Re: Lone wolves and FFXI
Eue, here is my unbiased opinion on your question and the others can go to hell since I'm speaking purely on experience and with knowledge from many perspectives.
There was a player whom I met in my adventures. He soloed his Red Mage to 50 and his Thief to 33. Why did he do this?
His explanation, was simple. He was able to effectively eliminate much of the problems of MMORPGs. That is, being forced to continue to play outside of your normal scheduling and thus fueling your psychology of being addicted to the game.
Now, if everyone was forced to solo in FFXI, under the same conditions present in the game, how many players do you know would stick around past level 20? I'd say, not very many. At the same time, how many Haijins (read aegina's signature) would you see in the game? Not many.
His philosophy of forcing himself to play the game by soloing and without the aid or assistance of a linkshell made him enjoy the game without having to compromise his time in real life and his other obligations and duties.
Now, whether or not it is feasible to solo? Square Enix recently added in some rings which will enhance your exp flow for a limited time per casting. Casting is restricted to once every day, but considering that you are able to have two kinds of rings, this makes it attractive if you're looking to solo.
Square Enix's Sage Sundi also publicly announced that the company is looking to add solo content and expand on that in the near future. So keep your eyes on that direction.
However, in FFXI, you can only go so far soloing. For one thing, there are several missions in each nation that would require you to group with other players in order to maximize your opportunity of successfully completing those missions. Missions can reward additionl gil, fame and rank which in turn opens up access to equipment and weapons that guards have available in every nation.
Bear in mind, if you don't mind soloing, then it is possible. Many players here posting are posting out of ignorance. A friend and I did some research and found out that it is not uncommon to find players soloing well beyond level 25.
As for job choices, keep in mind that other than BLM and RDM, the other mage type classes do not lend itself to soloing well. The exception is as a SMN, but you will need avatars to greatly assist you and your successes are better at higher levels.
Here are job classes that have a degree of success with soloing:
BST, RDM, PLD, DRK, WAR, MNK, NIN, DRK, THF, RNG, BLM, DRG
As you notice, melee classes are commonly able to solo easily. As for downtimes, I cannot say how each class will fare. I can tell you that both BSTs and RDMs have the ability to chain on experience points and that's due to abilities that they have which increases the survivability and extendability in battles. BLMs can solo NMs and there's video clips out there showing what a single BLM can do in a KS30 BC battle. NINs can solo but up to a point, since their abilities to dodge and evade are usually successful with non-mage type of enemies.
The rest of the job classes would benefit from subbing WHM when soloing, as the ability set of that job class is second to none with increasing survivability of battles. Since PLDs have similar healing sets as a WHM, it might be prudent to find a more effective subjob (Probably dual wielding swords, so subbing NIN for shadows might make them one of the toughest defensible classes out there)
Anyway, whatever you decide on, make sure you're having fun. If you're not, try to exhaust all other options and then try grouping. If you can fall in with the right players, you'll probably never go back to soloing again.
Eue, here is my unbiased opinion on your question and the others can go to hell since I'm speaking purely on experience and with knowledge from many perspectives.
There was a player whom I met in my adventures. He soloed his Red Mage to 50 and his Thief to 33. Why did he do this?
His explanation, was simple. He was able to effectively eliminate much of the problems of MMORPGs. That is, being forced to continue to play outside of your normal scheduling and thus fueling your psychology of being addicted to the game.
Now, if everyone was forced to solo in FFXI, under the same conditions present in the game, how many players do you know would stick around past level 20? I'd say, not very many. At the same time, how many Haijins (read aegina's signature) would you see in the game? Not many.
His philosophy of forcing himself to play the game by soloing and without the aid or assistance of a linkshell made him enjoy the game without having to compromise his time in real life and his other obligations and duties.
Now, whether or not it is feasible to solo? Square Enix recently added in some rings which will enhance your exp flow for a limited time per casting. Casting is restricted to once every day, but considering that you are able to have two kinds of rings, this makes it attractive if you're looking to solo.
Square Enix's Sage Sundi also publicly announced that the company is looking to add solo content and expand on that in the near future. So keep your eyes on that direction.
However, in FFXI, you can only go so far soloing. For one thing, there are several missions in each nation that would require you to group with other players in order to maximize your opportunity of successfully completing those missions. Missions can reward additionl gil, fame and rank which in turn opens up access to equipment and weapons that guards have available in every nation.
Bear in mind, if you don't mind soloing, then it is possible. Many players here posting are posting out of ignorance. A friend and I did some research and found out that it is not uncommon to find players soloing well beyond level 25.
As for job choices, keep in mind that other than BLM and RDM, the other mage type classes do not lend itself to soloing well. The exception is as a SMN, but you will need avatars to greatly assist you and your successes are better at higher levels.
Here are job classes that have a degree of success with soloing:
BST, RDM, PLD, DRK, WAR, MNK, NIN, DRK, THF, RNG, BLM, DRG
As you notice, melee classes are commonly able to solo easily. As for downtimes, I cannot say how each class will fare. I can tell you that both BSTs and RDMs have the ability to chain on experience points and that's due to abilities that they have which increases the survivability and extendability in battles. BLMs can solo NMs and there's video clips out there showing what a single BLM can do in a KS30 BC battle. NINs can solo but up to a point, since their abilities to dodge and evade are usually successful with non-mage type of enemies.
The rest of the job classes would benefit from subbing WHM when soloing, as the ability set of that job class is second to none with increasing survivability of battles. Since PLDs have similar healing sets as a WHM, it might be prudent to find a more effective subjob (Probably dual wielding swords, so subbing NIN for shadows might make them one of the toughest defensible classes out there)
Anyway, whatever you decide on, make sure you're having fun. If you're not, try to exhaust all other options and then try grouping. If you can fall in with the right players, you'll probably never go back to soloing again.
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