Re: Why wont S-E just tell us the new jobs
RoZ jobs were never really balanced when they were first released. Before, one could buy all the ninja tools from an NPC and then SE removed this and made it available through crafting only. Dragoons were never really balanced and they have been jerked through the extremes before the most recent patch. Samurais are now being accused as being the next Ranger job class and already several calls are being made to nerf them.
http://en.wikipedia.org/wiki/Final_F..._of_the_Zilart
Also, when the job classes are being expanded like this, you start to slowly lose the balance you had in place with the original job classes. Then you start to lose the focus and the objectivity of each job class. Most people don't realize that it's not only the new job classes that need to be balanced, but what happens when you sub those jobs to a current job class of level 75? How much more powerful or weaker does the job class become? Will that affect the way NMs are now being fought? Will it create new exploitation in BC fights or even during normal exp hunting? How will the new job abilities affect the way this game is being played? There are many more issues.
Again, adding even one new job class will totally change the game. That is why I stated, I for one do not believe there should be additional job classes, but instead a brand new FFXI with those new and different job classes. Like an alternate world or something.
Originally posted by Kailea-D
http://en.wikipedia.org/wiki/Final_F..._of_the_Zilart
Also, when the job classes are being expanded like this, you start to slowly lose the balance you had in place with the original job classes. Then you start to lose the focus and the objectivity of each job class. Most people don't realize that it's not only the new job classes that need to be balanced, but what happens when you sub those jobs to a current job class of level 75? How much more powerful or weaker does the job class become? Will that affect the way NMs are now being fought? Will it create new exploitation in BC fights or even during normal exp hunting? How will the new job abilities affect the way this game is being played? There are many more issues.
Again, adding even one new job class will totally change the game. That is why I stated, I for one do not believe there should be additional job classes, but instead a brand new FFXI with those new and different job classes. Like an alternate world or something.
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