Re: Current XP Camps
Yeah, Garlaige is still used, but it 'sucks' for various reasons that to my knowledge haven't seen much change:
1) It has a reputation for being nasty, as Lmnop mentioned.
2) It only has a few good (read: safe) camps. How few depends on your tolerance for unsafe-ness and on point 3. People thus have a certain aversion to going if there's anyone there who might be competition, and even if there isn't, still have a certain fear that they'll be camped on top of before too long...
3) Overhunting is rampant. Despite the increased realization at the top that chaining weak mobs is good, at lower level people still want nothing but ITs. If they're getting less than 100xp for some kills, the xp automatically sucks regardless of kill rate. Once you get one damn level past pure optimum camp performance, everyone wants to move on to the next level camp, even if that means going into Garlaige Citadel with level 31 mages, a level 32 tank, and some level 33 DDs.
4) Low level camps, however good relative to each other, will never be meleeburn meripo camps. They will never give you 10k/hr, or even 8k/hr, or even 6k/hr... you get the idea. This tends to mean that all of the various tactics that could help optimize a camp don't happen, or don't get appreciated when they do happen. Generally the former. This feeds into the notion that every party should have a PL (usually one member 2-boxes one), and ironically also seems to make point 3 even more of a problem (despite it tending to lower xp/hr significantly).
So the bottom line is that there are both plenty of great old and new xp camps, and no good camps at all. You'll probably be best off trying to drag people out where you want them than to simply try to congregate.
If you are willing to make your own parties, I do recommend looking into WotG zones; there are some awesome camps there that haven't ever gotten much attention due to how ToAU skewed expectations. And Sigil provides both Signet bonuses and latent Refresh / Increased Meal Duration.
Yeah, Garlaige is still used, but it 'sucks' for various reasons that to my knowledge haven't seen much change:
1) It has a reputation for being nasty, as Lmnop mentioned.
2) It only has a few good (read: safe) camps. How few depends on your tolerance for unsafe-ness and on point 3. People thus have a certain aversion to going if there's anyone there who might be competition, and even if there isn't, still have a certain fear that they'll be camped on top of before too long...
3) Overhunting is rampant. Despite the increased realization at the top that chaining weak mobs is good, at lower level people still want nothing but ITs. If they're getting less than 100xp for some kills, the xp automatically sucks regardless of kill rate. Once you get one damn level past pure optimum camp performance, everyone wants to move on to the next level camp, even if that means going into Garlaige Citadel with level 31 mages, a level 32 tank, and some level 33 DDs.
4) Low level camps, however good relative to each other, will never be meleeburn meripo camps. They will never give you 10k/hr, or even 8k/hr, or even 6k/hr... you get the idea. This tends to mean that all of the various tactics that could help optimize a camp don't happen, or don't get appreciated when they do happen. Generally the former. This feeds into the notion that every party should have a PL (usually one member 2-boxes one), and ironically also seems to make point 3 even more of a problem (despite it tending to lower xp/hr significantly).
So the bottom line is that there are both plenty of great old and new xp camps, and no good camps at all. You'll probably be best off trying to drag people out where you want them than to simply try to congregate.
If you are willing to make your own parties, I do recommend looking into WotG zones; there are some awesome camps there that haven't ever gotten much attention due to how ToAU skewed expectations. And Sigil provides both Signet bonuses and latent Refresh / Increased Meal Duration.
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