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  • Some news from Famitsu

    New jobs - they're currently studying many possibilities

    Expansion disc - will be announced soon (TGS??) and will be quite different to existing expansions

    Fellowship NPC - max exp gain is 200

    NM - introducing a new type of NM, also investigating introducing areas that require more than a full alliance (similar to dynamis??)

    Jobs - considering strengthening dragoon. Ninja has become something the developers never intended - such a weak body becoming the main tank... (implying an upcoming nerf??)

    Merit points - considering addition of abilities. Perhaps a player could choose one of 3 abilities - they cannot use all 3 at once but if they learn one and decide they don't like it, they can remove it and start again. Not really thinking about things like letting a WHM use convert this way, i.e. not letting jobs use other jobs' abilities, rather new abilities and magic to further define your job, i.e. there may be ninjas with emphasis on tanking while other ninjas may choose attack.

    N.B. my thoughts are in parentheses, everything else is as Famitsu states.
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  • #2
    Re: Some news from Famitsu

    quote:

    Ninja has become something the developers never intended - such a weak body becoming the main tank... (implying an upcoming nerf??)

    Nerfing them further means ninja becomes somewhat obsolete... sure me and you know that ninjas are good DD and enfeeblers, but does half the population feel the same way?

    To be honest i dont like it that ninjas are tanks, i mean ninjas are supposed to be sneaky fast and deadly, they arent meant to protect like a knight or a paladin, i feel ninja should be somewhat improved with it's damage and enfeebling ability, i'd like to see some new and outstanding enfeebs for nin, think of how diverse a ninja can get... imo they could get boosted in speed too, theyre fast.. but not NINJA FAST! o.o' to give out some ideas of what spells/abilities a ninja could get ill just type some out-of-the-box examples, ninjas are known to think ahead, theyre really smart and they analize the surroundings and the setting on which the battle will take place, a ninja lays traps for the enemy, a preemptive attack that gives them the sure advantage, picture the ranger going for a pull, the ninja has an explosive trap ability ready to go, something like 10 minute reload, uses up a trap, when the mob touches it, blam! uber damage, trap only lasts a bit and any unclaimed mob can step on it, good thing about it would be that you dont get hate from it... since how would the mob know it was your doing? altho a drawback would be that if a mob sees you planting a trap, youll get agro, any mob, agressive or not, also this could not allways work since the mob could notice it or simply move away from it unintentionally, your ninjutsu skill would determine how well the trap was planted and how noticeable it is.

    I cant help but think a bit of naruto here.. because altho its so hated by some people they do have some tought out ninja skills, the shadow bind for example, yes rangers have a shadow bind skill, ninjas would have something similar and what the skill does is hold your enemy in place for however long your ability would allow, drawback is you cant move either, you know what would actually be very very interesting? when you use this skill, for the duration of it, you would have some control over your target: pet commands would become avaliable and ninja could have some like: (wow the toughts running trough my head now!) "inflict self damage" the enemy would hit himself, drawback? you hit yourself aswell, you are forcing the enemy to mimic your movements after all; "give up" make a mob lose hate on whoever is getting hit, the ultimate life saver, hate goes to the whoever had more hate before, drawback would be that you have a higher chance to lose the bind if you use this, "attack" would make you attack some other enemy, and in turn so would your little 'friend', drawback is that the mob being hit will allways focus hate on you because it knows youre controling the enemy, well some ideas only...
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    • #3
      Re: Some news from Famitsu

      The future holds many surprises...I wonder what they'll do to Ninja
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      • #4
        Re: Some news from Famitsu

        I really hope they don't nerf NIN.. I mean, to be honest- Sure NIN has become what they never intended. But this is an online game that is in fact shaped in part by the players. The gear they've released since it's been a popular tank have actually catered to it's tanking. The utsusemi nerf really just brought it down to Paladin's standards.

        You can't really nerf it a whole lot more without giving it something in return. Anyways.. hopefully good things are in store for us. (Also, I don't think they should add new jobs. Too many as-is.)


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        • #5
          Re: Some news from Famitsu

          "rather new abilities and magic to further define your job, i.e. there may be ninjas with emphasis on tanking while other ninjas may choose attack."

          I think they are saying they are going to implement changes so that a nin can be a better dd. I don't think it implies they will nerf the tanking but rather enhance the dmg/enfeebling a nin can do.
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          • #6
            Re: Some news from Famitsu

            Samurais and Ninjas should both be able to equip all katanas and great katanas. This would open up a few new DD possibilities. Sam/Nin, or Nin/Thf, etc. If they don't want ninjas to tank double the casting time of Utsusemi Ichi, and increase the effects of enfeebling ninjutsu, as well as make it easier to find the ingrediants to create them (thus lowering the price hopefully).

            In a traditional ninja way, the recipes for ninjutsu tools should be lowered a bit down to the 10-20 level range in whatever craft they are so ninjas could easily raise their crafting skils and make them themselves.

            I suppose they could add combination specific job traits and abilities just to sweet things up.

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            • #7
              Re: Some news from Famitsu

              To be honest i dont like it that ninjas are tanks, i mean ninjas are supposed to be sneaky fast and deadly, they arent meant to protect like a knight or a paladin, i feel ninja should be somewhat improved with it's damage and enfeebling ability
              Do you really need more damage dealers and less tanks?

              cant help but think a bit of naruto here.. because altho its so hated by some people they do have some tought out ninja skills, the shadow bind for example, yes rangers have a shadow bind skill, ninjas would have something similar and what the skill does is hold your enemy in place for however long your ability would allow, drawback is you cant move either, you know what would actually be very very interesting?
              Nice idea but SE wouldn't go for that. It'd make it too easy for Ninja's to claim HNM's while the rest of their LS arives. Something they've been trying to get rid of recently.

