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Isn't it sad they made this game so hard?

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  • #91
    Re: Isn't it sad they made this game so hard?

    at least for me it's easier to actually learn from good example. I started this game as Whm, and moved on to Rdm during the JP time and for months I've been watching how the PT played and was able to grab the concept of how to play each job efficiently along the way. By the time I played my THF I already knew what to do pretty much.

    I see this as something newer players these days are hard to come by. A good lower level PTs are rare and far between, experienced players prefer to bring along PL and get the hell out of VK asap. PL goes even as high as level 50 PTs these days... That leaves newer players with very little example and resources to learn from and even for me, without seeing example from experienced THF, I don't think I'll be able to play so well so soon you know.
    Last edited by Jei; 07-13-2005, 01:05 PM.
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #92
      Re: Isn't it sad they made this game so hard?

      Originally posted by kuu
      Back then a smn without cure = worthless. This was before the avatar changed, and all smn were cure tanks till 25. Where's your subjob when you start?
      Heyyy!!
      Maybe Summoners were worthless in regards to most NA players. But I never had trouble and I sure wasnt just a cure tank.

      I do think Advanced/Extra jobs are a good way to carry over from previous FF games. But let it be known That Square calls them Extra Jobs as far as the Japanese version is concerned.
      I tend to favor advanced job myself. Since the majority of Summoners suck pretty badly.
      Most Summoners no matter what tend to still just cure tank, it makes the job easier for them and they can gain exp at a good rate by doing. Blink,Stoneskin,Accuracy/Evasion up.

      Summoner actually does take a god amount of skill to play effectively. A sad fact I see lacking among alot of my peers. You dont need a Phd to be a Summoner. But its a lot more than just summon pet sic on foe and pull off a BP now and then.
      Just like How most Redmages dont enfeeble much. Gravity,Dia,Refresh and MB everynow and then is not a red mage.

      Summoners should know a few things , some of which they gain thru basic jobs.
      A) Conserving MP :knowing when to heal, to enfeeble, to nuke.
      B) Elemental variables : Know whats strong or weak to what.
      C) Supporting the team: Even with out a refresher know when to give the juice to another player who may need it more than you. When to stack heals. How to divy the duties, etc. 2 Rdm should alternate enfeebles and refreshes and magical support.
      D) MB timing: should be a well known thing but its not.

      you learn things like in the trainer/support jobs as you level.
      Then you move onto Summoner(I love Summoners ^^ biased al lthe way)

      Summoners take a whole new thing to learn.
      A) ALL of the above skills
      B) Avatar powers and abilities and the correct uses and application.
      C) A whole new batch of MP conserving since a Summoner is essentially two mages using MP at once.
      D) How to pull and observe whats taking place in your area.
      E) How to help with Adds and distracting the Enemy when your PT is in trouble.
      F) How to safely juggle support job abilities along with Primary job ones.
      G) When not to use Support abilities and save them for Summoning abilities.

      Theres a slew of things I see summoners not doing that cause them to hate being one after the "prettiness"wears off.
      All Summoner PTs are great I love the fellowship but I hate the fact that you use only one power to level and do nothing else but rest.

      I have a great love for summoners and hate to see how people treat the job.
      Its like how you have SOme Ninjas that use all a Ninjas powers, then you have those that only use Utsusemi.
      It's Official Promathia Hates me....
      それは公式である,プロマシア は私を憎む。
      Trielは博雅なる大召喚士
      A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

      BecomingThe Movie: The tale of the Journey of a Blue Mage

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      • #93
        Re: Isn't it sad they made this game so hard?

        To me is makes sense with the Basic and Advanced jobs. It isn't only FF that uses this method either. The basic concept is that those 6 jobs are capable of encompassing everything what the other advanced one provide which are more or less specalizations to a specific task.

        A WAR and MNK can be a tank or DD.
        A THF is hate control.
        A WHM and BLM are spells of polar opposites (Defensive Spells and Offensive Spells)
        A RDM is a blend of WHM and BLM.

        Nearly all these jobs cover functions or abilities that the specialized jobs can do. The only difference is they don't vary so wildly in their specialization like the advanced jobs.

        Just for example RNG and PLD. Those two are on exact opposites for damage and defense.

        EDIT:

        In other words you could say the Basic jobs make sense to use as Introductory Jobs. Like Lineage II has it's basic introductory jobs and as you advance you upgrade that job to specalize in a specific thing.
        Last edited by Macht; 07-13-2005, 01:22 PM.


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        • #94
          Re: Isn't it sad they made this game so hard?

          It's only depressing if your idea of happiness is a game that you can complete in < 40 hours. If you've always wanted an awesome fantasy world, that is always there for you to visit and adventure in 24/7/365 (except updates), filled with other people, in which you are the hero then this game is a dream come true.

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          • #95
            Re: Isn't it sad they made this game so hard?

            Check out this month update.Maybe you will change your mind.
            http://cbot.deviantart.com/
            Are you a casual gamer?Join my FFXIV group for casual gamers : http://member.square-enix.com/na/fan...op.php?gid=786

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            • #96
              Re: Isn't it sad they made this game so hard?

              First of all, anyone that says you can solo everything in WoW is a complete moron who's never played the game past level 30. All instances require a fairly balanced group, there are many non-instance elite quests that require groups or full raids, and then here's endgame. Plenty of the hardest quests in the game take months upon months to finish like the quest for Sulfuras.

              Just because you can level to 60 solo doesn't mean you can do all the content solo.

              FF XI was great and all. but the ridiculously stringest requirements to do anything other than grind in XP parties turned me off sometime after level 60. For some I'm sure it's just what they want... but so much of FF XI is outdated, such as the "uberloot monster spawning and everyone races to claim it" mechanic, followed by the inevitable MPKs.

              I love Final Fantasy XI for so many things. But it's just too "hardcore" for me. I could get to 75, but what's the point? Besides, the drama in FF XI endgame is just insane. WoW has strict requirements if you want to see all the content including joining a raiding guild and regularly attending MC, BWL, Onyxia, etc... but FF XI goes the extra mile and is sadly more of a frustration than anything most of the time. Then the fact that certain classes in FF XI just flat out suck doesn't help when it comes to getting into single-party battlefields. Oh well.

              Much for FF XI, but I agree... they made it just a wee bit too hard in some cases.

              Well. "Hard" might not be the right term. "Restrictive" and "poorly designed in places."

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