Re: Issues with the Xbox 360 version of FFXI
PC version already does something to that motion blur effect, just look at the space around a campfire in the game. The PS2 even does the effects that are basically in the motion blur realm, again campfire or even go to the Altepa Desert during a heatwave. Still would be stupid imo if XBox were to enforce that theirs must have something specialized.
I also agree the centralized network is not the best idea. It's much more powerful (especially data processing wise) if it's a difussed network design. This helps on load and staggers downtimes, I mean if all the online games were centralized to POL and say POL has a HUGE update.
You'll see the flaws in centralized location very quickly. If it difussed though, then like it is now if POL has a HUGE update or is down for maintenance I can still head to like SOCOM and play an online game. Even the best networking places and from my own networking classes they praised difussed networks, because they are better secured, and the unsyncronized updates allow for people to continue functioning without a huge interferance.
Oh and centralized networks have been tried before, so far they've always failed more then succeeded. Forgot which system (Nintendo or Super Nintendo) but a centralized network was done with them before too, it flopped horribly not only because of how young the internet was but just the whole centralized structure (The cost for it didn't help much either).
Basically it's a whole give and take on what should be centralized and what should be difussed. Hence this is were the good groundwork comes into play, I don't think PS3 is repeating the mistakes. In most of it that Sony even admits that were PS2s mistakes was it's SDK and overshot idea of networks current capabilities (They expected the US residents to be more updated on their networks then they actually were).
For the PS3 the SDK mistake definatly was rectified and now a larger number of US residents do have the network capabilities they were expecting near PS2s start. In a way their failure with it was half good and half bad. Bad that its SDK was so badly planned, Good that they network wise they were just a little to soon so they got to see problems and get them fixed in preperation for the PS3.
Originally posted by kuu
I also agree the centralized network is not the best idea. It's much more powerful (especially data processing wise) if it's a difussed network design. This helps on load and staggers downtimes, I mean if all the online games were centralized to POL and say POL has a HUGE update.
You'll see the flaws in centralized location very quickly. If it difussed though, then like it is now if POL has a HUGE update or is down for maintenance I can still head to like SOCOM and play an online game. Even the best networking places and from my own networking classes they praised difussed networks, because they are better secured, and the unsyncronized updates allow for people to continue functioning without a huge interferance.
Oh and centralized networks have been tried before, so far they've always failed more then succeeded. Forgot which system (Nintendo or Super Nintendo) but a centralized network was done with them before too, it flopped horribly not only because of how young the internet was but just the whole centralized structure (The cost for it didn't help much either).
Basically it's a whole give and take on what should be centralized and what should be difussed. Hence this is were the good groundwork comes into play, I don't think PS3 is repeating the mistakes. In most of it that Sony even admits that were PS2s mistakes was it's SDK and overshot idea of networks current capabilities (They expected the US residents to be more updated on their networks then they actually were).
For the PS3 the SDK mistake definatly was rectified and now a larger number of US residents do have the network capabilities they were expecting near PS2s start. In a way their failure with it was half good and half bad. Bad that its SDK was so badly planned, Good that they network wise they were just a little to soon so they got to see problems and get them fixed in preperation for the PS3.
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