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  • #31
    Re: Some news from Famitsu

    ~smite @ Fastcart!~ Heheheh, just kidding. I actually did the Promy's as a WAR/NIN, and I did them before they got nerfed.

    As for changing all the jobs, I'm all for it. I mean, sure it would mean alot of work...both on the players part and on S-Es part, but think about it. The game is, for all intents and purposes, in a rut. Only certain jobs are used for certain things, and people are so stubborn in their ways they won't try new things. If people WANT it this way, then S-E may as well just take out the jobs less used. We'd be left with far fewer jobs then we have now, simply because people are either too stupid or too stubborn to try other options.

    Give ALL jobs new abilities, not just some of the ones stated above. Allow better party set-ups then just the same boring, monotonous ones we see today. Doing so will force players to learn new strategies, new ways of doing things. May be hard, but then again we all worked hard to get jobs to 75, or to earn all our gil.

    To be perfectly honest, I usually pick parties or make parties that are unorthodox. Why? Because its something new, and it adds excitement to the game. Its not the same "hit, ws, hit, spell, spell, repeat as needed". Its new, because of different sorts of combinations and abilities. Know what my static was on Midgardsormr? DRG, DRG, DRK, RDM, WHM, BLM. We had so many skillchains, and so many CHOICES for skillchains that we had a blast.

    Do I die sometimes with these set-ups? Of course. But guess what, I had FUN playing with these people, and these other jobs. And thats what the game is all about.


    Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.

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    • #32
      Re: Some news from Famitsu

      About making the missions easier... As far as I know, all they did was make getting to the top of the spires of promyvion easier. They didn't touch the BCs, and those are usually considered the real challenge (And I find the real fun part). Also, someone mentioned how nerfing NIN would probably screw over the parties with NIN tanks in CoP- Yeah it would. Unfortunately, the missions were a lot easier for NINs to complete than paladins. Still, some extraordinary statics were able to complete the more improbable missions with paladin tanks- and that's pretty cool.

      There are people in the game still willing to experiment with different jobs and party setups.. But because a lot of people are stubborn, and it takes so much XP to level up; no one wants to risk their life. It's understandable, I think.
      Last edited by Alucath; 09-08-2005, 07:50 PM. Reason: Spelling


      Corwynn's Journal

      Red Mage for life.

      What's worse than finding a worm in your apple?

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      • #33
        Re: Some news from Famitsu

        People don't seem to realize that nins in full tanking (evasion) gear still do roughly twice the damage a paladin does, while obtaining TP at an absurd rate. In addition, ninjas are much easier on the mp of mages because not only do they avoid damage, they can add in their own enfeebles as well. It is much easier to hit high exp chains on a nin than a pld--if it's even possible in the first place.

        But, if they nerf nin any more in the slightest, a nin would be unable to tank as they barely do enough damage to hold hate in combination with spamming spells.

        So the only real way they can keep nin a good tank and make pld more viable is to buff plds, not nerf ninjas. Pld need a major offensive and/or def boost to compete. At least war/nin covers the offensive part.

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        • #34
          Re: Some news from Famitsu

          Originally posted by fastcart
          A few of the missions they made easier. I remember a time where players were leveling rng, blm or smn to 30 just to get past promivions. Now, a balanced party (even with a drg [no offense to drg]) can beat them. I recently re-did the Ouryu fight. He didn't spam Ochur Blast or Bai Wing like he used to. In fact, I would call the fight a breeze. It took my cop spt 4 tries to beat him before due to his ability spamming.

          Tenzen is still a pain though.
          Hehe I remember when we did Promyvion last week.

          To get my LS caught up to me.
          I went as war/mnk, had the hp def and took enough Hi-potions to spare the WHm.
          We took only 1 healer and 1 nuker.
          We had war/nin,war/mnk,sam/war,rng/war .. Only 1 Sj nin. We took Record on Ramuh^^.

          During the Oryuu fight. Took monk, rng, BLm, Smn, PLD, War .
          I told the blm to tank it while monk and Smn kickeds its ass.
          We had maybe 11 mistmelts.. Oyruu stayed grounded and monk and garuda and blm Kicked is butt./ Rng finished it with his Sp.

          During Prof.Keremet this Fight was just sickly easy We won Swear it, in 2 min. Everyone wentin with 100% tp.
          Sam,Sam,rdm,blm,smn,Pld.
          After first renkei and Mb, both Sams Sp'ed and alternated renkeis while RDm sp and fast cast. Blm did ancient. Pld use invincible. When done keremet had maybe 15% hp. SMN(me) used Ifrit with about 75tp to finish it off.

