Announcement

Collapse
No announcement yet.

exp chains

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • exp chains

    I tried to search for exp chains before asking this but had no joy in an answer. I may have missed it.

    How do you create an exp chain - what are the mechanics of how it works?

    Thx.

  • #2
    Re: exp chains

    Kill more than one mob conning EM or greater in a set amount of time. The time b/w kills increases as you gain lvl, and the xp increase goes up the higher you go in chain as well as fighting a higher lvl mob
    I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

    PSN: Caspian

    Comment


    • #3
      Re: exp chains

      You start out by killling a Even Match or higher mob, after it dies, you have so many seconds *I think like 300 for chain one, but don't quote me on this*.

      to kill another Even Match or Higher. Each higher chain results in a lower time to kill the next mob (ending with 60 seconds to kill mob 6 for chain 5, and 60 secs after that ect ect),

      Double Post Edited:
      Cas, the time decreases as you gain chains, not increases.
      Last edited by InuTrunks; 09-17-2005, 05:26 PM. Reason: Automerged Doublepost
      -Baka Inu!
      Nejiko - Mithra Current: [ 70 THF / 35 NIN ]
      Basic Jobs: [ 70 THF / 20 MNK / 11 WHM / 18 BLM / 22WAR / 05 RDM]
      Advance Jobs: [ 04 BST / 37 NIN / 02 SMN / 05RNG / 07 SAM / 07 PLD / 00 DRK / 31 BRD / 00 DRG]
      Aht Jobs: [07 COR / 00 BLU / 00 PUP]

      Comment


      • #4
        Re: exp chains

        I can't kill 1 EM at the moment hehe so I guess I won't be chaining until party.


        :0

        Thx for info.

        Comment


        • #5
          Re: exp chains

          Originally posted by InuTrunks
          Cas, the time decreases as you gain chains, not increases.
          Yeah, I meant that it increases as you lvl. Havent counted it myself, but I've read somewhere on here that say at lvl 10 you have a shorter amount of time to get the first chain than you do at lvl 75.
          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

          PSN: Caspian

          Comment


          • #6
            Re: exp chains

            Certain jobs/ ways to get chains, quick and dirty.

            Bst is most obvious. Smn also can do it. Having someone plvl you as well.

            At early levels like 1-5, I have self chained using various methods, such as unloading a WS at monsters, 2hr, or just picking on the right enemy. Worms are great if you have a monk and combo ready, rangers againist flying things, etc.

            But yes it's mainly for pts.

            One thing not mentioned is at key levels chaining times changes. There is a chart somewhere. At 50, 60, 70 I believe you get more chaining time limit.

            At chain 5 and beyond, there is no increase return, and merely stays the same percentage. Of course most Pts can't go beyond chain 5.

            Comment


            • #7
              Re: exp chains

              Originally posted by kuu
              At chain 5 and beyond, there is no increase return, and merely stays the same percentage. Of course most Pts can't go beyond chain 5.
              I wonder how much of it is the pt's not being good enough to go past chain 5 and how much it is being a lack of chainable mobs. I've been in a few pt's that I think could have gone past chain#5, but due to the number of other xp parties, or just the fact that we were blowing through the 6 it took us to get to chain 5 so quickly, that finding that 7th mob was impossible (atleast in a timely manner, since long pulls can easily make a chain impossible).
              I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

              PSN: Caspian

              Comment


              • #8
                Re: exp chains

                Maybe this link will help you, I do not know how up to date or precise the info is but...

                http://www.nephilim-x.com/info/exp.html

                Hori retreated from battle. What a coward.
                Hori
                San d'Oria
                RDM/BLM/WHM
                (´ ゜ω゜`)
                Don't like to haste our precious NIN tank? You're not RDM, then. -Apple Pie/Grendal

                Comment


                • #9
                  Re: exp chains

                  Here's another table that shows xp in a pt of 1 to 6 players.

                  http://ffxi.somepage.com/links/exp_table.html

                  Title: Sergeant Major
                  SAM75, RNG75, PUP75, PLD60, My NPC65
                  Bastok Rank 10, San d'Oria Rank 10, Windurst Rank 10
                  Missions: Completed/Zilart Completed/CoP Completed/ToAU: Playing the Part-Sergeant Major
                  Midgardsormr|Cactuar (MNK51)

