A short outline of the storyline and the various plot involvements.
Poeple dont realize it but many quests and NPc's are part of the overall storylines.
Bastok : Sandoria :Windurst
During the M1-M12 of these 3 nations stories you are basically a nobody agent of your nation trying to rise up the ranks.
They involve little more than fetch this or do that.
They dont tie to heavily yet.
During M5-1 after you do the magicite Which is basically the beginning of the Main storyline Pre expansion. You have risen enough in your nation to tackle a great challenge. Your task to defeat the lich is your last test of worthiness befoe you fight the Shadowlord.
M5-2 The Shadowlord Battle
After Volker defeated the shadowlord during the War, Its spirit of evil fled to parts unknown, During the 3 Nations expedition you witness the betrayal of mistrust of each nation. Then you witness the beginnings of Raogrimms slip into the Shadow after Cornelias death.
Your nation sends you to Castle zvhal to investigate the "supposed " re appearance of the Shadowlord.
This is where the story Splits.
Dynamis: Another Being becomes the Shadowlord and Raogrimms spirit requires the assistance of the members of the original members of the 3 nation expedition.
Although Dynamis isnt a mission it is the continuing story of Raogrimms fate.
Bastok: Deals with the racial divide between galka and Hume and the future of the next Talekeeper. Cornelia( Karsts) daughter and zeid favor HEAVILY in these stories. You also learn of Volkers family legacy. Cornelias wish for her people, The destiny of the new talekeeper and the Antican invasion into the Altepa region.
Windurst: These Missions are continuations of the Main story abotu Windursts past and the use of forbidden Magic and the fate of Ajido Marujido. fenrir, The Sumoner AF stories all favor heavily in these tales. Windurts past is shrouded in secrecy and the lil tarus wish to keep it that way. In order to keep windurst from having the fate that befell it before. they go to great lengths to keep things hush even arresting you. Semih the mithra is the head guard of the Star sybil and plays heavily also.
But ajido marujido is the star.
Sandoria: Deals with the betrayal and jealousy on the part of the kingdoms rulers and priestly hierarchy.
I dont remember fine details but it basically is Trions ascent.
Ziraat: These missions deal with the last survivors of the first two races. The kuluu and the ziraat. The Kuluu and the Dawn maidens(agents of Altana) defeated the ziraat , but at great cost to Vana'Diel and themselves.
The ziraat missions take you from betrayal to the suposed acendancy of one who wants to become a god , to one who just wants to live among them. The plot twist here is nice. When people first realize who the ziraat are some are surprised others are in for a deeper shock.
The ziraat missions also foretell the coming of the apocalypse to vana'Diel. and the heroes who must Stop it from coming to pass.
It also has long lasting affects as the gateway to the gods become open to the people who it was never supposed to be open to. Namely the five races. I did nearly all the ziraat missions over the course of 9 hours one day and I must say its my favorite next to windursts.
various Npc quests: Constantly speak of teh fallen heroes /Villains of the wars. the coming dooms and the fate of vana'diel.
Poeple dont realize it but many quests and NPc's are part of the overall storylines.
Bastok : Sandoria :Windurst
During the M1-M12 of these 3 nations stories you are basically a nobody agent of your nation trying to rise up the ranks.
They involve little more than fetch this or do that.
They dont tie to heavily yet.
During M5-1 after you do the magicite Which is basically the beginning of the Main storyline Pre expansion. You have risen enough in your nation to tackle a great challenge. Your task to defeat the lich is your last test of worthiness befoe you fight the Shadowlord.
M5-2 The Shadowlord Battle
After Volker defeated the shadowlord during the War, Its spirit of evil fled to parts unknown, During the 3 Nations expedition you witness the betrayal of mistrust of each nation. Then you witness the beginnings of Raogrimms slip into the Shadow after Cornelias death.
Your nation sends you to Castle zvhal to investigate the "supposed " re appearance of the Shadowlord.
This is where the story Splits.
Dynamis: Another Being becomes the Shadowlord and Raogrimms spirit requires the assistance of the members of the original members of the 3 nation expedition.
Although Dynamis isnt a mission it is the continuing story of Raogrimms fate.
Bastok: Deals with the racial divide between galka and Hume and the future of the next Talekeeper. Cornelia( Karsts) daughter and zeid favor HEAVILY in these stories. You also learn of Volkers family legacy. Cornelias wish for her people, The destiny of the new talekeeper and the Antican invasion into the Altepa region.
Windurst: These Missions are continuations of the Main story abotu Windursts past and the use of forbidden Magic and the fate of Ajido Marujido. fenrir, The Sumoner AF stories all favor heavily in these tales. Windurts past is shrouded in secrecy and the lil tarus wish to keep it that way. In order to keep windurst from having the fate that befell it before. they go to great lengths to keep things hush even arresting you. Semih the mithra is the head guard of the Star sybil and plays heavily also.
But ajido marujido is the star.
Sandoria: Deals with the betrayal and jealousy on the part of the kingdoms rulers and priestly hierarchy.
I dont remember fine details but it basically is Trions ascent.
Ziraat: These missions deal with the last survivors of the first two races. The kuluu and the ziraat. The Kuluu and the Dawn maidens(agents of Altana) defeated the ziraat , but at great cost to Vana'Diel and themselves.
The ziraat missions take you from betrayal to the suposed acendancy of one who wants to become a god , to one who just wants to live among them. The plot twist here is nice. When people first realize who the ziraat are some are surprised others are in for a deeper shock.
The ziraat missions also foretell the coming of the apocalypse to vana'Diel. and the heroes who must Stop it from coming to pass.
It also has long lasting affects as the gateway to the gods become open to the people who it was never supposed to be open to. Namely the five races. I did nearly all the ziraat missions over the course of 9 hours one day and I must say its my favorite next to windursts.
various Npc quests: Constantly speak of teh fallen heroes /Villains of the wars. the coming dooms and the fate of vana'diel.
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