Re: Final Fantasy XI & future of MMORPGs?
I played AO from Beta till last year , It went from Skill Based to level based.
The leveling was there for a "concrete" measurement of advancement.
I hate level based advancement, it has no grounding in reality.
ME? I dont need to see a level near my name to know how strong I am. I just wish more game developers saw this also.
You can make a game where skill placement is more important than level based.
You can make it so once your skill reached a sufficient peak, a monster would con differently to you.
Kinda like if you get beat up by the school bully, go workout and take up martial arts. You "sense" you can take on this dude/dudette without much worry.
You dont see the bully as purple con ^^
Originally posted by Pounce
The leveling was there for a "concrete" measurement of advancement.
I hate level based advancement, it has no grounding in reality.
ME? I dont need to see a level near my name to know how strong I am. I just wish more game developers saw this also.
You can make a game where skill placement is more important than level based.
You can make it so once your skill reached a sufficient peak, a monster would con differently to you.
Kinda like if you get beat up by the school bully, go workout and take up martial arts. You "sense" you can take on this dude/dudette without much worry.
You dont see the bully as purple con ^^
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