A lot of the "time sink" portions of the game are solvable with good organization - i.e. a good, large, organized LS, static parties, and what-not.
You can breeze through missions at a pace fast enough that you actually remember what happened during the last mission. LFG is nonexistant, even as a DRG. AFs are painless. etc. etc.
Unfortunately, that's a LOT easier said than done, and the majority of players aren't blessed like that.
You can breeze through missions at a pace fast enough that you actually remember what happened during the last mission. LFG is nonexistant, even as a DRG. AFs are painless. etc. etc.
Unfortunately, that's a LOT easier said than done, and the majority of players aren't blessed like that.
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