I've been having discussions with peeps in the LS I'm on about how rediculous prices are in the AH. Such as, crystals being sold for more than 4-5k a stack (ppl please understand that selling crystals isn't going to make you rich, and selling those things will only inflate the already inflated prices). So, I suggested that in order to lower prices SE should make a patch that would place price caps on items. Maybe SE can even make more of those expensive items either rare/ex, ex (so it can't be traded or sold - just for personal use), or just drop more frequently.
Imagine, a SH capped at 200k instead of some generated inflated number like 2-4 mil. Or a stack of crystals for let's say 1k. Or even better yet, astral rings for 250k instead of a couple of mil lmao.
Seriously, just as an example, selling insect balls for 2-3k a stack is murder; when the materials alone only cost roughly 5k and makes 12 stacks. I'm not going to do the math here but that's a a great big profit for such a synth.
Sometimes I will look at the AH history to see who buys what and how many, and often at times I just wanna give a quick /tell to those who buy at such a high price if they'd like to buy from me cuz I'd sell for much less. But I hesitate because I'd prolly become overwhelmed by all the requests and I wouldn't be able to do anything else cept synth and keep my customers happy. I might just have to try this strategy out.
I dunno, maybe placing a price cap would be too drastic for SE, but maybe as a community we could help and do our part by giving a /tell to consumers if they would like a particular item for much less. Instead of /sh in Jeuno. Hey, it may even bring repeat customers - ie. repeat frequent buyers for less gil over a short amount of time is just like exp: Faster and more gil per day. Overall it would help our economy and it would satisfy customers and more importantly it would place gil in your pocket. Even better yet, it may be possible that one of those customers could have a craft high enough that you may want to exchange items for services rather than gil. I dunno, I've personally never tried it myself.
Let's all be able to have our cake and eat it too.
Again this is just an idea and a long expressed opinion; I'm asking for any further ideas from anybody else willing to share to the community.
I look forward to reading averyones ideas. Enjoy and happy entrepreneuring!!!
***RESPONSE***
Thanks for the responses, I like some of the ideas and reasonings presented.
And yes, I too have put a lot of my hard earned gil, effort and time to level my crafting; so yeah I do know what you mean; yet it doesn't mean I try and gouge every gil out of every player I sell to. Also, just to clarify I used the SH as an example only; my LS leader mentioned that once upon a time SH did sell for 200k - but that was back in the good 'ol days.
I only suggested to cap prices so that items can be more accesible to others and to stabilize the market. I also suggested that the more high ticket items become rare/ex or ex so that RMTs will have a much harder time making their gil, and so that ppl wouldn't have to buy gil. This move would force players to actually work for these high ticket items, rather than take the easy road and buying gil so they can purchase things in game.
As far as supply and demand goes... well...there's another issue here; competition. It's high and there is always someone that will undercut another crafter and sell for less; much less. In saying that, I don't understand how deflating an item hurts people. I see deflating the price of an item benefiting the community by making the item more accesible to others who want/need the item. Thus, moving products faster.
I know that when I sell an item for much less than the history dictates, I have a chance of selling it over anybody else. Does that mean I'm hurting ppl by doing so? I don't know. I also know that someone else can come from behind and undercut my bottom line, but that's just the way it is. It's not a bad thing. I actually encourage that sort of action from other players. This promotes competition from other crafters and eventually lowers the price of certain items.
Recently I've noticed ppl handing out free teles in Jeuno. Does that hurt ppl who charge ppl for tele-taxi as a source of income? Yeah. But this shows that we need to be versatile in our ventures and get a little more creative in gil making.
However, often I just see ppl charge more for a service or item because they didn't make the gil they expected to make in any given week. That's not the fault of the consumer, it's the fault of the player not being versatile enough to handle the stresses of a dynamic market. So raising prices in that manner is placed in the hands of the consumer because a person providing a service or item(s) made 50k rather than the 100k they were aiming for.
