Attention: this is not a discussion about checking other players
One command that is vital from the very beginning of the game is /check. Unfortunately, many new players do not have a good understanding of this simple, yet important command.
Learning to use /check properly is a basic survival skill all players should have.
The first time a bunny rabbit beats you to death will illustrate the importance of this command quite clearly.
What is the /check command?
The /check command is a command that you can use to examine a target, such as another player or an enemy.
Using it on an enemy will give you important information relating to the enemy's strength, defense, and basic level in comparison to your own.
How do I use it?
The /check command can be used by targeting the enemy and then either
a) typing /check
b) selecting 'Check' from the battle menu
c) pressing CTRL+C
Why is it important?
One of the most important commands in the game is often the least talked about. The basic /check command can (and will) save you from many unnecessary deaths.
Before engaging any enemy, you will want to use the /check command to understand how strong that enemy is in comparison to you.
Many times, a player will either forget to or choose not to check an enemy, and can often pay for this mistake with their life.
This command will also tell you if fighting a particular monster is worthwhile in terms of experience points. Enemies that check low will not provide many experience points making them a poor choice for parties.
How does it work?
The check command compares and enemy's statistics to your own. It will then display a simple message that relates the difficulty of the enemy in comparison to your character.
There are 7 different levels of difficulty:
1) To Weak to Be Worthwhile (TWTBW)
Enemies with this difficulty are below your level range and will offer the least resistance. You should be able to kill them quite easily.
Enemies at this level will not give experience points upon killing, nor will they drop crystals. Or normal drop items will still drop normally.
You will most often see enemies of this level when you are farming.
2) Easy Prey (EP)
Slightly more difficult that a TWTBW monster and located at the lower end of your level range (just a few levels below you).
These enemies are usually easily killed and should not offer much resistance.
Easy Prey enemies offer a small amount of exp upon death and will drop crystals assuming you have signet.
3) Decent Challenge (DC)
Just below your level and will provide a good challenge in a solo battle.
Decent Challenge enemies can be quite difficult to kill solo and should only be attempted in the lower levels or with a job that has good soloing ability.
These enemies will provide a fair amount of experience points upon death.
4) Even Match (EM)
Even Match monsters are basically at the same level as you. Comparing your stats, you are balanced and the fight could easily go either way.
These monsters are often too strong to solo in the mid to high levels. They will provide good solo exp, but at greater risk.
5) Tough (T)
These monsters are just a few levels above you and would be difficult to solo.
you will rarely fight Tough monsters in a party and should really avoid trying to fight them by yourself. Only in the extremely low level is this even viable for most jobs.
These monsters will, however, provide good exp, so if you are waiting for other prey to spawn, these will make an easy target for a party.
6) Very Tough (VT)
Quite a few levels above you, these mobs will be very difficult to kill. They present a good challenge to parties and are much more dangerous than Toughs.
You will rarely ever solo a VT. Even in the starting levels, these monsters will be too strong for you.
They do provide very good experience points though. Some people even feel that chaining VTs provides much more efficient exp than taking the higher level of mobs.
A VT can still be quite challenging for a party, but requires far less downtime and comes at far less risk. The exp drop may be worth it.
7) Incredibly Tough (IT)
These are the standard fare for experience parties. These mobs are at the top of your level range (or beyond) and will present the greatest challenge for your group.
They also provide the greatest amount of exp per kill making them a common choice for party targets.
These mobs will be extremely difficult to kill and will require a fairly balanced party to defeat. The reward exp though is well worth it.
Why do people say IT++?
The /check command doesn't just relate their level. It also provides a detailed comparison between your attack and accuracy, and their defense and evasion.
When you use the /check command, you will often see a second line of text that relates this information.
Example:
The Goblin Smithy is Incredibly Tough.
It has High Defense and High Evasion.
The first line explains their difficulty level and the second line explains their stats compared to yours.
High Defense means that their defense is high relative to your attack.
Low Defense means that your attack is high relative to their defense.
High Evasion means that their evasion is high relative to your accuracy.
Low Evasion means that your accuracy is high relative to their evasion.
If no message appears for either defense or evasion, there is no noticeable difference between your stats or the difference will not have a great impact.
Saying an enemy is IT++ means that the mob is Incredibly Tough 'plus' has High Defense and High Evasion making them even more difficult to kill.
These messages will also vary depending on what Buffs and Debuffs you may have active. Blind and other such debuffs will lower your accuracy and the enemy will check as having higher evasion.
Remember: everything is relative to your stats at that moment.
Impossible to Gauge?!
The /check command cannot be used on a Notorious Monster (NM) to gain information about their difficulty.
When you check an NM, the message will tell you that their strength is impossible to gauge.
This does not mean that you can't beat them. Any NM will display this message, no matter what your level is.
Who uses the /check command?
Pullers (or people who bring a monster back to a party) will often use the /check command and then relate the difficulty level of the monster back to the party.
This enables the party to prepare for the difficulty of the impending battle.
People who solo (most often Beastmasters) or farm will use the /check command quite often to ensure that a targeted mob is not to difficult to defeat.
A Word of Warning
Check is realtive to your level, but the range of measurement does not change.
What this means is you will be able to solo DC and EM monsters (and possibly even Toughs) in the very low levels, but as you get higher in level, this becomes much, much harder.
There are actually very few jobs that can contend with even a DC in the higher levels.
