Announcement

Collapse
No announcement yet.

OMFG! SE is nerfing NIN and RNG!!!

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Been doing a lot of thinking/hoping/praying about the decrease in dmg (note: It does not bother me that dmg will be based on positioning now, I think this is actually kinda cool). As has been pointed out the quote stated that difference in dmg b/w r. atks on higher lvl enemies will be gimped some, but still not as great as normall melee's. I'm trying to remain optimisitic in the fact that I'm hoping it only causes a few points less dmg, (or is only noticable when fighting mobs ungodly higher than yourself..hope this doesnt have a huge affect on normal xp parties or hnm fights...kirin..)
    I'm curious however that some ppl keep saying this isnt a nerf. I was under the belief that a nerf is something done that makes your job less effective. No matter how you look at it, making ranged attacks do less dmg on higher lvl mobs is making them less effective, granted we dont know how much less we'll be doing, but a little nerf is still a nerf. Whether its something piss and moan about all day is something different entirely. The other thing that bothers me is all the giddiness towards rng's doing less dmg. Even if its not meant to be, its stll coming across as fun at the expense of others. Some ppl take serious pride in how well they do in this game. I've been less disturbed by whats actually gonna happen to my job and more by other's telling me its somehow my fault.
    I fully intend to keep on playing this job all the way to 75 (and if a lot of ppl quit it and ammo drops in prices, all the better) unless I determine it my own suckiness that has cause me to die in the last cpl promyv attempts.


    I wasnt around for the tp nerf a year and a half ago, was there this much animosity towards drg's and laughing at them for being hurt by the change?
    I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

    PSN: Caspian

    Comment


    • Re: OMFG! SE is nerfing NIN and RNG!!!

      Nobody laughed at them, but they were abandoned almost completely. Ninjas will still be able to tank, Rangers will still be able to DD. When a shadow is absorbed you'll lose hate normally like a Warrior or Paladin would when they take a hit, it's not going to be anything drastic. It just makes sense and is a lot fairer this way. Rangers will only need a bit of positioning to do their job.

      You didn't exactly have to be good to play as a Ranger or Ninja. They're just adding in a challenge where the challenge was missing.

      Edit: Forum robot scares me
      Last edited by DakAttack; 07-04-2005, 12:32 PM.

      Comment


      • Just went back to check the census and noticed nins and rngs make up less than 3% of the server population. I really don't think we have a problem with too many of them from being overpowered. :sweat:
        Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

        Comment


        • Re: OMFG! SE is nerfing NIN and RNG!!!

          I think it went by the player's highest job. A lot of NIN and RNG players take a job to 70+ (usually 75) and then level the expensive job. This is why a lot of them were overlooked most likely.

          Windurst Rank 10. ZM14. CoP M5-2.
          RDM->62 (AF Completed), MNK->62 (AF Completed).

          Comment


          • Re: OMFG! SE is nerfing NIN and RNG!!!

            Originally posted by kuu
            Err your physics is rusty too, you forgot acceleration. Maximum instantaneous speed is not reached until a certain time from initial release. There is also the weight of an arrow or bullet.
            Yours is a bit off too. Unless you're shooting on a downward trajectory at less than teminal velocity where the hell are you going to get acceleration? Jet equipped arrows? Once there's no more force being applied to a projectile it isn't going to accelerate anymore.

            Comment


            • Re: OMFG! SE is nerfing NIN and RNG!!!

              DRG was never the over-dominating DD that RNG is regarded as. You didn't have instances where party leaders booting (insert other melee DD here) in favor of the DRG/SAM that had just logged on, or people waiting specifically for DRGs to log on while ignoring all the (insert other melee DDs here) that are already available.

              As for the census, Sepukku is right. I was amazed when I came back to FFXI after several months' hiatus, to see that all the DRKs, SAMs, DRGs, etc. that I had partied with as a RDM were now walking around in RNG AF ;p

              Not to mention the census is heavily, heavily skewed towards basic jobs due to a number of factors that are questionable on S-E's part, IMHO.
              Pounce (RETIRED) Mithra Bastok R.7 Titan server
              DRG 62 | RDM 65 | WAR 34 | SAM 30 | WHM 33 | BLM 33 | THF 15

              (guess my name =P) Mithra Bastok R.1 Titan server
              MNK 18 | WAR 3
              Future NIN -_-

              Comment


              • Re: OMFG! SE is nerfing NIN and RNG!!!

                Originally posted by Kafeen
                Yours is a bit off too. Unless you're shooting on a downward trajectory at less than teminal velocity where the hell are you going to get acceleration? Jet equipped arrows? Once there's no more force being applied to a projectile it isn't going to accelerate anymore.
                Err.. you do realized that that average acceleration and instantaneous acceration are different right...

                Force = M(mass)*A(acceleration)

                <--friction-- [] -- Force->
                |
                Grav friction

                shooting off with a push of 100 m/s^2 and friction is taking it down 10 m/s^2 thus
                (1s = 90 m/s^2), (2s = 80m/s^2), (3s = 70m/s^2), etc.

                Until 10 seconds later where acceleration = 0, now is going at constant speed = peak theoretical damage.

                By definition of acceleration, there is time involved, that means going from 100 -> zero is not possible without the passing of time.

                But anyway, this isn't really related to the discussion anymore.
                Last edited by kuu; 07-05-2005, 05:53 AM.

                Comment


                • Re: OMFG! SE is nerfing NIN and RNG!!!