                  Comment


                  • #10
                    Re: exp chains

                    Originally posted by Caspian
                    I wonder how much of it is the pt's not being good enough to go past chain 5 and how much it is being a lack of chainable mobs. I've been in a few pt's that I think could have gone past chain#5, but due to the number of other xp parties, or just the fact that we were blowing through the 6 it took us to get to chain 5 so quickly, that finding that 7th mob was impossible (atleast in a timely manner, since long pulls can easily make a chain impossible).
                    Most camps are risk vs reward. Chain 6 is quite short, and requires as much as a fast pull as throwing all your reserves(WS, MP, HP, JA,2hr) at a monster.

                    Many times a pt going for 6 will hit or miss depending on their TP meter. If they're planning for 6, they try to hold back on 5, but 7 and 8, there is really no room to hold back.

                    It is rarely worth it many times because you're draining more then the xp is worth. What's the use of a chain6 if your PT hits zeros and a chance of death due to pushing too hard. And at times even goot pts will miss chain 5 because they were saving it for 6. Risk vs reward indeed, I like to slap a certain person because he "saved" for 6, and end up making us miss 5.

                    The 2nd problem is a balance pt relies on both magic and melee, and magic part is problematic because there is very little short, of items to replenish it more then a pt can for non stop chaining 6-7.

                    The only real time any pt would go above chain 5,6 is a specialized PT, such as 4-5 DDs, manaburn pt, and the like.

                    At lvl 75 it's profitable because of the power of DD and utsusemi:ni, or monks and their bone destruction, and the ability to walk around and not fear death much.

                    Mostly Ni is a good factor for most people going 7+, because it allows DDs to go full attack, and not get their rears handed to them. And finally vt is obviously easier to kill then IT+.

                    Comment


                    • #11
                      Re: exp chains

                      (monster level +10) x (6- chain number) = Time for next chain [unit in second]

                      For example, if you are level 5, EM will obviously be the same level as you are, level 5. Assuming this EM is the 2nd EM you found, and wanted to get a chain 1 on.

                      (5+10)x(6-0) = 90 seconds

                      You will have 90 seconds before your chain reset.

                      After chain 5, the "chain number" stays at 5 for the rest of your 6+ timer.

                      Comment


                      • #12
                        Re: exp chains

                        Originally posted by kuu
                        Most camps are risk vs reward. Chain 6 is quite short, and requires as much as a fast pull as throwing all your reserves(WS, MP, HP, JA,2hr) at a monster.

                        Many times a pt going for 6 will hit or miss depending on their TP meter. If they're planning for 6, they try to hold back on 5, but 7 and 8, there is really no room to hold back.

                        It is rarely worth it many times because you're draining more then the xp is worth. What's the use of a chain6 if your PT hits zeros and a chance of death due to pushing too hard. And at times even goot pts will miss chain 5 because they were saving it for 6. Risk vs reward indeed, I like to slap a certain person because he "saved" for 6, and end up making us miss 5.

                        The 2nd problem is a balance pt relies on both magic and melee, and magic part is problematic because there is very little short, of items to replenish it more then a pt can for non stop chaining 6-7.

                        The only real time any pt would go above chain 5,6 is a specialized PT, such as 4-5 DDs, manaburn pt, and the like.

                        At lvl 75 it's profitable because of the power of DD and utsusemi:ni, or monks and their bone destruction, and the ability to walk around and not fear death much.

                        Mostly Ni is a good factor for most people going 7+, because it allows DDs to go full attack, and not get their rears handed to them. And finally vt is obviously easier to kill then IT+.
                        Agreed, I'm sorry I thought you were saying 99% of pt's had no capabilities of ever getting a chain 6. I'll agree, there are pt's where its possible, but like you said its incredibly dangerous.

                        Looking at that grid on somepage, it doesnt show how many lvls a mob has to be past you post 60 to give 300 base xp. Does anyone know the exact number of lvls for it, and is it even worth it? (Besides pre rng patch and Bibiki bay dahlmels)
                        I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                        PSN: Caspian

                        Comment

                        Working...
                        X