          We used same thing on Bomb BC. was sick.

          Nin not needed 100% during Promathia.. I require good players with good reps to go with me when i go. Its not hard when you have 3 years on a game, to find the right folks. I want skillfull players.. Who dont wait for a healer to do it all ,.
          Players that bring potions,ether,reraise items, Mission items to make BC go easier.

          Nin doesnt need a nerf. But Samurai and War need boosts to be alternate tanks..
          but PLD i believe should be given Provoke.. that would change PLD forever. because they can then choose alternate SJ.

          Pld/mnk: Higher HP, Self healing. boosting, higher vit, better dex, counter, dodge,focus.. this combo would simply rock. even if monk get no sword skill. they can use staff 51+.

          Pld/sam: higher str, 2x Tp store, Third eye every min, meditate every min, This wability to break out a WS would be crazy.higher accuracy.

          Pld/nin would be great for blinking such versus Nm , BC and HNm and missions.

          Id love to see a PLD/MNK in action .
          It's Official Promathia Hates me....
          それは公式である,プロマシア は私を憎む。
          Trielは博雅なる大召喚士
          A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

          BecomingThe Movie: The tale of the Journey of a Blue Mage

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          • #35
            Re: Some news from Famitsu

            Originally posted by tazirai
            We had war/nin,war/mnk,sam/war,rng/war .. Only 1 Sj nin. We took Record on Ramuh^^.
            .
            holla/dem/mea BC can be cleared under 1min(when engage) with normal 2xrng nin 3x mage pt >.>;;

            also no one said Nin is needed during Promathia but no one can argue thats nin make them easier For example i helped with diablos last night i perfect tanked him as nin/war he only hited me 1 time! toke 100 damage can pld do that? no~ sadly most missions same way <.<

            Main : Sephiro
            Mules : Sephira Eviljin Sephon
            COP missions = Complated

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            • #36
              Re: Some news from Famitsu

              Originally posted by fuz
              People don't seem to realize that nins in full tanking (evasion) gear still do roughly twice the damage a paladin does, while obtaining TP at an absurd rate. In addition, ninjas are much easier on the mp of mages because not only do they avoid damage, they can add in their own enfeebles as well. It is much easier to hit high exp chains on a nin than a pld--if it's even possible in the first place.

              But, if they nerf nin any more in the slightest, a nin would be unable to tank as they barely do enough damage to hold hate in combination with spamming spells.

              So the only real way they can keep nin a good tank and make pld more viable is to buff plds, not nerf ninjas. Pld need a major offensive and/or def boost to compete. At least war/nin covers the offensive part.
              finally someone who understands me ><

              im gonna donate you some gil ^^

              CoP=Complete RoZ=Complete ToAU=Mission 8
              Blade:Jin, a wicked badass 3-fold skill that totally outparses ridill WARs and Blackbelt monks and averages 700-1300.

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              • #37
                Re: Some news from Famitsu

                Originally posted by l)@RK-l)EVIL
                holla/dem/mea BC can be cleared under 1min(when engage) with normal 2xrng nin 3x mage pt >.>;;

                also no one said Nin is needed during Promathia but no one can argue thats nin make them easier For example i helped with diablos last night i perfect tanked him as nin/war he only hited me 1 time! toke 100 damage can pld do that? no~ sadly most missions same way <.<
                I agree.. to a degree, but at the same time.. Not everything should/or be easy I like Promathia for the oft stated reason in that it requires skill to play no matter if a pld, nin, or drg.

                I just hated the way .. that people were saying only certain jobs vcould succeed at promathia. The thing I do agree with is that Youshould have multiple jobs level to at least 40-50 if you plan to do promathia.
                It's Official Promathia Hates me....
                それは公式である,プロマシア は私を憎む。
                Trielは博雅なる大召喚士
                A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

                BecomingThe Movie: The tale of the Journey of a Blue Mage

                Comment


                • #38
                  Re: Some news from Famitsu

                  I couldn't agree more..
                  I heard plenty of "no drg on CoP"..
                  psssh I was one of the first people on server to beat the final mission.

                  I say bring on more challanges!

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                  • #39
                    Re: Some news from Famitsu

                    Originally posted by JadeNightshade
                    I couldn't agree more..
                    I heard plenty of "no drg on CoP"..
                    psssh I was one of the first people on server to beat the final mission.

                    I say bring on more challanges!
                    AMEN !

                    CoP=Complete RoZ=Complete ToAU=Mission 8
                    Blade:Jin, a wicked badass 3-fold skill that totally outparses ridill WARs and Blackbelt monks and averages 700-1300.

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