                  Originally posted by Pounce
                  DRG was never the over-dominating DD that RNG is regarded as.
                  Maybe not on your server. During this time period I was lvling thf, drk, and war. Up till around lvl 45, I only had to wait hours. After that, I had to wait days. Why? Drgs. It wasn't until 60+ that parties started to pick up. But those 10+ lvls were absolute hell.
                  Originally posted by Feba
                  But I mean I do not mind a good looking man so long as I do not have to view his penis.
                  Originally posted by Taskmage
                  God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                  Originally posted by DakAttack
                  ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                  Comment


                  • Re: OMFG! SE is nerfing NIN and RNG!!!

                    thats y people take up mage class jobs as u know ur gonna get a party sooner or later :D

                    Comment


                    • Re: OMFG! SE is nerfing NIN and RNG!!!

                      Originally posted by Siber
                      I'm curious as to what exactly adds up to 500k per level for a RNG.
                      there u go,

                      level 75 to cap is 44k exp last i remember...(at work cant really check)

                      but according to my calcuations:

                      1hr of exp i can get 10k exp (with a GREAT pt) - this was a rough guess....i really dont think u can get that much in one hr

                      using 5 silver bullets = 20k per stack = 100,000 (also a rough guess...i think rng use more per hour then 5 stacks)
                      using 2 coeurl subs = 2k per sub = 4,000
                      using 2 stacks of shihei = 8k per stack= 16,000
                      total cost for an hour with these = 120,000gil

                      44,000 for 75 cap /divided by 10k per hour = 4.4 hrs

                      4.4hrs X 120,000 = 528,000g for 75 to cap

                      NOW......

                      most ppl do not cap 75 but i am just showing how much we do pay....

                      we SHOULD do more dmg then anyone, we pay for it
                      my drk uses a balmung 2M on ramuh.... 4 levels of rng = 1 endgame weapon on drk, this isnt even including the cost of gun (hellfire+1 for 3M)

                      I am not trying to blow this rng "nerf" out of proportion, but if SE screws rng dmg up drastically, i really doubt there will be many rng left. 300-500k g per level is A LOT (this is the ideal situation, not including death or anything). IF dmg is reduced significantly (i doubt it will) 1-75 will be such a sink hole of time and money, i will be VERY pissed.

                      and to mention this is just leveling....endgame HNM etc...../sigh not even worth mentioning


                      Originally posted by TheGrandMom
                      You know all this "I should be more powerful because my job is expensive" stuff is just crap. Give me a break. You knew that the job was expensive when you decided to lvl it. You chose the job, no one forced you. So "tough chit", that doesn't give you any rights at all!
                      reason why we play cuz we want to do more dmg, we expect to pay, not complaining about that, but if se screws up dmg to be like melee dmg, why play rng at all
                      .........


                      just an afterthought....SE wants rng to be gil buyers

                      !!!

                      =)
                      Last edited by mrmong; 07-05-2005, 08:03 AM. Reason: Automerged Doublepost

                      Comment


                      • Re: OMFG! SE is nerfing NIN and RNG!!!

                        hi everyone going to talk about Ranger DMG after and before the update , everyone know that SE nerf rng's dmg vs high lvl IT++ mob and now the dmg/acc depend on your distance from the monster .



                        Before the update .
                        . '
                        :depress:


                        Ranger 1
                        .
                        .
                        .
                        .
                        Kirin . . Ranger 2
                        .
                        .
                        .

                        Ranger 3



                        Ranger 1 = 100%dmg , 100%ACC
                        Ranger 2 = 100%DMG , 100% ACC
                        Ranger 3 = 100%DMG , 100% ACC


                        After the update :


                        Ranger 1
                        .
                        .
                        .
                        .
                        Kirin. . Ranger 2
                        .
                        .
                        .
                        Ranger 3



                        Ranger 1 = 59%dmg , 65%ACC
                        Ranger 2 = 90%DMG , 80% ACC
                        Ranger 3 = 70%DMG , 75% ACC






                        Note: the 100% DMG after the update not like 100% dmg before , that's will change to high lvl mob, that's mean ranger's hit kirin for 100~130DMG before but after they will hit for 60~75%DMG depend on distance will drop when you fight high lvl IT+++ , This system is similar to that of melee attacks , and also we will waste time and ammo to postion ourslef to deal good dmg to high lvl , :thumb:
                        RNG75 || BST50 || BLM60
                        Rank10

                        Comment


                        • Re: OMFG! SE is nerfing NIN and RNG!!!

                          how did u know this?.....update hasnt even happened yet

                          Comment


                          • Re: OMFG! SE is nerfing NIN and RNG!!!

                            My guess is that Relmo's either a GM, psychic, or just BSing us and hoping to look smart. 10 gil on option 3. >.>

                            Comment


                            • Re: OMFG! SE is nerfing NIN and RNG!!!

                              Upcoming Changes to Utsusemi and Ranged Attacks!

                              click on this link, information about Ranger's update and how The system will change to be similar to that of melee attacks, and everyone know the dmg will drop after the update when you fight high lvl monster like kirin
                              http://www.playonline.com/ff11us/information/0630.html



                              :depress: :depress: :depress:

                              Last edited by Relmo; 07-05-2005, 09:08 AM.
                              RNG75 || BST50 || BLM60
                              Rank10

                              Comment


                              • Re: OMFG! SE is nerfing NIN and RNG!!!

                                Kirin is lvl 90 if I remember right. So there is a 15 level difference.

                                There is really no way to guess just from vague wording. After all we don't even know how much "Range" attack we have. S-E never had the foresight to put rattack and only have attack.

                                Then there is the matter between guns and bows and xbows. Is the system same? different? We'll know when it hits.

                                Comment

                                Working...
                                X