Re: An Interview with Hiromichi Tanaka (1UP)
Umm ... in my 2 1/2 years of playing, thieves got tons of updates. Either it negatively impacted the job or, more recently, positively affected them.
The one job class that has not been updated specfically in any positive manner has been DRKs. I think, indirectly, they've been whittled down to nothing more than a showpony among many melee classes and that it took every ounce, every gil and every trick to maximize the potential to that job class by very few and dedicated players. Meanwhile, you have jobs like SAMs that can easily surpass DRKs without fretting too much on the job potential. Kind of a kick in the face to many DRKs if you asked me.
What I want to see is some changes made to DRKs that will give them some reasons as to why a party would want to pickup one, rather than having that job class become too equipment dependant to get an invite.
Originally posted by Rai-Jin
The one job class that has not been updated specfically in any positive manner has been DRKs. I think, indirectly, they've been whittled down to nothing more than a showpony among many melee classes and that it took every ounce, every gil and every trick to maximize the potential to that job class by very few and dedicated players. Meanwhile, you have jobs like SAMs that can easily surpass DRKs without fretting too much on the job potential. Kind of a kick in the face to many DRKs if you asked me.
What I want to see is some changes made to DRKs that will give them some reasons as to why a party would want to pickup one, rather than having that job class become too equipment dependant to get an invite.
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