All in all, I see most ppl trying for that whole quick gil scheme rather than taking the time to research other methods to making a living while in Vanadiel. I have also noted most ppl are suffering from gil greed. I guess there's no getting around that.
Anyhow, back to work. Hope to read more responses and ideas.
Imagine, a SH capped at 200k instead of some generated inflated number like 2-4 mil. Or a stack of crystals for let's say 1k. Or even better yet, astral rings for 250k instead of a couple of mil lmao.
Seriously, just as an example, selling insect balls for 2-3k a stack is murder; when the materials alone only cost roughly 5k and makes 12 stacks. I'm not going to do the math here but that's a a great big profit for such a synth.
Sometimes I will look at the AH history to see who buys what and how many, and often at times I just wanna give a quick /tell to those who buy at such a high price if they'd like to buy from me cuz I'd sell for much less. But I hesitate because I'd prolly become overwhelmed by all the requests and I wouldn't be able to do anything else cept synth and keep my customers happy. I might just have to try this strategy out.
I dunno, maybe placing a price cap would be too drastic for SE, but maybe as a community we could help and do our part by giving a /tell to consumers if they would like a particular item for much less. Instead of /sh in Jeuno. Hey, it may even bring repeat customers - ie. repeat frequent buyers for less gil over a short amount of time is just like exp: Faster and more gil per day. Overall it would help our economy and it would satisfy customers and more importantly it would place gil in your pocket. Even better yet, it may be possible that one of those customers could have a craft high enough that you may want to exchange items for services rather than gil. I dunno, I've personally never tried it myself.
Let's all be able to have our cake and eat it too.
Again this is just an idea and a long expressed opinion; I'm asking for any further ideas from anybody else willing to share to the community.
I look forward to reading averyones ideas. Enjoy and happy entrepreneuring!!!
***RESPONSE***
Thanks for the responses, I like some of the ideas and reasonings presented.
And yes, I too have put a lot of my hard earned gil, effort and time to level my crafting; so yeah I do know what you mean; yet it doesn't mean I try and gouge every gil out of every player I sell to. Also, just to clarify I used the SH as an example only; my LS leader mentioned that once upon a time SH did sell for 200k - but that was back in the good 'ol days.
I only suggested to cap prices so that items can be more accesible to others and to stabilize the market. I also suggested that the more high ticket items become rare/ex or ex so that RMTs will have a much harder time making their gil, and so that ppl wouldn't have to buy gil. This move would force players to actually work for these high ticket items, rather than take the easy road and buying gil so they can purchase things in game.
As far as supply and demand goes... well...there's another issue here; competition. It's high and there is always someone that will undercut another crafter and sell for less; much less. In saying that, I don't understand how deflating an item hurts people. I see deflating the price of an item benefiting the community by making the item more accesible to others who want/need the item. Thus, moving products faster.
I know that when I sell an item for much less than the history dictates, I have a chance of selling it over anybody else. Does that mean I'm hurting ppl by doing so? I don't know. I also know that someone else can come from behind and undercut my bottom line, but that's just the way it is. It's not a bad thing. I actually encourage that sort of action from other players. This promotes competition from other crafters and eventually lowers the price of certain items.
Recently I've noticed ppl handing out free teles in Jeuno. Does that hurt ppl who charge ppl for tele-taxi as a source of income? Yeah. But this shows that we need to be versatile in our ventures and get a little more creative in gil making.
However, often I just see ppl charge more for a service or item because they didn't make the gil they expected to make in any given week. That's not the fault of the consumer, it's the fault of the player not being versatile enough to handle the stresses of a dynamic market. So raising prices in that manner is placed in the hands of the consumer because a person providing a service or item(s) made 50k rather than the 100k they were aiming for.
All in all, I see most ppl trying for that whole quick gil scheme rather than taking the time to research other methods to making a living while in Vanadiel. I have also noted most ppl are suffering from gil greed. I guess there's no getting around that.
Anyhow, back to work. Hope to read more responses and ideas.
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