Re: New 360 Pic
PS3 being "focused" on something really has nothing to do with how powerful it is. PCs can be just as "focused" as the PS3. In fact, considering that there will be most likely versions of Linux out for the PS3, I could turn it into a computer and run OpenOffice on it if I felt like it. Yes it has raw power, just like the Xbox360 has raw power. However, both of these systems rely on multi core chipsets. Which means, to tap into that raw power you have to write multi-threaded applications, which is far easier said than done. On PCs today, the closest thing that games have come to being multi-threaded is when you use 2 GPUs (videocards) in tandem to render an image. And even then, all that is being done in most cases is the CPU tells one GPU to render the left side of the screen, and one GPU to render the right side of the screen. The major reason for this being is that the tools aren't really available to developers to write proper multi-threaded applications easily, and until that happens I doubt much of the power of the PS3 and Xbox360 will be tapped into.
Draw distance is controlled by the program (in this case FFXI), the videocard has nothing to do with it. The videocard is just told what to draw. And even on older videocards you should be able to tell FFXI to draw at it's "maximum" distance.
This probably has more to do with the engine limitations than anything else. Most likely because when Squaresoft designed the engine and game they didn't exactly make it scale very well. Another example of this would be the game Half-Life. Even on a high end PC today, if you made an outdoors level in the middle of a field and stuff, the game would chug along at a low FPS. This is because it wasn't designed to scale all that well either. In essence, the engine can't handle large amounts of resources very well and thus, use of a computer's resources exponentially increase (RAM, CPU, etc.) A lot of the newer engines today (Unreal Warfare engine as an example) tend to scale much better.
The engine limitations are probably the main reason why Squaresoft isn't, and can't upgrade the graphics of FFXI on the Xbox360 outside of a few little things. They can increase the draw distance probably because the Xbox360 at the present moment can handle the increase in resources needed to render it. Whereas most PCs at the moment cannot. It wouldn't surprise me if in the future if the PC version received a patch where you could increase the draw distance even more in the options of FFXI as well.
The PS3 is going to be a lot more powerful system then the PS2 is now. Also even when the PC are released with the same powerful processors and such the PS3 is dedicated to a specific function unlike a Computer. Which means it's processing abilities can greatly be tuned to gaming or just general entertainment which will basically make the PS3 and the to be released Computer consoles fairly equal in power. Some even debate that since the PS3 will be so much more focused then a PC in what it does that it'll be able to dedicate more of it's processing to that function or purpose which will then make the PS3 more powerful then the next generation PCs (When it comes to gaming).
I upgraded my pc's vid card from a 5600 to a 6600 GT and noticed a major increase in the draw distance. Like I could actually see the MH from across the bridge in Windurst Walls. Future video cards may even have further draw distances.
square didnt plan dynamis too well, my bud has a geforce 6800 yadda yadda 2gb or ram and a 4ghz processor and he still gets 9/10 fps in dynamis with a full alliance whacking at a mob
The engine limitations are probably the main reason why Squaresoft isn't, and can't upgrade the graphics of FFXI on the Xbox360 outside of a few little things. They can increase the draw distance probably because the Xbox360 at the present moment can handle the increase in resources needed to render it. Whereas most PCs at the moment cannot. It wouldn't surprise me if in the future if the PC version received a patch where you could increase the draw distance even more in the options of FFXI as well.
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