Be careful and always check a mob before attacking.
One command that is vital from the very beginning of the game is /check. Unfortunately, many new players do not have a good understanding of this simple, yet important command.
Learning to use /check properly is a basic survival skill all players should have.
The first time a bunny rabbit beats you to death will illustrate the importance of this command quite clearly.
What is the /check command?
The /check command is a command that you can use to examine a target, such as another player or an enemy.
Using it on an enemy will give you important information relating to the enemy's strength, defense, and basic level in comparison to your own.
How do I use it?
The /check command can be used by targeting the enemy and then either
a) typing /check
b) selecting 'Check' from the battle menu
c) pressing CTRL+C
Why is it important?
One of the most important commands in the game is often the least talked about. The basic /check command can (and will) save you from many unnecessary deaths.
Before engaging any enemy, you will want to use the /check command to understand how strong that enemy is in comparison to you.
Many times, a player will either forget to or choose not to check an enemy, and can often pay for this mistake with their life.
This command will also tell you if fighting a particular monster is worthwhile in terms of experience points. Enemies that check low will not provide many experience points making them a poor choice for parties.
How does it work?
The check command compares and enemy's statistics to your own. It will then display a simple message that relates the difficulty of the enemy in comparison to your character.
There are 7 different levels of difficulty:
1) To Weak to Be Worthwhile (TWTBW)
Enemies with this difficulty are below your level range and will offer the least resistance. You should be able to kill them quite easily.
Enemies at this level will not give experience points upon killing, nor will they drop crystals. Or normal drop items will still drop normally.
You will most often see enemies of this level when you are farming.
2) Easy Prey (EP)
Slightly more difficult that a TWTBW monster and located at the lower end of your level range (just a few levels below you).
These enemies are usually easily killed and should not offer much resistance.
Easy Prey enemies offer a small amount of exp upon death and will drop crystals assuming you have signet.
3) Decent Challenge (DC)
Just below your level and will provide a good challenge in a solo battle.
Decent Challenge enemies can be quite difficult to kill solo and should only be attempted in the lower levels or with a job that has good soloing ability.
These enemies will provide a fair amount of experience points upon death.
4) Even Match (EM)
Even Match monsters are basically at the same level as you. Comparing your stats, you are balanced and the fight could easily go either way.
These monsters are often too strong to solo in the mid to high levels. They will provide good solo exp, but at greater risk.
5) Tough (T)
These monsters are just a few levels above you and would be difficult to solo.
you will rarely fight Tough monsters in a party and should really avoid trying to fight them by yourself. Only in the extremely low level is this even viable for most jobs.
These monsters will, however, provide good exp, so if you are waiting for other prey to spawn, these will make an easy target for a party.
6) Very Tough (VT)
Quite a few levels above you, these mobs will be very difficult to kill. They present a good challenge to parties and are much more dangerous than Toughs.
You will rarely ever solo a VT. Even in the starting levels, these monsters will be too strong for you.
They do provide very good experience points though. Some people even feel that chaining VTs provides much more efficient exp than taking the higher level of mobs.
A VT can still be quite challenging for a party, but requires far less downtime and comes at far less risk. The exp drop may be worth it.
7) Incredibly Tough (IT)
These are the standard fare for experience parties. These mobs are at the top of your level range (or beyond) and will present the greatest challenge for your group.
They also provide the greatest amount of exp per kill making them a common choice for party targets.
These mobs will be extremely difficult to kill and will require a fairly balanced party to defeat. The reward exp though is well worth it.
Why do people say IT++?
The /check command doesn't just relate their level. It also provides a detailed comparison between your attack and accuracy, and their defense and evasion.
When you use the /check command, you will often see a second line of text that relates this information.
Example:
The Goblin Smithy is Incredibly Tough.
It has High Defense and High Evasion.
The first line explains their difficulty level and the second line explains their stats compared to yours.
High Defense means that their defense is high relative to your attack.
Low Defense means that your attack is high relative to their defense.
High Evasion means that their evasion is high relative to your accuracy.
Low Evasion means that your accuracy is high relative to their evasion.
If no message appears for either defense or evasion, there is no noticeable difference between your stats or the difference will not have a great impact.
Saying an enemy is IT++ means that the mob is Incredibly Tough 'plus' has High Defense and High Evasion making them even more difficult to kill.
These messages will also vary depending on what Buffs and Debuffs you may have active. Blind and other such debuffs will lower your accuracy and the enemy will check as having higher evasion.
Remember: everything is relative to your stats at that moment.
Impossible to Gauge?!
The /check command cannot be used on a Notorious Monster (NM) to gain information about their difficulty.
When you check an NM, the message will tell you that their strength is impossible to gauge.
This does not mean that you can't beat them. Any NM will display this message, no matter what your level is.
Who uses the /check command?
Pullers (or people who bring a monster back to a party) will often use the /check command and then relate the difficulty level of the monster back to the party.
This enables the party to prepare for the difficulty of the impending battle.
People who solo (most often Beastmasters) or farm will use the /check command quite often to ensure that a targeted mob is not to difficult to defeat.
A Word of Warning
Check is realtive to your level, but the range of measurement does not change.
What this means is you will be able to solo DC and EM monsters (and possibly even Toughs) in the very low levels, but as you get higher in level, this becomes much, much harder.
There are actually very few jobs that can contend with even a DC in the higher levels.
Be careful and always check a mob before attacking.
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