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  • #31
    Re: Changes you'd like to see?

    Re: Refresh for RDMs

    S-E implemented both Convert and Refresh quite a long way after FFXI was released in Japan. The original red mage concept had very few support abilities.

    In fact, red mages have had their spells tweaked quite a bit over the years:

    - Red mages used to be able to cast Cure 5
    - Red mages used to be able to cast Regen II (and in fact, white mages were NOT able to cast Regen II when the game was released).
    - Refresh, Phalamx, and Convert were relatively late additions, after S-E realized what a useless job RDM had become.

    RDM used to be basically just a WHM without AoE spells, gimpy nukes, and a half dozen flashy enspells that did nothing in XP parties. The RDM you see today bears zero resemblance to the "old school" concept of RDM in FFXI... and it's a darn good thing too.


    Icemage

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    • #32
      Re: Changes you'd like to see?

      Making mithra males would be excellent.
      http://cbot.deviantart.com/
      Are you a casual gamer?Join my FFXIV group for casual gamers : http://member.square-enix.com/na/fan...op.php?gid=786

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      • #33
        Re: Changes you'd like to see?

        Originally posted by Kafeen
        It'd be no harder or intencive than playing 30 people's run animation, or 30 people's idle animation. Animation files are relativly small, much, much less than something like a texture or a sound effect.
        From a visual standpoint, yes.
        From a programing standpoint, no.

        There are way too many, "it's obvious we can just put it up more or just a little longer, no harm done" But all those are mostly PC spoiled ideals.

        When you apply it to a lock down hardware like PS2, a not flexible game engine and then consider it's an MMO rpg with modem legacy, things are a lot more complicated.

        Can a dancing macro really be done? Probably, with a good amount of engineering behind it.

        Things like this is exactly why we have the management from hell squad.

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        • #34
          Re: Changes you'd like to see?

          I just want something like a total renew of FFXI, with soloable game, more balanced job system, RMT wiped, new jobs, new monsters, lots of new clothes that are for show...

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          • #35
            Re: Changes you'd like to see?

            Originally posted by kuu
            From a visual standpoint, yes.
            From a programing standpoint, no.

            There are way too many, "it's obvious we can just put it up more or just a little longer, no harm done" But all those are mostly PC spoiled ideals.

            When you apply it to a lock down hardware like PS2, a not flexible game engine and then consider it's an MMO rpg with modem legacy, things are a lot more complicated.

            Can a dancing macro really be done? Probably, with a good amount of engineering behind it.

            Things like this is exactly why we have the management from hell squad.
            I'm not sure I know what you mean by "From a visual standpoint".

            As far as the PS2's capabilities its biggest limitiations are its low main RAM and VRAM. From these limitations adding an extra few animations, such as 1 per race & gender will be alot easier to handle than extra meshes and textures for new armour, something that gets added quite often.

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            • #36
              Re: Changes you'd like to see?

              Alright, so we're all discussing and rehashing what we'd like to see, but is there a "drop box" of sorts that Square Enix has somewhere? Someone we can send ideas to?

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              • #37
                Re: Changes you'd like to see?

                Originally posted by Kafeen
                I'm not sure I know what you mean by "From a visual standpoint".

                As far as the PS2's capabilities its biggest limitiations are its low main RAM and VRAM. From these limitations adding an extra few animations, such as 1 per race & gender will be alot easier to handle than extra meshes and textures for new armour, something that gets added quite often.
                Visual standpoint means "hey it all looks the same" so why can't we do it?" Programing doesn't follow such rules because it requires a different approach.

                And No, PS2 has many more limitations then that. There are PC centric, where there are many "comes in handy" options not found in consoles. PS2 for one thing has a disgustingly small cache and many other nicknacks.

                The graphics engine and network I/O itself reflects that.

                For people that actually dug into the ffxi code itself, you'll find a LOT of stuff that may seem stupid(30fps limitations) but engineers at somepoint had to do it and going backwards isn't easy.

