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Live cams- accurate representation of population?

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  • #16
    Re: Live cams- accurate representation of population?

    Originally posted by Yashin
    No the camera isnt a physical person...since people cant fly...The people you see with a odd icon are people testing out the game at places such as E3...

    Well acctually there are 2 icons, 1 are for people testing the game at events and one is for the people who wright the sections for the vanadeil news paper thing...
    No, the Taru that runs around *is* the camera. I've watched it on my laptop as it ran by me in-game on my desktop several times on the same path. Others in my LS did the same. The uploaded shots corresponded to exactly where it ran.

    There's a point where it can break off and do sky shots and all, but most of it is the PoV of that Taru running around its preset path. It also can run through doors, and at points of the cycle will port into new areas. It doesn't fully follow the rules that players do, but isn't invisible either.

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    • #17
      Re: Live cams- accurate representation of population?

      It's stuck in W Ron right now. It's at the zone to La Theine, looking towards the area where an NPC usually stands with a flag.

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      • #18
        Re: Live cams- accurate representation of population?

        Originally posted by Impaction
        It's stuck in W Ron right now. It's at the zone to La Theine, looking towards the area where an NPC usually stands with a flag.
        off subject but ROFL@ your avatar. Dude that's funny.
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        • #19
          Re: Live cams- accurate representation of population?

          lol, thats Way off topic XD

          Yay, Ty for this Eohmer~

          Silentsteel - Taru of Awesomeness on Valefor

          80 Whm, 86 Drg, 40 Sam, 37 Blm, 31 Smn, & lower as it goes down... I have way too much play time for no levels, lol.

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          • #20
            Re: Live cams- accurate representation of population?

            Originally posted by Ziero
            I'm guessing it's a closed/test server 'cause I was watching a Ballista on it once and no one had nin sub. Even Thfs and Rdm weren't subbing Nin which was pretty wierd seeing as those are two of the toughest jobs to kill when they do sub nin. o.o
            You can customize the ballista matches in Diorama to not be able to use subjobs for the fight.
            "We're all stupid, so lets go adventure in our ignorance together!"
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            • #21
              Re: Live cams- accurate representation of population?

              Originally posted by truenoir
              No, the Taru that runs around *is* the camera. I've watched it on my laptop as it ran by me in-game on my desktop several times on the same path. Others in my LS did the same. The uploaded shots corresponded to exactly where it ran.

              There's a point where it can break off and do sky shots and all, but most of it is the PoV of that Taru running around its preset path. It also can run through doors, and at points of the cycle will port into new areas. It doesn't fully follow the rules that players do, but isn't invisible either.
              Hmm i see...well I learned something today...

              And Arris i highly doubt you dont have more then 800 people on your server...Thats like Jeuno for Pandy...

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              • #22
                Re: Live cams- accurate representation of population?

                Originally posted by Arris
                lol you wish we never have over 800 ppl on at any given time.
                Umm, yeah ... the minimum I've ever seen on our server at a time is 2400ish. Are you sure you weren't just looking at Jeuno?
                lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                • #23
                  Re: Live cams- accurate representation of population?

                  Originally posted by Taskmage
                  Umm, yeah ... the minimum I've ever seen on our server at a time is 2400ish. Are you sure you weren't just looking at Jeuno?
                  i wish lol what's so funny I'm becoming friends with random ppl just because we always see each others names. That's how few ppl are on.
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                  • #24
                    Re: Live cams- accurate representation of population?

                    Yeah, there are know empty servers except probably Atomos which you can't get into anyway. All servers have annoying gil sellers, nothing will change that. The only real differance I can see between the servers is the English speaking population which has a large representation on a few servers while it's fairly average on the others.

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                    • #25
                      Re: Live cams- accurate representation of population?

                      Most servers are quite balanced on the their numbers (If anyone ever payed attention to the census, they do on the Adventurer Appretiation you'd see this). This is because of how the game determines which world a player goes to. Without a world pass the game will choose the server with the lower number and best load.

                      The purpose of the cameras are for players and any non players to create visual displays. If you run a 3D world without a camera object you see the entire world you don't get a zoom in or view of speific characters. The camera is what lets a player see their own character in 3rd person or 1st person perspective.

                      Now with that said the Camera displayed on the video is a free floating camera programmed to hook moving objects and follow them in different way. If you watch the camera in norg you'll it sometimes hook an NPC there that walks back and forth on a stationary setting (Means the camera stays in one spot and follows the NPC).

                      On top of this in order to maintain stable video feed the camera has what looks like an enforeced 25 object load/draw. That means the population looks small because the camera is not loading all objects. To top it off on top of that quite a few locations the Camera chooses do tend to have very few people, the area of Garliage Citadel the camera mostly displays is a very very rarely traveled route and the entrance to Garliage Citadel (The entrance is were you actually see most players there).


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                      • #26
                        Re: Live cams- accurate representation of population?

                        Originally posted by Macht
                        Most servers are quite balanced on the their numbers (If anyone ever payed attention to the census, they do on the Adventurer Appretiation you'd see this). This is because of how the game determines which world a player goes to. Without a world pass the game will choose the server with the lower number and best load.
                        I don't believe this to be true as I know many of us beta users created and deleted chars until we got sent to Midgard. You might have a better chance of getting sent to the lower populated servers, but I don't think it will always send you to the server with the lowest population.

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                        • #27
                          Re: Live cams- accurate representation of population?

                          Originally posted by Cade
                          You can customize the ballista matches in Diorama to not be able to use subjobs for the fight.
                          Really O.o

                          that kicks ass XD
                          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                          • #28
                            Re: Live cams- accurate representation of population?

                            Originally posted by solid-jamz
                            I don't believe this to be true as I know many of us beta users created and deleted chars until we got sent to Midgard. You might have a better chance of getting sent to the lower populated servers, but I don't think it will always send you to the server with the lowest population.
                            Servers were pretty even before release. With so many new accounts hitting at once, no surprise it would jump around different servers. It would really only take 100 people making accounts to jump around each server.

                            There is also the possbility of a weighted average rather then straight count. There are several benefits to that way that requires less server calculation. You only need to poll for a new server average like every half an hour or so, because all sever populations are going up, but some slightly more then others, due to the weighted average...so in the end it does what you want without as much thinking.

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                            • #29
                              Re: Live cams- accurate representation of population?

                              if it makes you jump around like that. . . then midgard must have been empiter than other servers cause I've gotten it without having to use a pass for all 4 of my characters XD

                              Yay, Ty for this Eohmer~

                              Silentsteel - Taru of Awesomeness on Valefor

                              80 Whm, 86 Drg, 40 Sam, 37 Blm, 31 Smn, & lower as it goes down... I have way too much play time for no levels, lol.

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                              • #30
                                Re: Live cams- accurate representation of population?

                                Originally posted by silentsteel
                                if it makes you jump around like that. . . then midgard must have been empiter than other servers cause I've gotten it without having to use a pass for all 4 of my characters XD
                                No, once you land on a server with just 1 character you become "Hooked" to that server. So all following characters you make default to that server.

                                The game doesn't need to generate an average population, most of it is simply network related using the networks own load balancing algorithms. They are very good design as well, outside of the load balancing SE can at-will deny new players from landing on a specific server unless invited via World Pass.

                                On top of this to further balance out the populations with current and new servers SE plans what is called "World Shifts" which is the only way to move a leveled character from 1 server to another without losing all your work.


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