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The graphic of the monsters is amazing!
It's possible to have such resolution in game?
(or maybe i am so surprised because my PC sucks and i never saw such a resolution...)
ok these are awsome my question is how did you manage to get the high def images of the mobs cause ive seen a few so far and yet to hear anything about how to view them.
I've seen these before, and everytime I look at them again...it never ceases to amaze me.
Truly an amazing project.
Double Post Edited:
Oh, cool! Got some little blurbs about each one hidden in the source.
In order, top to bottom:
-I made this as a wallpaper for widescreen monitors.
-I contemplated putting a spider there, but they're so nasty. >P
-I grew up in Bastok, so I tried to remember what it was about Gustaberg that makes it so nostalgic... The answer, being a noob and zoning a train.
-It's difficult to find good images to match Zi'tah. I liked this one because the blurred background allowed me to put the focus on the leech, while still having the golem in the image... looming in the background.
-I think this one works really well. XD
-Nothing too special about this one. It's a very nice scene, but it doesn't particularly match the zone that well.
-Mermaid parts...
-This was one of my first attempts, and one that turned out the best. I chose this image right away because when I saw the rock formation, it reminded me of an Uraganite... heh, don't ask me why. I believe the image is a shot taken from coastal Japan.
-I left the FFXI logo off of this one because it really intruded on the image as a whole. Some people have had a problem about the scale of Tiamat compared to her surroundings, but I like how she seems dwarfed by the mountains. It puts into perspective how small she is compared to the world... and in turn, how small we are compared to her! The image is taken from the Grand Canyons.
-This was a difficult image to work with because of the lighting and the volumetric lighting. It took several iterations to get it looking decent... still not 100% there but I'm happy with it now.
-This is one of my favorites and one that always makes me smile. I believe the image is taken from California.
-Another tough one to work with. It's difficult working with lighting on snow because of the reflection off the snow itself. The lack of footprints also diminishes the pic a bit. I did manage to add some breath though.
-I have to thank a member of KI for posting this pic for me to work with. It's perfect, and I think the tonberries blend in nicely. This is an image of the Lumanai Mayan Ruins.
-I, like many ppl, have spent countless hours in the Dunes, so this image holds special meaning to me. The trees are a bit wrong, but I can totally picture an exp pt fighting to the left...
-This is probably my favorite of all. It was difficult getting the shadow of the raptor the right color and angle... but I love how it turned out... sans footprints and all.
-My first attempt at incorporating a player model. The direction of the light source was very difficult to pickout of this image. I like how the color of this one differs from the rest of the images though.
-I probably redid this image more than any other. It was so hard to get the lighting correct, but I think it turned out right.
-I did a motion blur version of this image that made it very dramatic. However, it took away from the overall quality of the image so I left it off. I still imagine her soaring down at you though...
-This scene is so perfect... I can just imagine the zoneline around the corner there... ^^
-The volume of the light made this one hard to do... I dunno, at first glance it doesn't look right, but if I look at it more it does look right. Anyone catch the rarab? ^^
-I'm not sure this background image is a real place... but when I saw it I instantly thought of Riverne. It's such a pretty image I couldn't resist.
-The canyon is deeper than I remember... c.ca
-This image was somewhat restrictive in terms of what I could do with Vrtra. It turned out really as more of a mood image. The only thing is, I don't think there's any water in KRT... I hope that the coolness factor of the image makes that forgivable though. ^^
-Not sure how many ppl have done the ENM - A Sheep In Antlions Clothing
-I was planning on a whole party, but it got too cluttered
-I really wanted to do one of Zi'tah, but I couldn't find a very good image to use. The Golem texture is also very pronounced with drawn in shading and highlights, so it is hard to match it up with the background. Overall I'm not too happy with this one, but I did the best I could.
-This scene is perfect with the rocks. No touching!
-This one doesn't really fit into the project since there are no underwater zones in FFXI.... but I thought it'd be funny to make. m(_ _)m Please forgive this tangent. yurushite kudasai.
Last edited by Feba; 05-07-2006, 10:24 PM.
Reason: Automerged Doublepost
Oh wow, so pretty. Too bad they're all so low res as everyone has said though.
Love the Zi'tah one with the leech and the nice depth of field effect.
Double Post Edited:
The great lighting you noticed makes it a step more complicated than that. The way the lighting on the CG and the photo source matches up so well is really what makes these so impressive.
Yes you're right, I posted that before having seen anything more. I'm getting 3D Studio Max myself now(a program to render the models with), and I hope I can get something like that to work. Selece helped me a bit, so just waiting till download finishes... >=P.
Double Post Edited:
Originally posted by Kalandera
If the graphics actually looked that good... I would never leave the couch ^^
XD You're right, why go outside when you can have it all here.
Last edited by Kittyneko; 05-09-2006, 10:41 AM.
Reason: Automerged Doublepost
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