                On dancing issue itself, I speculate it to be quite a headache from what we see of the character animations implementation, and might be even more complicated when you consider how the network I/O is handled. There are some funky ways ffxi does character position and animations.(which I can guess is where the warp hack came in)

                There are probably tricks devs can do, but the engine itself seems to be againist it as we see the animation limitations imposed on all existing character models.(everything from emotes to WS. The dancing tarus are good example, they're just moving emotes really)

                Alright, so we're all discussing and rehashing what we'd like to see, but is there a "drop box" of sorts that Square Enix has somewhere? Someone we can send ideas to?
                Isn't it just to to support? That's where they said to throw your opinions.

                Male mithras....next thing you'll have female galkas.... I think S-E is going to turn a blind eye to equality here...

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                • #38
                  Re: Changes you'd like to see?

                  Originally posted by Cbot
                  Making mithra males would be excellent.
                  lol, I'd make a new char in an instant

                  Yay, Ty for this Eohmer~

                  Silentsteel - Taru of Awesomeness on Valefor

                  80 Whm, 86 Drg, 40 Sam, 37 Blm, 31 Smn, & lower as it goes down... I have way too much play time for no levels, lol.

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                  • #39
                    Re: Changes you'd like to see?

                    Originally posted by kuu
                    Visual standpoint means "hey it all looks the same" so why can't we do it?" Programing doesn't follow such rules because it requires a different approach.

                    And No, PS2 has many more limitations then that. There are PC centric, where there are many "comes in handy" options not found in consoles. PS2 for one thing has a disgustingly small cache and many other nicknacks.

                    The graphics engine and network I/O itself reflects that.

                    For people that actually dug into the ffxi code itself, you'll find a LOT of stuff that may seem stupid(30fps limitations) but engineers at somepoint had to do it and going backwards isn't easy.

                    On dancing issue itself, I speculate it to be quite a headache from what we see of the character animations implementation, and might be even more complicated when you consider how the network I/O is handled. There are some funky ways ffxi does character position and animations.(which I can guess is where the warp hack came in)

                    There are probably tricks devs can do, but the engine itself seems to be againist it as we see the animation limitations imposed on all existing character models.(everything from emotes to WS. The dancing tarus are good example, they're just moving emotes really)
                    The size of the PS2 cache isn't going to effect it in anyway though. The size of the packets sent wouldn't change at all, only the data contained in them. Each animation frame will still be the same.

                    Same goes for the Network code, and ID of which animation isn't going to change in size, only the index of the current animation should need to be changed.

                    Movement again wouldn't be an issue, we're not asking to have characters fox trotting around the town here, they could easily dance in one spot.

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                    • #40
                      Re: Changes you'd like to see?

                      Originally posted by Blood Red Poet
                      RDMs were never intended to refresh
                      ... so... why were RDM given the spell then?

                      RDM were horrible before Refresh and Dispel were added.

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                      • #41
                        Re: Changes you'd like to see?

                        Originally posted by kuu
                        Male mithras....next thing you'll have female galkas.... I think S-E is going to turn a blind eye to equality here...
                        Though culturally Male mithra are rare, it could be feasible for SE to implement them. Galka's however are 'asexual' and while they appear male and are probably considered so because of racial traits, there would not be any reason for females because their reproduction method is reincarnation

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                        • #42
                          Re: Changes you'd like to see?

                          wtf Brain of Knowledge?

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                          • #43
                            Re: Changes you'd like to see?

                            Originally posted by Battle Angel
                            Though culturally Male mithra are rare, it could be feasible for SE to implement them. Galka's however are 'asexual' and while they appear male and are probably considered so because of racial traits, there would not be any reason for females because their reproduction method is reincarnation
                            Then how do Mithra go about reproducting, then? Is there some sort of Alpha-Mithra Male that stays home all day and inpregnants every Mithra wanting to have a child?

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                            • #44
                              Re: Changes you'd like to see?

                              Actually people confuse what is stated about the Mithras. It's stated that the Male Mithras rarely ever venture outside of town, the Female Mithras are the adventurers. If a Male Mithra is ever shown it's likely to be in the Mithra's hometown nowhere's else.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                              • #45
                                Re: Changes you'd like to see?

                                EDIT: DELETE, (did not see above post)


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