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Ideas on how we can try and deflate the inflated prices

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  • #16
    Re: Ideas on how we can try and deflate the inflated prices

    Originally posted by Madtech
    This thread is closed.
    Apparently it's not.
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    • #17
      Re: Ideas on how we can try and deflate the inflated prices

      I just wish the ecconomy was ballenced so for every hour you spend farming to get those stacks is how much you get paid for it, the higher the duficulty for getting an item the more it costs, while it does happen in game on the ah everyonce in a while you get an undercuter going crazy then you have to delay selling your item for a while till the price recovers to its "normal balaced state", i just wish se would make everything less jumpy and player decided, make it so you can only make the price rise 1-5% a sale depending on the price.


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      • #18
        Re: Ideas on how we can try and deflate the inflated prices

        Prices are based on supply and demand, if SE made things easier to get, the price would go down because of how easy the items are to get.

        Take the scorpion harness as an example...

        If S-E made the V.Claw a common drop, many SHs would be on the market, this would both kill the price and make the reason for the gear's stats useless. Since in how many games is the best equipment easy to obtain? Not many.

        http://corrderio.livejournal.com/ - Rants and other crap on my mind.

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        • #19
          Re: Ideas on how we can try and deflate the inflated prices

          Originally posted by pearlsea
          I just wish the ecconomy was ballenced so for every hour you spend farming to get those stacks is how much you get paid for it, the higher the duficulty for getting an item the more it costs, while it does happen in game on the ah everyonce in a while you get an undercuter going crazy then you have to delay selling your item for a while till the price recovers to its "normal balaced state", i just wish se would make everything less jumpy and player decided, make it so you can only make the price rise 1-5% a sale depending on the price.
          The game is already balanced when you put it like that.

          Originally posted by Corrderio
          Prices are based on supply and demand, if SE made things easier to get, the price would go down because of how easy the items are to get.

          Take the scorpion harness as an example...

          If S-E made the V.Claw a common drop, many SHs would be on the market, this would both kill the price and make the reason for the gear's stats useless. Since in how many games is the best equipment easy to obtain? Not many.
          Indeed.


          What I don't like isn't necessarily the inflation but rather the "selective deflation" I've seen. Things I have normally been able to make money off of by farming in a mere half-hour at 30k a stack drop to 20k a stack...

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