I think they should be able to attack other monsters that run into their vincity.
It doesn't feel very realistic when a new player is getting the living hell slapped out of them by 3 orcs or Quadavs and the NPC guards near city gates and outposts just sit there.
That way, if they were able to attack...people who are in trouble could run to the outpost or city gate and hope to have a little backup, rather than die. And even if you did manage to zone to the city; the mobs would still lumber around. Why don't the gaurds attack? Are they scared? The remaining monsters still pose danger; so the NPCs should attack wandering beastmen ( not animals )
It doesn't feel very realistic when a new player is getting the living hell slapped out of them by 3 orcs or Quadavs and the NPC guards near city gates and outposts just sit there.
That way, if they were able to attack...people who are in trouble could run to the outpost or city gate and hope to have a little backup, rather than die. And even if you did manage to zone to the city; the mobs would still lumber around. Why don't the gaurds attack? Are they scared? The remaining monsters still pose danger; so the NPCs should attack wandering beastmen ( not animals )
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