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              • #8
                Re: Some news from Famitsu

                Pld/nin already have monopole in HNM/GOD stuff.
                do you really want to PLDs to be the only tank job ???

                i mean ok war/nin can tank but if they would change nin to a trap setting DD then wars couldnt tank anymore.

                so PLD would be the one and only tank and that honestly cant be the answer.

                Ninja is and has always been an exclusiv job (a bit less now since all the RMT) that can be played in many ways. You can DD, you can Tank, you can Kite.
                If you dislike tanking this much, then get a static where you can DD as Nin/rng or Nin/war with all str gear but for the love of god there are ppl who love tanking !

                it may be only me but i love to tank mobs. i love to time utsusemi, i love to use all my abillitys just so the mob faces me and i love throwing things at Gods ^^

                i also like DD'ing but it starts to bore me very soon cuz all you do is watching numbers...

                i know alot of ppl love to say "I R TeH Ãœb3r DD" but then again, why play nin and not war or rng ?

                CoP=Complete RoZ=Complete ToAU=Mission 8
                Blade:Jin, a wicked badass 3-fold skill that totally outparses ridill WARs and Blackbelt monks and averages 700-1300.

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                • #9
                  Re: Some news from Famitsu

                  Make nin haste available not just to dual wield, but all weapons and everyone will be subbing it, not only war and rng.

                  I don't think nin can take any more nerfs and be able to hold hate as is. A possible nerf would be taking reduced damage through shadows instead of negating all (like a perfect shield block or guard), but nin needs a way to build up hate to counter the cures he will take. Could be equipment, or an ability, but they can't nerf something without adding a buff somewhere to counter it; assuming they still want ninjas to tank, which seems to be the case regarding the enmity gear released ealier this year.

                  Merit points I think... are getting a little out of hand. Well, for ballista anyway.

                  New expansion needs to be more easy-going, more story and things immediately available to do than frustrate you trying to get a skilled PT togeather that you trust. Maybe make an exp reward as the you complete expansion missions since that's about the only real way to entice people to go. You could take any exp pt and instead of going to the same old camp+pull routine, go complete some missions for the same thing, while getting a story, and maybe some items/gil.

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                  • #10
                    Re: Some news from Famitsu

                    Originally posted by Alucath
                    I really hope they don't nerf NIN.. I mean, to be honest- Sure NIN has become what they never intended. But this is an online game that is in fact shaped in part by the players. The gear they've released since it's been a popular tank have actually catered to it's tanking. The utsusemi nerf really just brought it down to Paladin's standards.

                    You can't really nerf it a whole lot more without giving it something in return. Anyways.. hopefully good things are in store for us. (Also, I don't think they should add new jobs. Too many as-is.)
                    The most recent Utsusemi 'nerf' really isn't that bad. Any decent Ninja can still keep hate, but then I never see a Kurayami or Hojo cast from 90% of Ninja I PT with, much less an elemental:Ni spell in the lvl 40-60 range. In this case, it's just people too cheap to invest in their chosen job properly.

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                    • #11
                      Re: Some news from Famitsu

                      Originally posted by Kafeen
                      Do you really need more damage dealers and less tanks?


                      Nice idea but SE wouldn't go for that. It'd make it too easy for Ninja's to claim HNM's while the rest of their LS arives. Something they've been trying to get rid of recently.
                      Increase the rate at which the HNM increases in power while it's bound, and increase the ammount of hate the ninja receives depending on how long the monster is bound. The ninja would be wrecked the second it breaks loose, and people would have to deal with the increased strength.

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                      • #12
                        Re: Some news from Famitsu

                        NM mobs already get stronger after being claimed for a certain time, but not so much offensive as it is defensive. It's still not very significant for the weaker stuff, but on harder things, it can make or break a win.

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                        • #13
                          Re: Some news from Famitsu

                          you guys just hate Nin, right ?

                          CoP=Complete RoZ=Complete ToAU=Mission 8
                          Blade:Jin, a wicked badass 3-fold skill that totally outparses ridill WARs and Blackbelt monks and averages 700-1300.

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                          • #14
                            Re: Some news from Famitsu

                            Well, there's something wrong when a job not made for tanking is the prefered tank for the majority of the game. Even when a nin tanks or doesn't, a nin can pull more than his share of damage dealing.

                            A pld has no such capacity for flexibility. Just a stronger hate holding, mp burning meat block with no good dd abilities. Come merit PTs, pld is pretty much a last pick, much like smn, thf and a few other jobs. By then their hate holding abilities, no matter how top notch start to fail from the sheer damage that melees and blm can wreak. For a job that dies so often, it doesn't gets pts very well, nor does it help exp chains from the amount of cures needed to sustain a pld.

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                            • #15
                              Re: Some news from Famitsu

                              Well, the community has essentially made Ninja a tank (though it can be somewhat effective at other roles).

                              Even if SE never intended Ninja to become a tank, they've left it for far too long like this to significantly change it's role (ie, make shadow tanking near useless and changing them to DD) as most Ninja's now a days play it to tank. At this point they need to learn to go with what the community has turned it into. If they decided to neutralize a Ninja's tanking ability I suspect the community backlash would be quite severe...
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