Re: New 360 Pic
Be warned, this may be a long post, I know it took me an hour to type out with all my editing and such. Enjoy!
I like how manatra read the argument like all of us did and responded with:
Kinda like a cop out. But in any case, keep in mind that PCs would not be where they are at now if it wasnt for the foresight of engineers to create a standard every 5 years. Looking at PCs NOW, they are talking about incorporating a third card into programming, and that's a physics card. Did PC games even need to *think* about something like a physics card even 8 months ago? Even more so, the PS3 is readily able to adapt. Forgive me for not being able to provide a link, I will do so asap.
Last generation we threw bits out the window. This generation we'll throw CPU speed out the window. Pretty much everyone and their mom can make a CPU at 4ghz, but it's what the CPU will be able to do in terms of direction that will define true power. As it seems, simply taking CPU speed is two-dimensional, whilst the PS3 and XB360 are moving into three-dimensional CPU computing directions.
FURTHERMORE, it's also obvious that simply using "Hyper Threading" is a moot process, simply a faux pau. Likewise is using two GPUs, simply because one is coded to create the left side of the screen and one is programed to show the right. PCs do some nice things and get their supporters to feel that a lot of hardware is being put to work, but quite frankly, the new systems will run circles around current and future PCs in terms of scope and bredth of gameplay.
On the PS3, I suspect games will take on entirely new dimensions, with each individual enemy being controlled by independant and ADAPTIVE AI. Imagine a football or fighting game where your opponent adapts to your play style and counters it, forcing you to lose your linear format of playing.
Or imagine MGS4, if you will: Each enemy following their own predicable path, but not simply going back to their predescriped paths. Isnt it odd that simply hiding in a locker would deter guards? With the ability to program deeper AI and stronger language, games are new beasts. "No where to hide" makes sense now, because enemies wont simply "Give up" on looking for you now.
The argument that "they'll be harder to program for" is such a weak one, because in LESS than one year we'll already be seeing brilliance on these consoles. A lot of money is to be made, simply because programmers have to upgrade their own styles in order to make money. It's no use to BITCH about technology advancing, because that's the nature. I recently got Cisco Certified in June, and I can guarantee you that by January when new protocols come out, i'll have to re-take classes.
Same concept with consoles. In 3 years, the best thing you'll have on your resume isnt "I can do Open GL, Direct X, etc etc," it'll be "I programmed (Game Here) on Xbox360 and/or PS3. I understand how to properly thread a game through multiple cores and etc etc."
A developer is only as good as the material they produce on what is given to them, and seeing as how consoles decided to stop being LitePC without OS and compatability issues, instead opting to push developers to make greatness, games limited to the PCs will only suffer.
Even if you throw in $5000 worth of equipment into a Liquid-Nitrogen cooled Alienware system from Nasa, owners of PS3's and 360's will have something more than "Games that look really, really, really cool."
Be warned, this may be a long post, I know it took me an hour to type out with all my editing and such. Enjoy!
I like how manatra read the argument like all of us did and responded with:
Doesn't matter how powerful the PS3 is with it's multi-core architecture. The fact is, developers don't have the tools to utilize it properly. The same can be said for the Xbox360. . . .This is the main reason why the PS3 and Xbox360 aren't going to be very big jumps over the PC in terms of graphics.
Last generation we threw bits out the window. This generation we'll throw CPU speed out the window. Pretty much everyone and their mom can make a CPU at 4ghz, but it's what the CPU will be able to do in terms of direction that will define true power. As it seems, simply taking CPU speed is two-dimensional, whilst the PS3 and XB360 are moving into three-dimensional CPU computing directions.
FURTHERMORE, it's also obvious that simply using "Hyper Threading" is a moot process, simply a faux pau. Likewise is using two GPUs, simply because one is coded to create the left side of the screen and one is programed to show the right. PCs do some nice things and get their supporters to feel that a lot of hardware is being put to work, but quite frankly, the new systems will run circles around current and future PCs in terms of scope and bredth of gameplay.
On the PS3, I suspect games will take on entirely new dimensions, with each individual enemy being controlled by independant and ADAPTIVE AI. Imagine a football or fighting game where your opponent adapts to your play style and counters it, forcing you to lose your linear format of playing.
Or imagine MGS4, if you will: Each enemy following their own predicable path, but not simply going back to their predescriped paths. Isnt it odd that simply hiding in a locker would deter guards? With the ability to program deeper AI and stronger language, games are new beasts. "No where to hide" makes sense now, because enemies wont simply "Give up" on looking for you now.
The argument that "they'll be harder to program for" is such a weak one, because in LESS than one year we'll already be seeing brilliance on these consoles. A lot of money is to be made, simply because programmers have to upgrade their own styles in order to make money. It's no use to BITCH about technology advancing, because that's the nature. I recently got Cisco Certified in June, and I can guarantee you that by January when new protocols come out, i'll have to re-take classes.
Same concept with consoles. In 3 years, the best thing you'll have on your resume isnt "I can do Open GL, Direct X, etc etc," it'll be "I programmed (Game Here) on Xbox360 and/or PS3. I understand how to properly thread a game through multiple cores and etc etc."
A developer is only as good as the material they produce on what is given to them, and seeing as how consoles decided to stop being LitePC without OS and compatability issues, instead opting to push developers to make greatness, games limited to the PCs will only suffer.
Even if you throw in $5000 worth of equipment into a Liquid-Nitrogen cooled Alienware system from Nasa, owners of PS3's and 360's will have something more than "Games that look really, really, really cool."
Comment