gil(NM kills, beastmen, coffers...etc) than to actually lose gil outside of AH Fees/choco/airship(then again theres that discerning eye quest...) as everything on the AH outside of fees, are just passed around while killing a few beastmen will gain the same ammount back in no time. Gilsinks is what we need, not more ways to obtain gil, thats only going to drive prices higher until your way of obtaining gil is no longer good enough.

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                              • #60
                                Re: Gil

                                Originally posted by aegina
                                ffxi doesn't need more moneysinks. what it NEEDS is a better way to obtain gil in-game.

                                what ways do they have now to make gil? farming?? boreing slow and time-consuming. crafting? doesn't pay until AFTER you've put hundreds of thousands of gil into it. until then, you spend more money on materials than you make off the finished product. gardening? pays well, but you have to practically LIVE in the game to do it effectively. bcnms? i lose at bcnm's more often than i win them.

                                ffxi's economic problems come from the source. not gilselling/buying, that's just a result of the problem. the source of all of this game's economic problems is that there are not enough good ways to make in-game money.
                                I have to disagree with you a bit. Making it easier to make money will only add to inflation. This would be akin to the government giving everyone 10% of their yearly salary. Yes, everyone would have more money, but *everyone* would have more money, which would cause inflation. FFXI definitely needs more money sinks and if people farm more to spend money on money sinks, that is great, because you are taking even more money out of the economy.
                                Filming on location for Walker: Texas Ranger, Chuck Norris brought a stillborn baby lamb back to life by giving it a prolonged beard rub. Shortly after the farm animal sprang back to life and a crowd had gathered, Chuck Norris roundhouse kicked the animal, breaking its neck, to remind the crew once more that Chuck giveth, and the good Chuck, he taketh away.

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